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Engine Room
Engine Room
By otiose-ent
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 60 | | |
| Mood | 52 | 3.91 | | |
| Graphics | 105 | 3.85 | | |
| Audio | 122 | 3.42 | | |
| Innovation | 176 | 3.52 | | |
| Overall | 180 | 3.55 | | |
| Fun | 247 | 3.30 | | |
| Theme | 277 | 3.66 | | |
| Humor | 295 | 2.52 | | |
Comments
2016-12-12 02:51
Loop sound on background is very ... very annoying. If this is stealth game, why we do not see the audio trace of the enemies? Very little interactivity in stealth game, it is strongly ruins the gameplay. The idea is good but you lacks the depth of the game mechanics.
I didn't design the game to be a stealth game. It is rather a game about thrill and quick reactions. I chose to limit the sound information you get by the enemies to a minimum, since they are trying to not get noticed as well.
erikiene
2016-12-12 18:03
Well, I quite enjoyed the stealth part of it! Became a survival-like (think Resident Evil 1) when bullets were gone.
Good graphics and lighting as well.
Very tricky will so many enemies. I liked the atmosphere.
Cool Art. I played the web version, there was little sound but I like it that way. Nice touch with the foot steps sound and in dark representation.
mitkus
2016-12-12 18:18
Fighting is very exciting! And it's interesting that you can't always see the enemies.
I'm not a fan of running back and forth between rooms though. "Oh, go to machine room again?!". And then I died along the way and had to restart. That got a bit annoying...
Very nice idea and implementation!
@mitkus - there is a checkpoint and a special event when you get through 3 iterations, and the story should keep you interested, but in 48 hours I couldn't create more complex quests...
peredm
2016-12-12 20:04
Overall it's a good game but I didn't like going back and forth to the lighting room. If there was some puzzle to descover what room to light up and the walk speed was a bit faster it would be much more fun.
Neat. I really like that your bullets are quite useless in the beginning and you have to sneak. It becomes a little too much walking/sneaking back and forth to the light switch for my taste.
mutuware
2016-12-12 20:30
Nice atmospheric game.
kurakurt
2016-12-12 20:32
So creapy! Nice game!
found a glitch lol. When you get hitted by an enemy and ejected in a wall you can walk throught all the wall :) but good game
sollinxp
2016-12-12 22:27
try to make a horror game instead of a action game, will make the game mood much more fun
I liked the atmosphere. Good game
to many rooms for the theme, but I get some fun !
mouch
2016-12-14 19:31
Really good game, especially for a compo. The audio is almost perfect (steps little too fast & no sound when interacting with objects - still 5 stars -). I would have preferred a true stealth game instead, as the fights are a little clunky.
My tactic of shooting for light didn't work this time around :(
Also, I wish enemies made sounds before they attack you, so you could find them, and that bullets actually impact enemies so you could know you shot someone!
hey there, I really had fun playing this game, sometimes it was hard to navigate around those punching pirates in the dark, but it was still exciting running back and forth between the rooms, kinda like a action move, good work!
Fantastic aesthetic, lighting and neon effects were very well executed. The goal after the lights turn red is a bit of a mystery to me. If it is to kill everyone, I think that might be askign a bit too much, as the combat system is a bit janky and makes it very difficult to kill anybody.
A very ambitious entry, and a very nice idea. I would polish this into an actual game to realise its potential.
stanov
2016-12-18 16:35
You just saw me playing your game live. You can watch it again here: https://youtu.be/AAa6rb4l3oI
Really liked it! Really nice visuals, audio and overall atmosphere. Well done :)
Really interesting design, especially for so limited an amount of time. I found it really difficult, but I also usually have issues with these kinds of games.
mirta000
2016-12-20 03:00
I think mine bugged because I killed two enemies that were there and then spent like 4 minutes figuring out how to switch the light in the room with the blinking dot. In the end I couldn't figure it out. Nice visuals though!
Really nice game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/Wd_0kXhgUR8
I don't know how to avoid the enemies..but really great game.
Really liked the presentation of the level, especially that neon outline overlay. I found that the enemies due tend to congregate and if you offload all your ammo, it becomes difficult. Maybe having a way to create a diversion might help out. Overall I liked this, nice work.