FoonLudum Dare ExplorerLD47 → Stuck In A Loop

Stuck In A Loop

By zelif and Dark Prince Zen

View on ldjam.com

CategoryRankScoreCount
Overall14412.9561
Fun15302.5060
Innovation13372.7960
Theme8853.5561
Graphics10673.2761
Audio2
Humor5193.0655
Mood12672.9056

Comments

justolinas 2020-10-06 08:00

The camera sometimes acting up, but loved the game nonetheless :D Liked the idea

unhandyred 2020-10-06 08:09

Very much a good representation of how 2020 has felt for a lot of people. If it weren't for video games I would've probably lost my mind. Good game overall and very much a mood

zelif 2020-10-06 08:18

@justolinas the camera was constantly something that we were fighting with, cheers for playing it :D

@unhandyred oh yeah defs. Cheers for playing.

rokevicius 2020-10-06 08:56

Interesting game, I like the art-style! Using escape exits fullscreen every time! (WEBGL)

martin-delemotte 2020-10-06 09:01

Good looks, also is fun to play!

bot12313 2020-10-06 09:06

Was a little confused about the arts (paint on the wall and PC desktop background), but overall the game seems good and playable. Good job!

indiequest 2020-10-06 09:08

I feel this game in my soul, very nice entry, enjoyed it a lot!

dark-prince-zen 2020-10-06 09:16

@rokevicius Yeah unfortunately we found that out too late!

@bot12313 We were getting a bit loopy by crunch time and started chucking in our friends goofy drawings.

Also @martin-delemotte, @indiequest and previously mentioned, thanks for playing and for the feedback!

fluffygamedev 2020-10-06 10:33

Being a huge fan of Groundhog Day, I loved the idea. Good job for finishing the game!

dark-prince-zen 2020-10-06 11:26

@gamedev-and-architecture Thanks for playing!

ulisses 2020-10-07 02:16

The idea is very good, but I was really stuck in a loop, the interaction button was covered in the interface and I couldn't understand what it was supposed to do. I loved the character's camera and movement system, and the level design was also very good! Congratulations!

xsoodx 2020-10-07 06:06

Not sure what I'm supposed to do here. The webGL player window was so small that I couldn't read some of the text. I think some more details on what to do in the description would help.

nardandas 2020-10-07 06:06

I was a little confused about what to do, but I liked the concept.

cwazywierdo 2020-10-07 06:07

I was very confused, I did some of the tasks but none of them worked before I refreshed the page. The graphics were nice, but the game was just kinda weird.

jagsyfox 2020-10-07 06:08

Cute character and world design

barvaz 2020-10-07 06:19

I think it's a great game idea, with nice level design (though I still didn't find the shocking task). I really liked the camera and art system though it was sometimes a bit buggy. Overall, an awesome game

thomas-volpato 2020-10-07 06:23

I enjoied the game, but I think you should have some tutorial explaning what to do. For improvement: 1. When in the bedroom if the player move to left the walls appears and it hides the player. Maybe let the wall invisible? 2. The buttons for Interact/Leave the object, should be on centre, it is quite difficult to read/notice it on the left corner 3. I guess it is a bug: when the time ends and I am interacting with a object, all UI disapers, but I can continue using it. 4. Add some more levels =D

dark-prince-zen 2020-10-07 06:46

@ulisses @nardandas @cwazywierdo @xsoodx Updated the description a bit so hopefully that helps others and prevents some of the confusion.

@thomas-volpato 1 and 3 we knew were issues but were running out of time which also led to point 4 with cutbacks on content. Thanks for the feed back!

@jagsyfox @barvaz and previously mentioned, thank you all for playing and the feedback!

ulisses 2020-10-07 10:54

Obrigado @dark-prince-zen ! Vou jogar novamente!

dhavavamba 2020-10-07 14:14

I don't understand the game, there isn't any tutorials!

teto 2020-10-07 14:17

Really good concept and I liked the touch with the calendar. Felt like there was a story despite it being such a short game and hella relatable after lockdown! Took me a little while to figure out what to do because I couldn't really see the writing on the corkboard and had to walk around a bit to manipulate the camera to get a closer view (well done in managing the camera relatively well though since you said that was a struggle!) Once I knew what I was doing, it was pretty easy although, not sure if it was me, there were times where the interact and pick up buttons popped up, I pressed them, and they didn't do anything that I could see?

Liked the audio feedback which let me know that I'd actually completed a task although the art seemed to be three different styles. I quite liked the hand drawn vibe of the main character and would proabably have preferred it persoanlly if the whole game looked like him. Maybe the rooms wouldn't have looked as "good" but I think it fits the vibe.

Overall, an enjoyable game when I got to grips with what I was doing and managed the camera! Great concept that was relateable and fit the theme. Awesome job, well done!

dark-prince-zen 2020-10-07 14:42

@dhavavamba Another victim of the time constraint. Wanted to put a blurb on the start screen but we had to cut back a fair bit and simply didn't have the time. The idea is to get through the monotony of the day to day loop by trying out different interactions to get through the day or to simply end it. We had a lot more planned but it just wasn't to be. Thank you for the comment and if you have any questions or feedback, fire away! Love to know what else we can improve on and manage for our next attempt.

@teto We did have a bit of an issue with the interactions which seemed to keep creeping back in. Clearly still made its way to the publish haha. There was an interaction to get a closer view of the cord board but if the interactions were sometimes not working, that may have been your problem unfortunately.

There probably were about three different art styles actually. We got our friends and family to draw whatever they wanted and we put it up as art on the walls. I made all of the interior objects via Maya and @zelif used MagicaVoxel for all the walls and cutaways. I am not very versed in 3D animation so we opted for a 2D character.

Thank you so much for the feedback and glad you liked elements of our game. We were extremely happy with how much we were able to do with just the two of us. So it has meant a lot to get all these responses and learn how we can manage things a bit better next time as well as improve.

teto 2020-10-07 14:48

@dark-prince-zen Definitely a great job for the two of you! Yeah, might have been an issue on my end then with the corkboard but I managed to see it eventually! :P I like the fact that you let everyone draw things and help you out! That's so cool and definitely adds more of the little things that flesh a game out that you probably wouldn't have had time to do yourselves.

garywiss 2020-10-07 16:53

I didn't know what to do at first but after checking the task board I understood what to do. Fun game, I like the mix of 2D and 3D. Good job.

cerins 2020-10-07 17:16

The graphics are really unique( it looks great), unfortunately in the webgl version I can't play the game in fullscreen, because the esc key is responsible for escaping fullscreen and is also used in the game. Overall good job!

thunderkerrigan 2020-10-07 17:33

Good job to actually make a groundhog-day game! Love the camera system: it gave a neat movie-feeling. :thumbsup:

sophiablabla 2020-10-07 19:52

Wasn't sure what to do at first (maybe a short tutorial or hints would help) but then it became clearer after wandering around. Really cool idea with the graphics, love the contrast between the player and his environment. I struggled with the camera shifting position a bit, but not a big deal. Would like to check this out again if you decide to take it further. Great job!

dark-prince-zen 2020-10-08 09:38

@cerins @sophiablabla Looking at potentially starting to do some bug fixes based on the feedback when we get some time, especially since those have been the most common criticisms.

@garywiss @thunderkerrigan and previously mentioned, thanks for the feedback.

anthonykovaleff 2020-10-08 10:22

Nice idea! I think a lot of people have their life loop just like that one. The biggest problems I found is appearing walls. You should make them inviseble all the the time. The interactive buttons are very small and it's hard to see them. But I like this game! It has nice 3d and the idea of stuck in every day loop.

deav 2020-10-08 10:40

The game is good, but the controls are not too intuitive (and hard to see because of small icons) and camera could use some tweaks - especially with appearing walls and how far it is from the main character in certain areas. I know it is an artistic choice to use 2d sprite in 3d environment, but I think that the guy sprite could use some work, so it fits more into the room that surrounds him. The idea is simple but very fitting to theme :)

donamougou 2020-10-08 10:50

As mentioned before, the camera is a bit tricky. The environment you made is really nice though, and it is understandable that you want to display it without invisible camera. Buttons are a bit small for certains input (esc for example)

valkija 2020-10-08 14:45

Background 3D assets were fantastic, loved the camera positioning and the wall cut-aways quite a bit! I feel the character could have been better, and the gameplay was a little confusing - I was unsure of what to do. Overall a good game though!

milmalissa 2020-10-08 15:25

The camera sometimes behaves a litte bit strangely, but all in all it's a nice game.

clemonades 2020-10-08 17:28

I always dig the 3d environment 2d character aesthetics, nice job!

mikew 2020-10-08 19:50

really like the camera system although it is a bit janky. I also appreciate the narrative approach to this game.

eugenik 2020-10-08 23:57

What a fun idea! Feels very polished. GZ!

dark-prince-zen 2020-10-11 06:01

@anthonykovaleff @deav @donamougou @valkija @milmalissa @clemonades @mikew @eugenik Thanks everyone for the feedback and for playing!

erikiene 2020-10-11 15:44

The camera seems to be getting mixed reviews, but I'm on the liking it side. I think the camera movements were smooth and it was well place, despite the hiding of the models sometimes not working as expected. As you yourselves said - this could become quite fun and interesting if you plan on adding more tasks to complete.

wiseclock 2020-10-11 20:22

Very interesting concept! A few months ago I was thinking that I'm living like in Groundhog Day too... everyday's just a routine. And of course, by playing the game I know what *time flies* means xD

dark-prince-zen 2020-10-12 03:18

@erikiene Thanks for the feedback and for playing! Definitely gives us a lot to think about when refining some of these mechanics.

@wiseclock I like that people are able to understand what we were aiming for. It is also great to see so many different interpretations and outlooks on the concept as well. Thanks for playing!

coleslaughter 2020-10-16 02:35

Neat little puzzler. I liked the wacky art on this one, especially the weird thing that shows up after you login to the computer. :smile:

The camera kind of bugs out sometimes, but it's nothing too detrimental. Seems like there's a lot going on in this game, so the fact that it works so seamlessly is commendable!

tamail 2020-10-23 15:42

Well, this was kind of confusing :laughing: The camera and movement had me often lost but otherwise I liked the idea. The graphics were... well, they were there :D

thegreenworm 2020-10-23 22:58

To be fair, I got stuck. Without any clear goal I didn't know what to do. Camera is a bit weird, and having the "back" button be on the escape key is quite unnatural. I think the game might be more confortable in first person.

vphyre 2020-10-27 18:24

A very different and interesting game. I like the way you handled the graphics. Of course, if you design something bigger, your solution wouldn't work, but your game is pretty good anyway. The sound effects are good too. And I liked having to find out what to do to get the tasks done. Good job.

ps: If I can play my game before the game review time runs out, I would be grateful hahaha.