loren-heubert-aubry 2020-10-06 13:54
Really well done puzzle design and has a lot of style!
Foon → Ludum Dare Explorer → LD47 → COLORSPACE
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 288 | 3.90 | 28 | |
| Fun | 263 | 3.82 | 28 | |
| Innovation | 158 | 3.96 | 28 | |
| Theme | 1643 | 2.23 | 28 | |
| Graphics | 169 | 4.28 | 28 | |
| Audio | 198 | 3.89 | 26 | |
| Humor | 966 | 2.44 | 21 | |
| Mood | 174 | 4.01 | 28 |
Really well done puzzle design and has a lot of style!
Looks very good, but I didn't get the relation to the theme actually
Well done! I liked the puzzles and how the light affects what you can see and interact. However I also did not understand the loop.
This is a really solid entry! Reminds me a lot of Antechamber with the aesthetics and reality-warping puzzle design, as well as the super simplistic ambience. The graphical style levels are off the charts, the puzzles are solid, and I was honestly sad to see it end after only five levels - though that is super understandable given how hard puzzle design is, especially under Ludum Dare time constraints. My only two gripes are that platforming feels a wonky with the utter lack of air control or means of jumping farther, and the theme ties are not at all apparent to me, but they're by no means game-breaking and don't detract much from the overall experience.
Great work!
Thanks all for your comments!
@cliffracerx I really wanted to get more levels done, but they required a little bit more time and creativity than I budgetted for. I definitely want to explore this concept further with less constraints! :laughing:
As for the theme, my plan was to connect it with some story elements but that got lost in the mix. In a nutshell, each level's teleporter is stuck in a loop until you enter with a Black Key. *There's a slight nod to this if you happen to use the teleporter in the first level without it.*
Thanks again for playing and rating! I'll be checking out your entries throughout the day.
Very visually pleasing! The idea is cool and the puzzles were solid. I had a good time figuring them out. The movment did feel a little rough at times, especially when I was trying to do the parkour bits. Overall a very solid project! Good job!
Although the relation to the theme is quite vague, the game itself is good. Visually it reminds me a lot of Manifold Garden (great game!), while gameplay wise seems like a combination of Color Switch and Portal. The character pov model with hands and the controller looks especially great, and even the inclusion of chromatic aberration like effect feels at home here, which is quite rare. Additions like being able to run along with more stages would have been appreciated, but good job for the limited time nonetheless.
Didn't fully grasp the gameplay, made it to level 3 and got stuck. I am a sucker for sprinting, so wish I could sprint. But the atmosphere was great, really trance/dreamy like.
Really enjoyed this! Cool concept that does a good job of teaching itself to the player. Some of the jumping puzzles in the last level were a little too 'leap-of-faith' for my liking but were still quite fun! Visually really well executed, good audio, and smooth gameplay.
Probably one of the prettiest games of the jam. I enjoyed it sooo much. INNOVATION 100% ANIMATIONS 100% GRAPHICS 100% SMOOTH GAMEPLAY 100% SHADERS 100%
The greatest issue is the lack of sound. Loved it. Good job.
I enjoyed it! A very clever puzzle mechanic. I like the level progression, it does a good job of introducing the mechanics. As others said, I miss the relation to the theme a bit and the controls felt a bit heavy/floaty. Overall, still very impressive.
Nice work with the puzzles, cool mood, if I may say something I'd like to have a sprint or just make the player a little bit faster.
Pretty and polished. Looks and sounds great!
This was a fun one! It looks and feels really good.
Loved this! Such a beautiful and cohesive aesthetic and I could listen to the soundtrack for hours, no exaggeration. Very innovative concept and I found it to be smooth to play, well-executed. Great stuff! I can kind of give it a pass on the thematic issues commented above given your explanation in the comments (indeed - i did get stuck in a loop for a couple of cycles in that first level before the remote control was introduced!)
I would definitely like to play more. [@hapticfabric for Classy Bogan Studios]
This is such a great aesthetic, and feels very unique for the games I've played so far in this jam. Very clever puzzles, would love to see more.
Love the aesthetics of this! I hope you take it further with new levels as I'm sure the possibilities are limitless and it could become a very interesting game.
One easy and quick win I would suggest is perhaps adding a running function (e.g. holding shift) as there doesn't seem to be a reason for having the player traverse the environment too slowly.
Way more legit-looking than a lot of games I've played so far - very polished and slick and a cool thought-through design idea. One complaint: when platforming sometimes when I was on the coloured blocks I wouldn't be able to jump reliably so I'd just run off the edge without jumping and lose progress and keep having to go back around and start again and fall again. Otherwise, beautiful stuff - liked the little picking up / putting down keys puzzle when you're stuck in the little cupboard area. Very cool.