HARD IMPACT by Nek 2020-04-22T19:24:28Z
Impossible to play, but cool retro design. It was so hard, that I could play only like 20 seconds.
Foon → Ludum Dare Explorer → Users → MerlinnSound
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | How to Swim! | jam | 352 | 3.86 | 3.70 | 3.90 | 4.22 | 3.35 | 3.70 | 3.98 | 3.58 |
| 2020 | 47 | Stuck in a loop | 👥 | THE INNER CIRCLE | jam | 1264 | 3.16 | 2.82 | 2.46 | 2.56 | 3.24 | 3.37 | 2.87 | 3.21 |
| 2020 | 46 | Keep it alive | 👥 | MyTube | jam | 146 | 4.07 | 4.03 | 4.17 | 3.71 | 4.37 | 3.83 | 3.67 | 3.82 |
Impossible to play, but cool retro design. It was so hard, that I could play only like 20 seconds.
I really liked the art style. It looks really good. The music and sounds fit the theme very well. I work as mental health counselor, so I really like to see games, that are trying to teach people how mental illness feels like or how to deal with it.
I have some suggestions for improvement: the font size of the post-its in the journal should be bigger. The movement was very frustrating, because of the big collision boxes.
It was repetitive after some time and it wasn't clear what you have to do. From a gaming perspective this was annoying. But I think, this also has a point, because if you suffer from a mental illness you feel like that very often. Like being stuck in a loop. I have no idea how you can solve this dilemma.
Congratulations to this game. It's brave to make a game about such a difficult topic and you did an amazing job!
Good mixture of seriousness und black humor. Unfortunately I got killed by the neighbor two times and I had no motivation to try it again from the beginning. Really interesting idea!
Really tried to finish the game, but it got quite repetitive after some time and there were no clear goals. I liked the dog very much. The design of the characer and the flat is really nice!
Dark and creepy theme. The voice acting is amazing and fits the theme very well. So does the music and sound design
I really liked it. It's like memory game on steroids :-) It would really benefit, if you could skip dialog elements with the e button. Great game! I would really appreciate it, if you could look at our game too and leave some ratings. Thanks! https://ldjam.com/events/ludum-dare/46/mytube
The ambience sound of this game is amazing. It really draws you in and hits you hard, when you fail. Great sound design. I love it. If you find time, please try our game. Feedback is really appreciated.
Interesting game, but I also got stuck in the violet part. Speedboost didn't work. My violet cube kept turning around and going back. Good music and artstyle.
Really cute graphics and animations. The controls could be more responsive and I don't like it, when I cannot see, if I fall down after an obstacle. But the artstyle is amazing!
I played the game with my kids. The graphics are really cute. You really want to keep the little birds alive! I would improve the controls, because the bird feels like it weighs 100kgs. Also it would be nice to have more butterflies around. A really cool idea. If you could find time to review our game, it would be really nice. Thanks!
This game just looks amazing! You just want to look around and enjoy the beautiful vistas. Unfortunately it's a running game, so you never have time for that. It was hard for me to make it to the end in time. And I was quite disappointed, that nothing special happens, when you reach the goal. I think this game would have benefittet from a slower game mechanic, maybe puzzle game. Or at least an explorer mode without time pressure. But other than that, really solid level design!
It's an interesting game concept, with good conversation lines, but I don't get what it tells about communication. It's a card game where you try to lower the points of the enemy while healing/shielding yourself. The communication part is quite rudimentary and I felt no long-term motivation. Other than that, it is looking really amazing and the ui is great!
This is a nice little gem. I encountered some bugs: when I died, my XBOX controller kept vibrating; on the second playthrough no enemies spawned. I really liked the boomerang mechanic and the artstyle. And the ending :-) I recognized that it's easier to walk through the level without throwing anything and just avoid the zombies. If you throw a lot, it gets harder to avoid the objects than the zombies. The controls felt really good.
This is the game I played longest up to now. It's solid work. A lot of content. I really like, that you have a lot of talking and story included. That makes it really interesting.
Interesting game idea, but after a while it felt frustrating that you have to play the whole level again, when you die. Some checkpoints would have been nice!
This is hilarious. Amazing idea for this theme! The camera needs some improvement, because quite often I ended up seeing nothing, because it was too close or too far away with walls hiding the view.
We had to laugh a lot :-) I was curious, if the fly amanita would kill him, but he ate it like normal food.
Really cool idea! I had no problems with the controls at all. The intro was hilarious in the best sense, the level menu surprising. In the game screen I thought, oh it's just a platformer, but you surprised me again with the idea, that you have to find gadgets to progress. Also the music is amazing.
I had trouble understanding the mechanics and couldn't find out how to progress
Yeah, I did that, then I have bananas. When I give a banana to the guy on the left, he gives me some weapon, or something. But then I got stuck. I tried to put the weapon on the pedestal, but that did not work. Then I tried to use it with something else, but that also didn't work.
I didn't understand how I can solve the puzzle. It was really fast. I liked the music.
Hey! Although the game isn't finished, I really enjoyed playing the demo. It looks good, there are convincing animations, the controls feel really good, you even included some enemies to beat up!
I'm an audio guy, so I don't know much about programming, but this entry is quite impressive for me.
Congratulations! This is a really creative take on the stealth genre. Cool mechanics. We also made a stealth game, but it's completely different.
The controls felt a bit clumsy in this game. Sorry I didn't like it very much. Maybe not my genre.
Very interesting idea, but it was really hard in level 3, because just touching the obstacles a little bit means game over. I could not finish it.
I'm really thrilled by this little game. The sound design is outstanding! Congratulations!
Great game! Well balanced, good level design. It's a puzzle game, where reaction matters a lot. Well done!
This is a beautiful and relaxing experience. It would be great, if there were more different music layers and if they would react on different parameters like planet size, distance from sun, etc. It's an amazing game idea. You should definitely keep working on that. I would love to help with the audio part, if you want to collaborate.
Interesting game idea. The camera made me crazy! Love the integration of aztec culture!
First I thought this will be a relaxing rhythm game, where you have to do easy task to bring you in a relaxed state while you're being told a story. Later the game turns into a puzzle game, that wants you to focus on solving tricky time-based puzzles. I prefered the relaxing part, but enjoyed the other one too.
This game is really hard. I tried it a lot of times, but didn't make it to the hole. Had to stop, because my wrist started to hurt. The graphics are clean and the colors fit. The music is well-made and interesting, but I would have done a more relaxing track for a game that wants you to move slowly (at least that was my approach). The game concept is very innovative. I didn't play anything like this before. Good work!
Loved this game. The whole family was sitting in front of the computer, cheering and proposing solutions. It's really well balanced, not too easy, not too difficult. There were good challenges, but never frustrating or unfair. I shared this game with my friends.
Really amazing and innovative game. I loved how you introduced the developer names and the mechanics, appears really cinematic. The music and sound were great too. They made me feel like really being in a huge cave.
Great game! Weird funny idea. And pipe puzzles never get old.
Interesting backstory, where you have to fight conspiracy theories with the power of science or history, which means to shoot figures with books. I couldn't find more meaning in the game though. It's an interesting premise.
Good game. The music is beautiful. Unfortunately the game crashed with an error message: Error
objects/jellyfish.lua:99: attempt to index field 'image' (a nil value)
Traceback
objects/jellyfish.lua:99: in function 'draw' layer.lua:89: in function 'draw' level.lua:176: in function 'draw' scenes/gameplay.lua:67: in function
@marcmagus Thanks for playing. I watched the video. It was really great, that you pushed through to the ending. I remember that during development I struggled a lot before I could finish it :-)
Really interesting game concept. I loved the song at the beginning, sooo 80s style :-) Overall the game makes you feel unsettled. The visual effects are really nice. I think you captured the essence of you inspiration really well.
Good game. Really interesting concept. It's hard to remember the sequences in later stages, because there are so much doors. I brute-forced it by just trying every possible way. It get's a bit annoying, because you have to wait until the doors open. Maybe it would've been better to let the player enter the elevators at any time. I got frustrated and almost stopped playing, but I pushed through and felt well rewarded when I managed to finish it. I wasn't satisfied with the sound though. You could have used more pleasant sounds and some randomization, but that is complaining at a high level. Thank you for making this. I enjoyed it.
The game has a lot of text. It also gives you some achievements, that are motivating. There is some repetition if you happen to choose similar questions. It would be good, if you can skip/accelerate dialogue sequences. Overall a very creative and brave game.
Voice acting was cool. Funny idea! To me the mouse sensitivity was perfect. The game was challenging enough, but not too challenging. I enjoyed it. Thank you!
Very atmospheric game. I can't say, if it has an ending, because after some minutes I jumped into the hole between the stairs. At least I was told, I did a good job :-)
I had quite a tense time with this. During my playthrough I hated your choice of checkpoints and wanted to quit. Put I pushed through and got better at it. I liked the graphics and animations, but the music was just amazing! Keep on the good work.
It's a good game, but really difficult. I played it together with my son (9), one was jumping, the other using the flashlight. In the end we gave up. This game would really profit of a lower difficulty.
The game has a good introduction and shows the player quite well, what are the rules of the game. The atmosphere is amazing thanks to the sound design. The level design felt quite good, except the problem with the big levels, where there are no checkpoints. Controller support might be helpful too. Other than that, it's a well done game.
Funny game. The floor gave me headaches though.
Fun little game with an amazing concept. Shoot paint around you to reveal the level. I love the idea. It made it a tense trip.
I didn't really understand how the different layers are supposed to work. It's quite complex. My character disappeared suddenly.