filogc 2016-12-12 05:00
Love the first impression.
Foon → Ludum Dare Explorer → LD37 → Sleep Well
By vini60
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Mood | 61 | 3.84 | ||
| Innovation | 85 | 3.80 | ||
| Audio | 115 | 3.46 | ||
| Theme | 123 | 4.04 | ||
| Overall | 135 | 3.65 | ||
| Fun | 161 | 3.52 | ||
| Graphics | 330 | 3.08 | ||
| Humor | 369 | 2.20 |
Love the first impression.
Interesting idea using the lighting as a mechanic in a "horde shooter" type game.
Pretty solid entry! The bullet count is a bit bugged, since it only shows the first number when you start getting bullets in the double digits. Otherwise, the aesthetics are consistent and fitting, and the gameplay is cathartic. Well done.
Fun little game. I liked the atmosphere this game created with music and sound effects. The concept is pretty nice too!
Missed the instructions somehow so played through levels in complete darkness for a while! Nice entry!
Nice little game!
I like the mix of gameplay
Like the positional audio. Works well on headphones.
Very nice entry! having a limited light source to see the room was really nerve racking when I had to choose weather or not to waste it at certain times. 5/5!
This was a pretty fun game. There's a bug where if you activate the flashlight during a round change, it lights the entire room, and during the next round, 'activating' the flash light actually creates a black area.
Groovy! I love the 8-bit horror vibe. Super-impressive for a 48-hour game!
Really cool game with a nicely innovative mechanic! Really smoothly executed with a nice overall theme. Keep up the good work!
Out of interest, what engine did you use to make this?
The controls flash by a little too quickly, had to restart the game to look at them again. Also, I like the idea but the battery mechanic made it a little to hard to fight, so I just ran around in circles most of the game :/
I'll admit, the first time my flashlight ran out of batteries I thought I'd encountered a bug. I figured it out quickly though, and learned to play blind as much as possible. Great concept, and really well executed!
A really good job here ! Well done.
Nice idea. It was hard to estimate attack range at start.
Very cool!
As an idea: there could be some noisy regions on floor (like water, or beaten glass) so when you out of flashlight battery you have a chance to understand where enemy is by sound.
Cool game! The flashlight mechanic is a nice addition to the classic shooter type game :) Well done!
nicely exectuted! the flashligh mechanic is really interesting but difficlult to play on a touchpad ;)