FoonLudum Dare ExplorerLD47 → BULLET TIME

BULLET TIME

By LadMiester and cakts

View on ldjam.com

CategoryRankScoreCount
Overall3143.8836
Fun5963.5136
Innovation4963.6136
Theme4623.9136
Graphics3184.0837
Audio2563.8335
Mood3163.8534

Comments

mikew 2020-10-06 03:23

really fantastic use of the theme and a really fun stealth game. I would love to see more levels!

sirred 2020-10-06 03:31

Nice stealth game. I got caught by the helicopter several times even when I could not see the light which made me get reset. Really enjoyed the mechanic and how you are basically going in loud, but leave no evidence behind.

jenny-bourke 2020-10-06 03:39

I usually don't like stealth games but this was super compelling!! The lighting was awesome and the mechanics were really cool.

oxropy 2020-10-06 03:50

Very nice look and gameplay. Will there be a web version?

no-grapes-games 2020-10-06 03:55

Wow, this is a really good stealth game! The time manipulation device mechanic was definitely cool, it made things very interesting. Seriously good job on this!

cakts 2020-10-06 04:07

@mikew Thanks for your feedback :D your game looks very interesting, excited to try it out when I can!

adil 2020-10-06 04:10

Mechanics are great, graphics and sounds too, I think that it's a very good stealth game. GG!

cakts 2020-10-06 04:15

@sirred The helicopter was one of the most annoying things for me to fix, but I managed to make it not be as annoying. Its definitely one of the features that needs improving. Thanks for the feedback :)

cakts 2020-10-06 04:18

@no-grapes-games Thank you so much! Your game looks amazing, can't wait to try it.

cakts 2020-10-06 04:21

@oxropy a web version was planned until I realized I didn't have the assets installed haha. I will keep you updated if I publish a web version.

cakts 2020-10-06 04:24

@jenny-bourke That's really great to hear :D I saw your game earlier and it looks awesome, definitely added it to my list of games to play when I can.

funemaker 2020-10-06 04:26

Well done, the lighting effects are great. There was no sound for me, but this happens sometimes for some reason with Unity games on my laptop- not sure why.

cakts 2020-10-06 04:30

@funemaker Thanks I really appreciate that :D Good lighting is something I always try and achieve in my games as I really feel like it can create a story.

cakts 2020-10-06 04:33

@adil Thank you so much haha, I really appreciate the feedback. :)

pschichtel 2020-10-06 12:09

Nice game, I like the visual style. I found the sound effects and the music not fitting at times, though great in quality.

Out of interest: were all assets made during the jam or did you reuse things?

ladmiester 2020-10-06 12:21

@pschichtel Thanks heaps! All of the assets were created during the jam, apart from one or two that are in as cheeky easter eggs. And also yeah I agree some of the sound effects were a bit out of place, and we needed to miss-match a couple due to running out of time

pschichtel 2020-10-06 12:37

@ladmiester outstanding.

thunderkerrigan 2020-10-06 16:44

fun one :smiley: Love the graphics and the mood.

I'm a bit confused by the time loop thingy but I love those kind of gameplay.

congratulation for your entry!

cakts 2020-10-06 21:08

@thunderkerrigan Thanks so much man, I’ll be sure to give your a game a try when I can. :D

etrealjunior 2020-10-07 10:05

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

cakts 2020-10-07 11:09

@etrealjunior Awesome man I'll check it out :D

gonzalol 2020-10-07 11:24

I like the graphics and the controls. Great use of shadows. The time loops can be a little confusing

cakts 2020-10-07 11:28

@gonzalol Thanks for the feedback :D

krg 2020-10-07 11:46

Great game Game concept was very good

cakts 2020-10-07 11:48

@krg Thanks for the feedback :D

tunahead 2020-10-07 18:30

Great Game, I really liked the Idea! A Stealhgame + Loop? Very nice!

Although...the Helicoptre catched me sometimes...Even if I was NOT in the light... I just heard the helicoptre and...got caught.

But A real nice idea :)

ivan-perez 2020-10-07 21:25

Hotline Miami vibes with the loop mechanic was a very cool idea. I have to say that the "bug" of the helicopter capped a little bit my fun but the concept of the game was really cool, the way you have to take care because of where they are and where they will respawn is very cool!

klaus-peter 2020-10-07 22:17

Really awesome game and perfectly fitting for the theme. I was hoping for the guards to move in a bit more complicated patterns but I guess the helicopter totally compensated that :smile:

hamus 2020-10-07 22:59

Really cool time-looping gameplay! Loved in particular the effect of going back in time, super visually interesting!

cakts 2020-10-07 23:14

@tunahead @ivan-perez @klaus-peter Thanks for the feedback, there is actually a bug fix version on the itch.io page :D

cakts 2020-10-07 23:16

@hamus Thank you so much for the feedback :)

melvinng 2020-10-08 07:48

Awesome job!

frozentape 2020-10-08 07:56

Hey well done, the whole thing felt really cohesive and polished!! The most striking thing for me was how you've used lighting, both visually and as a game mechanic - the darkness surrounding the player made it difficult for me to navigate the level, but perhaps that's what you were going for! The only other thing is that I would have loved to hear the music develop a bit more during gameplay :grinning:

cakts 2020-10-08 08:00

@frozentape Thanks for the awesome feedback! I agree with your thoughts on the music, I'll definitely take that into consideration for my next games. :D

cakts 2020-10-08 08:01

@melvinng Thanks!

merlinnsound 2020-10-08 20:42

Congratulations! This is a really creative take on the stealth genre. Cool mechanics. We also made a stealth game, but it's completely different.

cakts 2020-10-08 21:37

@merlinnsound Thanks man, I’ll be sure to check it out :D

salty-lad 2020-10-09 05:37

I really like the atmosphere. It fits the theme well too. Overall, really good.

cakts 2020-10-09 06:06

@salty-lad appreciate it man :D

miklou 2020-10-09 16:48

Pretty hard for me but real great job. I like the movement of the camera following the cursor. Nice mood with graphics and sound. Love it !

cakts 2020-10-10 01:02

@miklou Thanks so much, really appreciate it :D

botskills101 2020-10-10 18:54

I really loved the game, it was fun, had good graphics. Though I think you could change the positions of the intel every time.

cakts 2020-10-11 13:18

@botskills101 Thats a good idea! Thanks for the feedback :D

dak001 2020-10-11 14:45

Fun game. Love perspective 🗿

figueroass27 2020-10-12 04:09

The game looks great and has a nice aesthetic. Not the most original idea though

dans17 2020-10-12 04:18

Really nice concept, and both the gameplay and visuals feel very polished! I like how you used doors as an interesting gameplay mechanic by having time go back to when they were locked; we also had fun working swinging doors into the mechanics for our game.

Screenshot (45).png

cakts 2020-10-12 04:44

@dans17 Thanks for the feedback, and congrats on beating the game, you are one of the few who have hahaha. I'll be sure to check your game out when I can :D

dr-medictm 2020-10-22 04:30

This was an awesome game!

Smooth and simple controls, neat graphics, atmospheric lighting and immersive sounds!

The premise is clean and well implemented, the mechanics are introduced simply and quickly, and the gameplay offers a good deal of tension and prompts quick problem solving skills.

I had a blast walking through the level and timing my moves to get the intel and make it back to the elevator.

The cost of operating the time loop gadget was a funny touch at the end too. All in all, a solid game!

cakts 2020-10-23 03:25

@dr-medictm Thank you so much, I'm really glad you enjoyed the game :D

skleembof 2020-10-27 02:37

That was awesome I love stealth games so the gameplay really appealed to me. Also, there was something about the graphics, music, sound effects and just overall atmosphere that reminded me a lot of Syphon Filter for the PS1, especially in the tutorial area.

There were some things that need improvement. The biggest thing being the loop mechanic. Conceptually its really cool, how you're not just sneaking past enemies but also somehow sneaking past time and it adds a unique element to the gameplay. The problem is how finicky it is. During the reset, it felt like the enemies were being put in a semi-random location/orientation. I didn't test this myself by tracking an enemies movement the entire loop, but it felt like I had to run away from enemies as time wound down because I didn't know what direction they would face. Also, sometimes you could move during the loop effect and other times you couldnt. Maybe a solution would be to have an indicator, like a ghost showing where the enemy will reset to. This would make it easier to plan your actions each loop.

While playing I thought that the loop mechanic would work as an item that you had to activate and not something thats always on, but thinking about it afterwards, I think its fine how it is now. Having it always on makes you feel like some sort of ghost navigating a world where you don't belong.

Another detail that should probably be changed is the gun collision. While you could incorporate it into gameplay, like opening doors or moving objects, I found that the collider on the gun just made it difficult to navigate tight corridors and around objects. It would probably just feel better to get rid of that altogether.

Also, I think this game could really benefit from a dive/roll. When the clock is winding down and you're in an enemies path, you could roll to safety to avoid being seen which would add another element to the gameplay.

I really enjoyed my time with this game and I think a fully developed Bullet Time would be cool as hell Great Job!

cakts 2020-10-27 03:03

@skleembof Wow, awesome feedback! I really liked your ideas and I've written some down for future development. We were originally going to make the time loop a manual mechanic however we felt that making it a forced gameplay element helped stick to the "stuck" in a loop theme. Your idea for the dive mechanic really caught my attention and I think it would greatly fit the gameplay, allowing the player to avoid the guards a split second before they are caught. Thanks for putting so much effort into your feedback :D

ale 2020-10-27 14:15

That was really good. The audio and visuals worked really well and created an immersive experience. The time loop mechanic is really interesting, and I think there's a lot you could do with it.

This is one of the more complete games I've encountered so far. It totally feels like a finished game, and it only needs some more levels and a story to bring it together. Nice job!

cakts 2020-10-27 22:39

@ale Thanks, really appreciate it :D