Foon → Ludum Dare Explorer → Users → Simul
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Vulcan's Tomb | jam | 1632 | 3.00 | 2.51 | 3.06 | 3.05 | 3.53 | 3.26 | 2.26 | 2.94 |
Haha, this is great! I really like the music that you've added on, and the art is really good! The only problem really I had was that it was really.. difficult to tell what the goal was to get to an area blocked off by chairs? I just assumed enemies at first would just keep getting back up when they fell down and got back up, but I figured it out pretty fast! This is a good game!
This is a really interesting idea! The UI healthbar in the top left seemed a bit out of place for me, but otherwise, I think it's a nice game! The new additions made definitely are somethin' interesting, such as being pulled towards objects.
Ohh man, this game is *fun*! I'm very glad I decided to check this out, I love the wacky story and the humor behind it all! I also love the graphics that you chose, though seeing things from a distance like near the end of the first level was pretty confusing to see. Otherwise, I really like this game!
*Man*, this is amazing! I really liked going about and trying to figure things out! I was honestly sad to see it ended, that was a ton of fun! The only problem I had was with (trying not to spoil it ^^;) the V Shor, red text lass! In the game, it mentions V Visili, however typing it in the search box shows up V Shor. I'm guessing this was changed as there seems to be an actual V Visili, but their name is still mentioned in-game! Other than that, I loved this! :D
@badabooom63 Oooh, gotcha gotcha! Thanks much for letting me know about that! :D
I liked the experience quite a bit! This is a pretty interesting game to try out, though I did end up getting oddly stuck while moving around (moving around a little bit easily fixed it), mainly when digging around two blocks.
Very interesting game! I did spot in the first game a couple graphics bugs, and the part in the lungs went on for a bit too long, but it was good!
Woo, this is great! I think it's definitely an interesting story to go down, and the audio has such a nice horror element to it!
Aww, I really like this game! There's a tooon of stuff I like about this! The only things I noticed were that the failure screen seems to change multiple times over if multiple worms make it to the exit one at a time, and the camera acts pretty wonky while walking up to the exit. Other than that though, great game! :D!
It's an interesting enough idea! It's incredibly simple and complete, but I feel it's a little too simple.
Congratulations!!!
@abigailcorfman Heya, thanks for the feedback and letting us know about this! I've released a quick patch that should now resolve this issue, seems like Unity didn't like a minor adjustment I made to the collision. Thanks for reviewing though, have a great day!
@joedev Yeahh, balancing for this guy definitely was a struggle! I tried out a couple things like, around 20 seconds or so time is no longer added to the clock, but I'll keep that in mind for our next GameJam! Thank you for the feedback! :D
@klon160 Ooh, thanks so much! The game *sorta* does something like that, though it tracks actual time rather than on the timer. The first and second stages both swap after around 90 seconds! Thanks for the feedback though, it helps a ton! I've definitely noticed there's a fair few bugs with how the boss runs, apologies for that ^^; This was my first GameJam so I'm glad things went well!! That's a bit odd with the hitbox and the boss stopping, I'll take a look into it when I can!
@mizatorian Heya! Apologies for the confusion, the current build for the game is Windows exclusive. Later today, I'll be working on porting it over to other versions! Thanks for letting me know, I've edited the link to reflect this.
@nivbeth Whoop! >.< Yeah, the goal is to run out of time! Each hit raises how much time you have, but the game caps this to 5 minutes to stop the game from being impossibly long. Transitioning between rooms is automatic, but the ending is triggered by running out of time.
Haha, this is great! The only issue I had with it is the cars tend to mess up a fair bit, from what I've seen the other NPCs around clashing into them cause them to rotate and get off track. They do end up respawning though!
Oh, this is amazing! I really like the story that you've made for this, there's clearly a ton of work put into it! I love the narrative and the writing that you've put into things! The only problem I noticed was at the very beginning where the font visibly loaded in for me, but that's about it! Very clever!
Congratulations!! :D! Actually found your games thanks to this, you're a really good developer! I can't wait to see what you get up to from here, I'll definitely be following what ya get up to from here :O!
Congratulations on creating your game!! :D! I think it's definitely a nice start, yeah! The game seems to end rather quickly, but it's an accomplishment alone to get all of this done.
Pfff, this is fun! I really like it! The only bugs I noticed were the bombs clipping inside of things and that you're actually able to pause on the main menu and 'skip the level'? Otherwise, great game!