edve98 2016-08-29 16:49
On OpenJDK in Linux only the player character is shown - no ground, no platforms, nothing. I guess Oracle java is required?
Foon → Ludum Dare Explorer → LD36 → Enlightened Cave
By samu
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On OpenJDK in Linux only the player character is shown - no ground, no platforms, nothing. I guess Oracle java is required?
Sorry the linux version didn't work. There is now a web version, so everyone should be able to play it!
The gameplay was a bit simplistic but i really liked your graphics and your level design.
Not bad, would've liked the puzzle mechanics to kick in quicker though. Performance tip: You should only cast light rays out to corners of things, looks like you're casting out like, a million rays in all directions. The visuals will be smoother and less performance intensive,
That was cool! Some parts are tricky, but in a good way :) The idea of blocks disapearing when exposed to light is really original, I like it. Good level design. It just felt like gravity was a bit awkward, but everything else was really good! Good job!
Really intersting atmoshpere - got me hooked :) But the game could use a bit harsher gravity and consistent jump height because the jump height varies alot without a visible reason on the web version. This sometimes very high jump combined with very low gravity feels like walking on moon. Also I seem to collide with uneven groudn from time to time
Really cool graphics! Nice game.
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
@KevKevOnFire I am doing the lighting in a shader so it should be okay.
@Anudin I had some trouble with Box2d once I ported it to html. I shouldn't have used it in the first place really. Glad I pulled off the atmosphere
@steph You are welcome to use my game in the video :) . I will have a look at indiexpo this evening.
Nice game, I love the atmosphere and the play with the light. I found the animations a bit rigid : you should make the flame move and make the character move more. I also notice it was possible to light the orbes throught the walls (where there is the first rock).
The jumps are a bit floating.
I was happy to be superman at the end :D
Great atmosphere.
The jump feels a little bit too much like you are on the moon.
Very simplistic but efficient sound design.
Good job !
@samu That's interesting! I actually wanted to use Box2D in my next Ludum Dare very badly because this time I had to write physics code myself and that limited my possibilities. I also want to deliver a HTML version next time so it would be really nice if you could enlighten me on the problems that occured to you on the porting process :)
Great games i like it good works
@Anudin I used libGDX for the game and the box2d part all worked with HTML perfectly (the shaders and the XML reading were the problems when porting) but the movement felt different to me when it was running on the HTML version, for example the jump was a lot higher (I have added a bit of a hacky fix for it) but I haven't put in the time to make sure they act the same across platforms.
I would probably just suggest not leaving it to the last minute to port so you can have consistent behavior from the start.
@samu Thank you for taking the time to answer. I already thought something along these lines and i already planned to use Git and setup an local developing server for HTML. My workflow without those too things was really slow sometimes especially when fixing for HTML version. I also use LibGDX :)
@samu Just one more question... I promise ;) How did you create the level? I'm really struggling with level / scene composing in LibGDX because i haven't found any good alternatives to Tiled (which is fine but only for tiled maps). Other than that i found Overlap2D and VisEditor but both are in beta state. Or did you use a physics world generator like R.U.B.E.?
I really liked the atmosphere with musics u choose. Game play a little hard. Because of bodie's size a think if you make them little, the world steps faster so u can take control of game mechanics easily. The lights are exalting this game. Also level design is very good for 48 hours.I used libgdx for my game too i preferred joints physics if u wanna check it out.
@Anudin I used Tiled for the level editor. I completely ignored the tile part. Added an object layer and started drawing polygons in different object layers. Probably not the best but it worked for the scope of this project.
Ask as many questions as you like although I can't promise I did anything very efficiently. :)
@samu Thanks for the reply! I think it's very sad that LibGDX doesn't have a real level editor thats not tile based. It's such an amazing framework - it would deserve it.
Wow I really really appreciate the atmosphere on this one!
The mechanics are kinda lacking here, I would've loved to see some gameplay or perhaps what Thomas Was Alone did - a story.
But man the graphics and atmosphere made it all!
I liked the shader as well.
Pretty good job overall for what it is.
The atmosphere in the game is fantastic. I like the
high jumps, because it make me manage the jumps in the game. Some atmospheric music for a future version of the game will be great. But overall this a great game.