FoonLudum Dare ExplorerLD37 → Studio Castle

Studio Castle

By sgadrat

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CategoryRankScoreCount
Coolness362
Theme2213.80
Fun2513.29
Mood2583.21
Overall2743.37
Graphics3323.06
Innovation3702.97
Audio4022.35

Comments

onyon 2016-12-12 10:29

Hey!

I like the grayscale NES art thingy. Puzzles are simple yet pretty fun to solve, big thumbs up! The only thing I didn't like was the resolution, like it takes 1/3 of the screen.

zarkonnen 2016-12-12 11:56

Tried this in the embedded version and the linked web version. Pressing space doesn't do anything.

batmagus 2016-12-12 12:07

Very creative! I love the way all the buttons at the top are there throughout the whole game, right from the beginning - it really gives a clear feeling that it's all the same room.

samuelsousa 2016-12-12 12:08

Tried the Web version... Press Space doesn't work

mitkus 2016-12-12 12:13

I quite enjoyed this one! Very short but charming. What was the king talking about?

Btw, game gets displayed strangely non-center, at the left side of the screen.

oxeren 2016-12-12 12:14

Nice game! Got stuck in the third part :)

aliencargo 2016-12-12 12:16

Simple in a good way! Easy to understand and a nice well rounded experience where everything fits.

acotis 2016-12-12 12:48

Nice, I like the use of the theme here! I was a little confused about what to do at first, but as soon as I pressed the first button I got it. I also liked the foreshadowing of the pictures on the wall. The "ding" and "bung" sound effects for hitting crystals and pushing buttons were a nice detail.

However! I think there's one thing that could be improved from a game design perspective: there isn't a clear distinction between buttons and crystals. I think the game would have been even more easily understood if, for example, a button always advanced to the next level while a crystal always was a subordinate goal.

Also, what was the deal with that guy you had to talk to? That level felt a bit pointless :P

One other thing: the controls are a tiny bit laggy. It's not a big deal as nothing in the game is reaction-based, but it was a little annoying.

Nice game!

rburema 2016-12-12 13:26

Simple doesn't have to be bad.

The 'sword tutorial' went away before I could read it?
Maybe I had space still pressed, but even so...

cmlsc 2016-12-12 14:59

I hit everything on the maze level and got stuck. ._.
I think that I saw a dark gray on the maze level btw. :D

cyfixus 2016-12-12 15:02

I forgot how much I hate walking.
This was a fun little adventure with a puzzle that threw me for a little loop!

erikiene 2016-12-12 15:03

Really like the art and the cymbal! What's up with his orphans burying ME after I killed him?

Also, it's cool the walls on the sides are so effective at maintaining it as just one room.

elastiskalinjen 2016-12-12 15:57

Love the simplictic look, and how the game progresses in the same room!

timgarbos 2016-12-12 19:34

Short cute little experience.

cr4zyt3rry 2016-12-12 21:54

I loved the retro art style very cool idea but the one problem i had was that there was no sliding in the collision(you could up if you were colliding) which could probably be simply fixed by separating the x and y with collision

pressxtoskip 2016-12-13 21:39

The noises made me happy. Had some trouble navigating the moving platform, but enjoyed the game overall :)

bellatrion 2016-12-13 21:45

Nice game ! Too bad there wasn't a real boss fight, but otherwise I liked it !

rob 2016-12-13 22:12

I like this one! It's got a real personality to it. The 'ding' sounds calmed my nerves. The black 'n' white graphics work. It's a little unpolished, but hey, it's LD. Smart and quirky. Great entry.

clerg0 2016-12-14 09:42

Was fun, nice puzzle idea but a bit short!

david-cookie 2016-12-15 23:44

Very clever idea! I think it would be great to have a full post comp game :D

seano 2016-12-18 12:55

Although using monochrome makes the art less time consuming it means it doesn't look fantastic. I would expect less art meant more gameplay but I just stuck pretty early one, it seems to just be walking about pressing space at different parts? I think moving enemies would prevent more of a challenge and improve gameplay, also not sure why I got stuck

icefallgames 2016-12-19 00:17

Nice and simple, good for a LD.

axoona 2016-12-22 14:23

this is fun! I liked the variety of puzzles, I was nearly the point of abandonning at the diamonds level when I noticed it was a puzzle!
It's a pity there is no music but well you can't have time for everything.
anyway very cool game!

jupiter_hadley 2016-12-30 19:59

Neat concept! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/iiDZ_Pg3Qr4

ellian 2017-01-02 20:28

Simple, but very efficient!
Congrats, the twist on the theme is quite fun. It's a very solid entry considering the time you had!