How to ruin your life in 48 hours by Yaroslav Kravtsov 2018-12-04T16:16:54Z
pretty meta :D. Good job to all of you! It's impressively complete for a game within 72h!
Foon → Ludum Dare Explorer → Users → thunderkerrigan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | HUN'S TABLE | jam | 1180 | 3.18 | 3.40 | 3.00 | 3.30 | 3.26 | 3.00 | 4.18 | 3.50 |
| 2020 | 47 | Stuck in a loop | 👥 | Choo Choo Loop | jam | 1465 | 2.93 | 2.96 | 3.43 | 3.44 | 3.06 | 3.33 | 2.60 | 2.98 |
| 2018 | 43 | Sacrifices must be made | 👥 | Pyrrhus | jam | 597 | 3.34 | 3.30 | 2.86 | 3.23 | 3.39 | 2.28 | 3.17 |
pretty meta :D. Good job to all of you! It's impressively complete for a game within 72h!
Very fun! You really captured the spirit of the game jam ! I love those kind of game and yours is really well polished! great job !
Nice take on the theme. good Graphics and sounds too. The emotion perspective makes it kinda hard to choose which one to sacrifice :cry:. good job
Nice one. Love the management system. a bit challenging to understand despite a good tutorial. Great job!
fun one! easy to play :). pretty well designed. Great job
We had this idea that the character would go into mental and physical transformations during the gameplay so that at the end, she would have question if it was worth it. It was my first game jam and our first one as a team and we probably put too much on our plates for this one :sweat_smile: . Thank you all for the great feedbacks. We're very proud of the music which was composed by @jeunegen for the game!
Pretty fun and amazing in every aspect. all in 72 hours ? damn...
Pretty funny! love the mood and it's pretty simple to play. I had to come back here to see the controls for interact with the babies but despite that it's intuitive. I find the big laser pylon is a bit hard to spot. Good Job !
funny! Feels a bit slow in the beginning though. Cool Idea. Nice sounds. Really embrace the cultist mood
simple and funny. nice look and feel. good job on the interaction. It's pretty intuitive after we learn the controls for grab and throw :D
Nice one :smiley: . Pretty simple but well executed. cool graphics and takes on the theme ! Good Job!
nice Look and feel as well as the music. simple yet solid gameplay. Good job!
Interesting takes on the theme :smile:
I was confused at first but it's a nice concept and refreshing idea! Just going with the flow and let's the mood sets in.
Good job :clap:
We made something along the line as well. Yours is very enjoyable! I really like how you made it harder and rewarding at the same time. It's veryl well balanced in my opinion. Controls were not intuitive for me though but nothing really serious to consider. Graphics are nice and the sound set the mood pretty well. Great entry overall! :thumbsup:
Really fun one! :smile: I'm very impressed by what you produced !
It's a shame that you didn't have time to finish :sob: I hope you'll finish it! I want to know more about this engineer! :laughing:
I'm speechless... I started the game not knowing how you could possibly fit the theme in. It's incredible guys... And it's not lacking anything in my opinion. You're my favorite so far.
Good job :thumbsup:
Good job to actually make a groundhog-day game! Love the camera system: it gave a neat movie-feeling. :thumbsup:
cool one :thumbsup: Graphics and sounds are good and really setting the mood.
Gameplay is quite challenging though :sweat_smile:
Good job!
Good job on this one :smile:
Hey man, That's a good first try in the 3D game development honestly. You got something working and enjoyable all by yourself.
That's cool enough for me :smiley:
Thanks all for your feedbacks! I recognize it's not clear that you can in fact destroy a previously constructed rail. When you position the cursor back on a rail, it should allow you to destroy it by left or right-clicking it.
It could require a bit more than one destruction to be able make a loop though.
@mrmaico Yeah it is quite difficult I agree. We struggled to find a good way to balance the difficulty. One thing I think we are lacking is an insentive to make loop. Right now there is no reward as to lock a train in a loop. I'm still scratching my head on this one :smile:
We fixed the most annoying bugs we so far. Sorry for the inconvenience :sweat_smile:
@axeltherabbit I'm looking into it. My guess is we used heavy Assets which make the game looks like a Call Of duty Patch. I'll try to make it go on a diet for you I promise ;).
@codertrevor thank you for your feedback! :smiley: It is definitely very difficult but it is intended and I think it contributes to the challenge it represents. But I agree entirely : we need to tune it a bit and give more insentive to create loop. We wanted to add train collision at first but you can imagine how difficult and rage inducing it would have been :laughing: .
Imagine that we intended to drop 3 train spawns at a given time :sweat_smile: .
I think I'll look into polishing this game and find a better use of the loop. We all have a blast making it and I really want to make the players enjoy it. We definitely need to give a reward for making loops.
@reallyqbert thank you! Indeed, tracks & trains have their shares of games in this jam :laughing: . I think your game made the difficulty smoothier evolving throughough the game where ours just smash the player's face right off the bat :laughing: .
ok we reuploaded the webGL versions. It should be less heavy :laughing:
@smbe19 thank you for your feedback. Indeed, the rails construction palette is determined by all available paths on the targetted tile. Right now, it's too much restrictive as it filters on the exclusive opened paths. We planned to continue this game developmment as we had a lot of fun with it and we think it has potential. Stay tuned! :wink:
Great game that's all! clever meta looping :smile:
super sur le look et la musique! ça défini très bien l'ambiance. Le feeling des controles est excellent et la difficulté bien dosé.
très très fort sur la réalisation de de l'infinite loop du niveau :thumbsup:
great game. Love the graphics and the level design. the game play feels a little too much though: the platformer part feels odd in my opinion.
Great entry overall :thumbsup:
We came up with a pretty similar idea that's funny :smiley: Pleasant little game. Clever gameplay. simple and intuitive controls.
Good job :thumbsup:
Nice one :smile: Controls are a bit shaky though. You're using unity's gravity? The hamster is lovely! Love the progressing difficulty.
Nice work! :thumbsup:
interesting game mechanics :smiley: delightful graphics and a big effort to wrap up a story within your game. that's refreshing for sure :thumbsup:
Good job
fun one :smiley: Love the graphics and the mood.
I'm a bit confused by the time loop thingy but I love those kind of gameplay.
congratulation for your entry!
Impressive. Graphics are nice: simple yet it all blends in. Controls are a bit confusing. It would have been cool to have a quick hint of the controls when you start playing. It's all getting easier once I went back in the how to play screen :smile: .
Pretty cool overall. Nice Job !
interesting takes on the theme.
Love the graphics. it's very cute :smiley: .
You got a solid rythm game in the making here. puts some particle effect and shaders within and it's a tripping hit !
Cool sound too ! :smile:
Clever interpretation of the theme. Simple gameplay but clever mechanism and story telling. Now I'm gonna cry...
I made it to 31 ! cool little game. No need to be fancy to be fun. A single control suffice. You used a shader for the distortion effect ? congratulation man :clap:
I dig the style :sunglasses: ! pretty cool mechanism. Easy to understand and control. :thumbsup:
Love the style. cool drifting experience but it's too difficult for my taste. :thumbsup:
Cute game. A bit laggy which cause the controls to be really difficult. music and graphics blend really well and give a sweet vibe overall. :clap:
congrats fellow Hun's enthusiast :laughing: . Really cool AI behavior. The gameplay is pretty simple and yet it's really efficient. love seeing the huns wreaking havoc in the hut :sweat_smile:
@jajakeim Yeah that's the main feedback we have overall. Some games are essentially overly engineered regarding of success conditions ( the cinder app for instance). I think we did not emphasize enough on the fact that you're a Hun-man looking for its tables :sweat_smile:
@tomtomgome haha! Yes we stumble upon yours yesterday! Glad we're not the only one who made the same association in our heads :sweat_smile: I'll test yours later ! See you soon fellow Hun's friend!
@sherwood yeah I totally aggree. We did the post mortem yesterday and already thought about what we did wrong in this regards. We were so much focused on our little inside jokes that we totally forgot it was meant to be played by others than us :sweat_smile: . We will not touch this version of the game because that's what we came up with by the end of the game jam but I'm considering a rework for later. Thanks you for your feedback :pray:
@deav Glad you embrace the game's vibe :laughing:. the Tinder game is definitely too cryptic. We should have made some play tests sessions in this regards. The goal is to match all table related profiles while unmatching all others, making an error is an instant lose and you have to do that 3 times before the end of the 3 seconds timers. I really wonder why people don't understand this game at all... :thinking: :laughing: . Thank you for your feedback
@erikkire weird, I'll check that immediately and repush a new build. I think it's because I used the mono version of Godot Engine. I had a similar error when I built the iOS version. Sorry for the inconvenience
@ghatazorg haha Glad to know that somebody did finish the game at least once! :laughing: . Do you mean you deplete all 3 heart containers and the game still let you play? that's not intended indeed :thinking:
Wow,that's impressive. Really digging the mood and the graphics. well polished, it's almost unbelievable that it was done over a week end. :thumbsup:
@yogurtthehorse Oh come on man... I already felt ashamed but now that's just adding insult to injury ... :smile: congrats again :thumbsup:
I love stumbling upon others team with similar worldsplay :smile:. cool game overall :thumbsup:
HI, Cool concept and idea. anxiety seems to play on the control a bit too much for my taste. the graphics are pretty cool and the change in the background while your anxiety is rising is a nice touch.
Really fun mechanics! Love the mood given by the cat and the barman. I feel like the dropped objects are not visually cued enough time in advance. It makes the game a bit hard for my taste which is a shame because I really like it overall. congrats!
Hmmm I got stuck between a cage and a pump and could not move any more. Dig the graphics and cool mechanics.