FoonLudum Dare ExplorerUsers → worblir

worblir

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202047Stuck in a loopBrace for Impactjam8623.453.353.873.953.451.963.25

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by worblir

LD47 — Stuck in a loop

Hyperloop hell by Aterlamia 2020-10-06T18:48:45Z

Good job! Some impressive scope for a game jam and I enjoyed the art style. I agree with other comments that the text was a bit hard to read and the one section where the text appeared automatically (without hitting the continue button), the text appeared a bit fast. Great job on following through with an ambitious idea for the jam!

Under The Moon by Albuquerque 2020-10-06T04:47:51Z

Nice job! Creative take on the theme and solid integration with the storyline as well. It was a little awkward at some parts with the platforming like with the stairs, but it wasn't too big of a deal. Good work!

Hyperspace Slingshot by AllBetsAreOff 2020-10-06T05:50:42Z

Nice job! I liked the art for the garbage and thought the "jump" animation where it dumps what you picked up was pretty neat! It's difficult to control at first but learning how to play gravity to your benefit is fun.

Need More Space by wheatleyscience 2020-10-06T04:22:45Z

Great job! Loved the visuals and the animations of the astronaut. I felt like the astronaut's pick-up animation could have been a bit quicker, but that's a minor note. I also really liked the look of the trippy purple skybox in particular.

Don't Shoot Yourself by Maxwell3000 2020-10-06T06:16:53Z

Great job! Seemed really solidly built and the whole art style was charming. I liked the handwritten text quite a lot as well. As one note, giving some feedback for when the player gets hit (obviously nothing too dramatic if as you'll get hit a lot) or maybe just an indication that the player is low on health might help. Overall, it was fun!

Danger Beat by rhoff95 2020-10-06T05:21:02Z

Loved the whole atmosphere of this game! It was really pleasant and the artwork suited it nice! Great use of the theme

Loopfield by MikoziQ 2020-10-06T04:33:08Z

Good job! The graphics were simple but effective and it was super easy to pick up. As a note, on my end, some of the audio got a bit rough when multiple asteroids hit the shield at once. Overall, it was fun and if you want to, I feel like this could work well on mobile as well!

Mage Game by droo shayne 2020-10-06T05:01:12Z

Great job! I loved the art style and the main character! I think the theme was used well here and the main feedback I'll note is that some of the platforming/input precision seemed a bit tough (unless I was doing the puzzle completely wrong which is entirely possible on my end).

Time Saver by Daniikk1012 2020-10-06T19:01:46Z

Nice job! I was pretty confused at the start of what I needed to do, but I believe I ended up completing it (if the end of the game comes after killing all the enemies and having the player and crystal disappear). It got pretty fun once I got the hang of it and I liked the artwork, especially the enemy eyeballs. Could use some music as well. Good work!

SORO BORO by nethead 2020-10-06T06:35:57Z

Wow, great job! The game looks, plays, and sounds great overall! Sometimes I found the combat involving jumping and timing rockets to be a bit frustrating, but that was a minor note and could just be on me. Good work!

Brace for Impact by worblir 2020-10-06T05:58:53Z

@iron-leonem @gabriel-dias-oliveira-de-almeida @coryru @snowinn @ukulelefury Thanks for trying it out! I appreciate it.

@tri Yeah, I agree. I got stubborn with keeping the first-person camera because I wanted the obstacles to whack the player directly, but I knew from the start it would be tough to tell when you get hit.

@piscythe Thanks for trying it out! Yeah, there was a lot of room for improvement in polishing up the gameplay loop and making it clear what the objective is (e.g. I could have made the incoming side of the loops stand out more). I ended up leaving the game for this jam in a pretty disorienting/difficult state, but it is at least possible to get to at least round 6, theoretically.

Brace for Impact by worblir 2020-10-06T17:20:05Z

@kohcepba Thanks for playing it! Hm, unless something is going very wrong, none of the obstacles should be following you and they should all be static on their loops. However, one of the two loops has a higher acceleration than the other so it will be coming at you faster. Regardless, the game's way too confusing to pick up in its current state and there's lots of room for improvement there. Thanks for the feedback!

Brace for Impact by worblir 2020-10-07T00:34:14Z

@mikoziq Thanks for the detailed feedback! Yeah, I got distracted with some minor graphics things during the game jam and didn't end up putting in near enough work in making the core game loop work. The only real way someone could "get good" at the game is through muscle memory and being able to act purely on instinct after playing the game for a long time. This obviously isn't ideal. I think the idea you laid out has major potential to make the game far less disorienting and focus in on what could make the game idea fun, which is the thrill of dodging high-speed pillars coming at you from all around.

And yeah, I knew from the start there would be some issues with having a first-person bullet-hell-type game since I'm not quite sure how to make collisions feel "fair" in first-person since you can't see yourself. If I used your system, maybe with some sort of "grid" system with lanes, I could somehow indicate to players what grid squares they are in and whether or not they will be hit by the incoming obstacles. But regardless, thanks for putting in all this effort into your feedback! I really appreciate it

Brace for Impact by worblir 2020-10-08T03:21:35Z

@thunderkerrigan Thanks! I noticed that the general game idea could work well as a rhythm game.

@nardandas Thanks for trying it out! And I agree with you, I wasn't satisfied with the final game I ended up with during the jam but I decided to upload it anyways and let people at least try out the idea of what I was going for. I think the idea mentioned above would significantly improve the experience by indicating to the player more clearly if a collisions is about to happen.