FoonLudum Dare ExplorerLD47 → Flip a Talk

Flip a Talk

By gamescodedogs

View on ldjam.com

CategoryRankScoreCount
Overall7373.5550
Fun7953.3552
Innovation8303.3051
Theme16192.3549
Graphics2814.1352
Audio10871.9034
Humor3513.4050
Mood8173.3750

Comments

ausstein 2020-10-04 17:22

Sounds really promising, I am looking forward to playing this. @ me if you want some playtesting or when you publish the game :)

testuser 2020-10-06 03:55

I really like the why behind the game. Making games that teach is really important. The "battles" seemed kind of slow, and it was hard to tell what the opponent was doing (why certain numbers changed on their turn). I think they were playing their own cards from a set, but it wasn't transparent. There were a couple cards where the blue (good) action was actually a bad action (I saw "Rude Talk" which seemed to normally be red, labelled blue sometimes). Fun game overall, and really like the reason for it!

koemeterion 2020-10-06 09:25

**Overall**

I like the idea that you've created here by talking through a dungeon instead of fighting. While playing though, I forgot about this. I guess the game would benifit from sound, music and especially from actual talking. This is a bit much to ask for in a game jam obviously so its ok how it is. The graphics are really nice and well done. Some humour is sprinkeled in as well. I like this game very much and I would like to see some updates in the future.

**Gameplay**

**Compliment** and **Compliment Both** card stats are ... inconsistent (in my opinion!). Complimenting the other person should pressure that person more, than when I compliment us two. I dont get why **Breathe** doesnt restores some or at least 1 self-regulation. **Compliment Self** has the same stats as **Compliment**. For my interpretation its a more selfish card, so more shield or dealing more pressure. And it already cost more AP.

Those points are a bit meta I guess :D

Some Bugs - On the second card at some point, the Flip-button starts rotating endlessly - Ocasionally you can press through one card and hit the card behind it

aviv871 2020-10-06 12:13

The graphics are amazing! The idea is very cool, maybe you could intergate the concept of no weapons even further by replacing the health bar by something else + no dying of the loser, beacuse right now the only difference from the fighting equivalences games are the name of the cards. Overall this is super-impressive for the amount of time of the jam, good luck!

etrealjunior 2020-10-07 09:39

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

dizzy 2020-10-09 19:08

Super impressive game, i liked the card game flip idea, gives the game some new features. The graphics are amazing, really cool!

sophiemae0 2020-10-10 19:47

I was super excited to see this game because it reminds me of Slay the Spire, one of my favorite games. I like the idea of the card flipping but I did not feel much motivation to use them most of the time, I think the game could benefit from more play testing and balancing. I love the mission statement of using this game to help kids learn how to communicate, that is a wonderful idea. Great job :)

merlinnsound 2020-10-10 20:04

It's an interesting game concept, with good conversation lines, but I don't get what it tells about communication. It's a card game where you try to lower the points of the enemy while healing/shielding yourself. The communication part is quite rudimentary and I felt no long-term motivation. Other than that, it is looking really amazing and the ui is great!

dans17 2020-10-12 06:52

I loved the art! The gameplay is also a nice twist on its Slay the Spire and Darkest Dungeon influences. However, the message I seemed to take away from the gameplay is that in order to win conversations, you have to be mean and aggresive, which I assume wasn't your intention since the game was made to teach kids. I think this could be easily fixed though, by having all enemies start out with high aggression and making it so that you can also win by bringing an enemy's aggression down to zero. This way, kids might intuitively start by using only aggressive cards to win conversations, but as the enemies get more difficult, they would eventually realize that they have to be friendly to win. Also, I'm not sure if this is a translation issue, but I'd recommend changing the title to Flip the Script because that expression fits the game perfectly.

digital-bacon 2020-10-13 03:23

That's a really interesting game, I can see myself getting really caught up in it. I loved the graphics and the gameplay; only annoyance was I routinely flipped a card instead of playing it: it was too easy to click the "flip" button when the card slid up from the bottom of the screen on mouseover. But other than that, really great work.

ashashza 2020-10-13 09:50

This was really charming.

The art is super impressive for a jam. Environments are a pleasure to look at and make me want to keep advancing just to see what's next. The characters are cute too and the subtle animations really bring them to life. I felt like I was interacting with something alive instead of just a cutout.

For the game's design, I'm a big fan of the overall goal and the idea of a deck builder. Card choices felt a bit limited, which is understandable for a jam.

My biggest gripe is that I still felt like I was "fighting" and "attacking" other characters. This is from the sword visuals on the damage cards, the attack language and also the health being decreased. While I'm perfectly fine with aggresive language (there's a place for it)... I really wished I had the option to charm / compliment / reason my way out of the battles. I had this hope that if I somehow befriended an opponent they could actually tag along with me and help in future encounters. I imagine there could be costs to having a larger group size (like having to play morale / inter-communication cards to keep the group together).

I'm sorry if this comes across as overly critial of what is an excellent entry, it's just that the mission you stated really resonated with me and I'd love to see something like this exist. I think it could be an amazing way for kids to learn about the differnt styles, approaches and consequences of communication.

inferture 2020-10-13 14:28

I liked the graphics and the concept in general. The map was a bit long so I only completed it with the first character and it took me a while x) I started with the second character (just the first fight) and I think it would be cool if each character had specific cards (I only started the first fight but I didn't see any new card), though I understand it was difficult in a jam's time.

It was a very good entry overall in my opinion

asfdfdfd 2020-10-13 21:24

Controls a bit cumbersome but great concept overall. Played for a several minutes. Thanks!

barvaz 2020-10-18 10:17

A great game, just a little bit too slow

tiffi 2020-10-18 16:50

Your graphics are just great. Too bad there are no sounds (at least for me). I really enjoyed the slay the spire like gameplay and you put in A LOT of levels. Great work for 72 hours

ditam 2020-10-18 19:08

The controls are quite confusing, it took me ages to realize that clicking on the card's cost is the way to activate it. Your "How to Play" section should start with that, rather than what metaphor the game concept is based on, respectable as it might be :p I also ran into issues with seemingly random flipping, but I'm not sure if they were hitbox bugs or a game mechanic I didn't understand.

With that out of the way, you have a wonderful entry here, congrats! Some of the most polished and consistent visuals I've seen this event. It's really cool that you went for a serious theme with educational benefits, even if it might have cost your closeness to the theme. Plenty of content too (ie. cards, enemies, levels), some sounds could really round it all out. Well done to all of you!

niterich 2020-10-19 15:02

I think the game as a whole, albeit a bit slow, is polished enough with some very nice visuals. However, I am also confused by the overall message of the game. I understand game jam games are usually limited in scope, but if this game was meant to teach children with ASD about proper communication skills, I feel requiring them to verbally attack their opponents as the main means of progression reinforces negative behaviors. I feel like a more suitable win state would be to de-escalate the scenario, or to build a friendship with a new member to your party, or convincing a stranger that you need to pass by, or even figuring out which fights aren't worth fighting and learning how to walk away.

codertrevor 2020-10-20 19:30

Really innovative idea. I like the idea of a talking-battle game. The card-game aspect was a nice touch, too. However, as others have mentioned, I don't think the way you've implemented this meets your intended goal of helping children to learn to communicate; the mechanics don't reinforce proper communication at all.

At first I didn't understand how to play my cards, only how to flip them. So this could benefit from an interactive tutorial (of course I won't hold that against you for a jam game, it's just feedback if you want to keep working on this).

Some music and sound would have helped this entry a lot but I understand you can only do so much in 72 hours. The graphics are perfect, and really impressive! It was pretty funny too. Overall, good job!

danielblanco3d 2020-10-21 06:48

A card game about communication!So funny idea! Really good art and humorous atmosphere!! I missed same audio FX. i did not get how card combos worked...Enhorabuena! So Ozzy finally finds his inner peace...

tweedle 2020-10-22 08:16

the controls seem a bit borked and no sound for me either on the web version, very cool concept

moski 2020-10-23 15:14

Can't have enough of these card games. Let alone one that involves actual banter as a mechanic.

firefox_L1hB6FRJDo.png

I'm a casual fan of games like these, and I really liked the (quite literal) spin on the fighting card game loop. While the game was a bit on the slow side at first, I was impressed at how dense it felt the more I played.

I believe I played the most recent version rather than the jam one. I actually downloaded the Jam one too just to corroborate if there was audio or not in the game, and I see that there were plenty of welcome additions. Still though, I still have to mention that there's a rating for audio in this audioless game. Check on that.

Regardless, fantastic entry! The mechanics made it feel fresh and inventive! :whale:

hgcummings 2020-10-23 16:08

Really great art style (although no sound for me on the web version) and a very cool idea. I'm really interested in games that teach different skills and aren't just about hitting things with swords.

I'm not totally sure what the learning goal is supposed to be. The focus on conversations is good, but there doesn't seem to be any way to resolve things amicably, and not much benefit from positive actions like complimenting your opponent or explaining yourself. Perhaps I just didn't play far enough through though. It would be interesting to see those elements brought in and rewarded some how (perhaps also keeping the current options like insulting people, but showing the consequences of these).

sakura-magika 2020-10-23 19:02

Art was very well polished for a game jam, like the Ozzy reference. I think the gameplay is cool, and the phrases are funny.

I appreciate the gameplay as a metaphor for difficult conversations, but I also feel kind of lost or conflicted, because it seems like the only way to progress in the game is to say negative or aggressive things to damage your opponents. If it's a game about the experience of talking with people, I would have expected there to be some kind of positive way to make it through. Verbal violence doesn't seem much better than physical violence.

zaibakk 2020-10-25 09:17

Nice entry! I really loved the graphic art and also the combat mechanics. Flipping randomly the cards is a cool idea. Anyway that was no audio in the game, and I think you missed a bit your starting intention of try to teach people how to do conversation... it would be very cool if you could win those conversation just being nice or so. Anyway, very good entry!

singrid 2020-10-25 15:20

Great entry! Very polished graphics. It is very impressive that they have achieved all this in a jam. I couldn't understand the purpose of 'compliment both' and the first times I flipped my cards accidentally so many times until I realized I had to click on the numbers. However I really enjoyed this game. Congratulations! :smiley_cat:

steve7411 2020-10-27 19:49

I love the art! A fun take on a deck-builder