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Junction
Junction
By batmagus
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 58 | | |
| Graphics | 64 | 4.03 | | |
| Theme | 83 | 4.15 | | |
| Mood | 123 | 3.56 | | |
| Innovation | 243 | 3.33 | | |
| Overall | 254 | 3.41 | | |
| Humor | 340 | 2.32 | | |
| Audio | 353 | 2.63 | | |
| Fun | 377 | 3.04 | | |
Comments
thygrrr
2016-12-12 11:22
When I first ran this on OSX, I went "WOW". Really solid visual style. Lots of interactive things. Good use of physics.
Totally confusing gameplay mechanics, makes you feel like you are some cog in a big machine.
Game can be tricky to control with the trackpad, but it's quite well playable.
The game made me feel like I was the guy in The Chinese Room. :-)
sokette
2016-12-12 11:35
Please we need a way to change the mouse sensitivity :3
gene-z
2016-12-12 11:43
A little dificult to play, but nice concept
skywolf
2016-12-12 11:47
Pretty great art style, the audio was unbearable tho, i had to remove my headphones! :D good job nonetheless
I didn't understand the symbols, what to do and what things meant...
The graphic is really good. but sensivity really kills everything
batmagus
2016-12-12 12:27
For people that are having issues with the sensitivity, is it too high or too low? Or do you strongly prefer to use only the precise sensitivity setting you're familiar with?
As for the symbols, you're not meant to understand them at first, the challenge is to figure it out. Although it mostly involves matching the symbol on the capsule with the environment.
rburema
2016-12-12 13:10
Nice! I imagine the purple adresses are sort of 'foreign' adresses in another alien language than the 'blue' ones, and the 4-button machine is a translator :-)
(Hm, which /would/ be like the 'Chinese Room' [originally a philosophical argument against the possibility of strong AI] the first commenter mentioned...)
Like some others, I had problems with the mouse-sensitivity.
I found that I could, by clicking /just/ right, send a package even though the pipe was supposed to be blocking.
Yeah, mouse sensitivity was a bit too high and I had no idea what i was doing. Which I guess is kinda the point?
mieeh
2016-12-12 17:02
Amazing how much you made in such a short time span!
Could have benefitted from an options menu, aswell as some tutorial in any shape or form, but overall this is quite outstanding for a ludum dare submission!
-Theihe
batmagus
2016-12-12 22:44
Since this was breaking the game for a lot of people, I've uploaded a fixed version with a lower sensitivity setting. The original is still there for you to experience the game exactly as it was at the end of the compo.
It looks like a pretty nice game, but the mouse sensitivity was waaaaay too fast. I think you forgot to make it time-independent. Faster computer = faster mouse calculations = unplayable sensitivity :(
plaw
2016-12-13 02:38
I like the idea. Feels like being the last living thing in a giant machine. Also feels like being the least reliable part of it :D
Nice work!
I really enjoyed this, the look and feel came together well, and the initial stage of figuring out how everything worked was really interesting. Just hope my boss doesn't come in and see all those red+purple packets I'm too lazy to deal with :)
mao
2016-12-13 05:12
This reminded me a lot of Papers, Please. Learning the rules was really interesting.
My main complaint is that the difficulty spike is a little extreme: One minute, you're waiting 20 seconds between blue-marked capsules, the next you have 15 red/purple capsules lying on the floor.
tomdeal
2016-12-13 11:09
Ok, it took me a few moments to get the concept, but then it is a nice game. Mouse sensitivity slider and audio slider options would have been nice, too :-)
Imagine that you are an internet router, dispatching network packets.
erikiene
2016-12-16 20:49
Couldn't figure out what to do with processed packages that had the green logo on them:/ Great entry!
I downloaded the fixed sensibility version and it still was too high! Also the audio was a bit unbearable, the static sound specifically.
Other than that the concept was good, it starts rather simple but once you start using the other machines it starts to play on your memory. I wasn't expecting the red ones (are they meant to be encrypted packets?) to lose the blue symbol after processing them and I lost :P
Great job! I'd work on the pace at which you present new mechanics to ease the player a littler better into them.