FoonLudum Dare ExplorerLD37 → Dungeon Siege

Dungeon Siege

By notaveerus

View on Wayback Machine

CategoryRankScoreCount
Innovation3213.12
Fun3643.06
Overall3663.18
Mood5292.25
Theme5352.88
Graphics5841.94
Coolness113339

Comments

zeoxo 2016-12-12 06:00

Nice little simulator, pretty fun to plop guys down and see what happens.

trashlord 2016-12-12 06:00

One of that games which you want to replay. It could be a solid product if you add some graphics to the chosen unit or ability (or pause but it is not hardcore!).

zqmony 2016-12-12 06:06

Cool tower defense style game. I wish you could move units after you make them though.

everard999 2016-12-12 06:06

I really like it :) and still playing it haha! Just will recommend one thing, before the first wave u can show the player where is the dungeon entrance! I amoust lost my first party because i alocate then wrong

Anyway 5/5 to you sir!

cmlsc 2016-12-12 06:15

I like games like this. :3
I noticed that an OP tactic is to just put a ton of rangers behind a bunch of peasants. I got bored after a while and just quit. .-.

cjke-7777 2016-12-12 09:28

I think this is a really nifty idea. You should team up with an artist and flesh it out a bit more. Well done

trampolinetales 2016-12-12 13:51

Was a little difficult to understand what's going on. I think the game would be more enjoyable to play if the the health bars were labeled, the costs of units were more clear (I thought I had 20 fighters at first), and the information on units and controls was in the game instead of the description.

erikiene 2016-12-12 14:56

Not sure how hectic it gets after a while but waiting 30 secs for a "wave" of two dudes might be a bit of a stretch :D Otherwise, nice, solid idea. As mentioned before, could be carried on to a product.

nick-bota 2016-12-14 11:24

Good concept which is fun to play, AI of the units is really well done, and the variety of units and abilities great. I'm sure you though about it already but a button which would reduce the timer to 0 would help the passing of the game a lot and would make it more enjoyable. On a final note, great game!

rakart 2016-12-14 11:27

Cool idea, the "active tower defense" style is pretty neat.
The time between wave is pretty long, a button to launch the wave would have been neat.
Also, sometimes I felt my clerics were sleeping, there was an active combat but they were having a chat at the center of the screen (where I put them).

Cool game overall :D, congratulations on the entry !

pixtopher 2016-12-14 11:28

Good work for such a small time. Needs a lot of polish thought to really see its potential.

discofish 2016-12-14 11:36

Really cool TD idea!

starlight-glimmer-is-best-poney 2016-12-27 21:07

I enjoyed it. It feels familiar, yet different. It has a marvelous replay potential.

Aside from a "start wave" button, suggested by others, I missed an actual dungeon; even a symbolic one. This gray plane feels sad.