jvdwijk 2020-10-06 00:09
Very well done, the game looks very polished and fits the theme well! I would recommend ramping up the speed a bit more, because it is a bit slow to get back when you die.
Foon → Ludum Dare Explorer → LD47 → Looped Chaos
By kdgame, Sadsomnia and Flowerpot
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1037 | 3.34 | 65 | |
| Fun | 877 | 3.28 | 64 | |
| Innovation | 1478 | 2.57 | 63 | |
| Theme | 733 | 3.68 | 64 | |
| Graphics | 1080 | 3.25 | 65 | |
| Audio | 792 | 3.14 | 62 | |
| Humor | 1226 | 1.79 | 51 | |
| Mood | 1413 | 2.63 | 58 |
Very well done, the game looks very polished and fits the theme well! I would recommend ramping up the speed a bit more, because it is a bit slow to get back when you die.
That was fun, I would just second turning the speed up
Great job! Loved the concept, and the overall gameplay - Not sure what to do about the loops with the lines around the gap - Seems like it would be fun if you 'pierced' the lines with your body model -
Interesting game, its just like Super Hexagon
Very Well Made game.
Cool game, reminds me of super hexagon. I feel the mouse movement makes it hard to make it through the yellow, I'm a twitchy guy
Very cool game, much like super hexagon
Nice game!! some serious super hexagon vibes.. The camera could be a bit far away, other than that amazing job! Congrats!
Super Hexa-... circle! Fun game, I'm not sure if it speeds up as you go further, but it definitely felt like they could be coming more frequently :)
Like everyone previously said. Pretty much Super ..Circle loops. I think that music doesn't fit this type of gameplay. Maybe tuning the speed up and changing music genre would make gameplay far more engaging. Good job!
Nice little game ! I simply wish it has more energy, like pulsing lights, changing colors (I know there is, but this should have come earlier), more punchy music... to make it a super funny arcade game ! But also, it would only look like some copy of Super Hexagon, so maybe find some mechanic to add? The mechanic of not moving on the yellow circles is cool but you could have add simple ones like shooting on circles to open the path, or having to permanently move on another color, etc.
But overall, this was neat :)
first yellow one made me crash without chance of knowing why, just read the tip showing later. Otherwise well done!
Interesting take on the theme! Music doesnt fit but i enjoyed it!
Fun game, some kind of progression would be nice - like faster speed
A nice take on the super hexagon mechanics.
i actually liked the music a lot :) but getting through the yellow loops was very challenging, i think maybe some visual hinting like changing the color of the player while the game considers them "moving" might help
Nicely done! Visually simple, yet pleasant, menus and transitions are well done, feels quite polished, and is fun to play a bit for a while.
For some reason, I suddenly feel an urge to play super hexagon. Imma go now.
Maybe a little bit to close to super hexagon but without the flow that color and music give to the game. But it works and match the theme.
Not bad, i felt the music didn't fit the game at all. The pace was pretty good but i got bored fairly quickly. I dont know if there are other color loops other than red and yellow ones, perhaps a teaser of all the different color loops would be nice so i would know if i had anything left to experience.
Very nice addictive game ! It reminded me of Asgore's boss battle from Undertale with the closing of the loops and not moving for the yellow ones. I like the mechanics and the music was a nice touch. Great job!
Nice game, reminds me of Super Hexagon, but slower. It's really hard for me to go through the yellow loops tho, maybe making the arrow smaller would make for a better experience.
Cool little game, reminds me of super hexagon!
I didn't expect this. Nice, original and fitting the theme. I liked a lot.
Great job, it's a bit similar to mine: https://ldjam.com/events/ludum-dare/47/escape-from-space (yeah I know the website discourages me from posting links, but I was just thinking if people like this, they might also like mine, I certainly enjoy both :) )
This is such a simple mechanic, but so well implemented. I really enjoyed the challenge of this game! Unfortunately, I'm not very good, but will definitely play it a bit more. My only one nit-pick is that the death sound was very loud and made me jump the first few times, haha! Excellent work! :)
Simple gameplay, but very good feeling, especially when you don't see the way you should take when a ring spawn x')The audio loop is a good matching with the jam's theme! Good job.
Great job!
Like others have said, it reminds me of Super Hexagon (and that's an amazin game).
I really like the music, it would be awesome if it looped cleanly, but I know that's something very hard to do.
Overall I'd suggest making the start of the game little bit harder and faster. The first 4 or 5 rings are a little bit too easy compared to when the yellows start showing up. And the yellow rings are by far the hardest.
I had a good time playing it. Congratulations on the game! :v:
Really well done! Controls are smooth and I enjoyed the simple visuals. Definitely could have used a little more difficulty ramping - but all in all a great entry!
Great job! It gave me some Super Hexagon vibes! Which is nice, I really enjoyed it, good job, I just think for a game like that some more advanced music would be better, but anyway, great entry and good luck!
simple and addictive. Had fun playing this game.
Good balance of the hitbox being hard enough to cause rage (the good kind!) but not too hard to make it annoying. Well packaged jam game!
Nice, really similar to Super Hexagon. I like the simple graphics, the tense but upbeat music, the difficulty went up quite nicely, it's a very simple game so that's pretty much all I have to say. That death sound though, I get jump scared every time, maybe turn it down. xd
I like the music, it reminds of *Chip's Challenge* for some reason :) The gameplay is simple but works very well. I think if the cursor didn't move so fast you could reduce the difficulty spike around 24.