zeoxo 2016-12-12 06:00
Nice little simulator, pretty fun to plop guys down and see what happens.
Foon → Ludum Dare Explorer → LD37 → Dungeon Siege
By notaveerus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 321 | 3.12 | ||
| Fun | 364 | 3.06 | ||
| Overall | 366 | 3.18 | ||
| Mood | 529 | 2.25 | ||
| Theme | 535 | 2.88 | ||
| Graphics | 584 | 1.94 | ||
| Coolness | 1133 | 39 |
Nice little simulator, pretty fun to plop guys down and see what happens.
One of that games which you want to replay. It could be a solid product if you add some graphics to the chosen unit or ability (or pause but it is not hardcore!).
Cool tower defense style game. I wish you could move units after you make them though.
I really like it :) and still playing it haha! Just will recommend one thing, before the first wave u can show the player where is the dungeon entrance! I amoust lost my first party because i alocate then wrong
Anyway 5/5 to you sir!
I like games like this. :3
I noticed that an OP tactic is to just put a ton of rangers behind a bunch of peasants. I got bored after a while and just quit. .-.
I think this is a really nifty idea. You should team up with an artist and flesh it out a bit more. Well done
Was a little difficult to understand what's going on. I think the game would be more enjoyable to play if the the health bars were labeled, the costs of units were more clear (I thought I had 20 fighters at first), and the information on units and controls was in the game instead of the description.
Not sure how hectic it gets after a while but waiting 30 secs for a "wave" of two dudes might be a bit of a stretch :D Otherwise, nice, solid idea. As mentioned before, could be carried on to a product.
Good concept which is fun to play, AI of the units is really well done, and the variety of units and abilities great. I'm sure you though about it already but a button which would reduce the timer to 0 would help the passing of the game a lot and would make it more enjoyable. On a final note, great game!
Cool idea, the "active tower defense" style is pretty neat.
The time between wave is pretty long, a button to launch the wave would have been neat.
Also, sometimes I felt my clerics were sleeping, there was an active combat but they were having a chat at the center of the screen (where I put them).
Cool game overall :D, congratulations on the entry !
Good work for such a small time. Needs a lot of polish thought to really see its potential.
Really cool TD idea!
I enjoyed it. It feels familiar, yet different. It has a marvelous replay potential.
Aside from a "start wave" button, suggested by others, I missed an actual dungeon; even a symbolic one. This gray plane feels sad.