FoonLudum Dare ExplorerLD48 → Vulcan's Tomb

Vulcan's Tomb

By simul and Kereli

View on ldjam.com

CategoryRankScoreCount
Overall16323.0028
Fun17802.5128
Innovation11203.0627
Theme15533.0528
Graphics10813.5329
Audio8623.2627
Humor12382.2623
Mood15382.9427

Comments

abigailcorfman 2021-04-26 23:55

Clipped through the left wall in the second area and got stuck.

The time-as-health idea is cool!

simul 2021-04-27 01:18

@abigailcorfman Heya, thanks for the feedback and letting us know about this! I've released a quick patch that should now resolve this issue, seems like Unity didn't like a minor adjustment I made to the collision. Thanks for reviewing though, have a great day!

crychair 2021-04-27 01:51

time as health is a cool idea, but man i could not get it below 4:50

tengusheath 2021-04-27 05:31

Good job with the art

joedev 2021-04-27 10:24

Very cool mechanic idea! Running down the clock is a lot more interesting than conventional health, and it really does add an emphasis of challenge and focus to the gameplay.

I must admit I probably spent more than 10 minutes on the bottom lava level alone - I just couldn't escape those hands! I think maybe the hand hitboxes are a little unforgiving at times - perhaps they should only deal 'time' damage when they're actually attacking?

The art is dope, especially the big golem! Great job :)

simul 2021-04-27 10:57

@joedev Yeahh, balancing for this guy definitely was a struggle! I tried out a couple things like, around 20 seconds or so time is no longer added to the clock, but I'll keep that in mind for our next GameJam! Thank you for the feedback! :D

bereg 2021-04-27 12:11

The idea of monsters adding the time to your timer is great. It would be great to have some help card about that though, as I struggled the first couple of minutes trying to figure out what's happening. Visually the game is stunning! Sadly I've got visual glitches on the lava level, which look like flashing images, so I didn't finish the game. Overall it feels great, although will benefit from some polishing like adding a tutorial and smoothing the animation.

bidentworks 2021-04-27 15:01

Art looks very nice, and clearly differentiated environments are great. Also different attack patterns makes it fun to try and avoid them.

Overall I felt it was quite difficult though, especially from the lava level. Couldn't keep up with enemy patterns from then.

klon160 2021-04-27 15:29

I really like time mechanic idea, maybe the boss phases should be devided by remaining time and the max time you can get could be reduced per stage.

For example: first stage max 5 min (like it is currently) and switch to second stage when the player time reaches 3min. second stage starts with 3 min and has a max of 4 min and triggers the next stage at 1:30 min or something like that.

The artwork is fantastic and I like the endscreen a lot.

I had a few bugs with my hitbox (after falling in the lava and respawing I couldn't get hit anymore) and the boss stopped working one time (on the second stage, no idea why).

martinek 2021-04-27 15:46

Fun experience. It was really difficult for me tho.

simul 2021-04-27 15:51

@klon160 Ooh, thanks so much! The game *sorta* does something like that, though it tracks actual time rather than on the timer. The first and second stages both swap after around 90 seconds! Thanks for the feedback though, it helps a ton! I've definitely noticed there's a fair few bugs with how the boss runs, apologies for that ^^; This was my first GameJam so I'm glad things went well!! That's a bit odd with the hitbox and the boss stopping, I'll take a look into it when I can!

mizatorian 2021-04-27 16:04

Hi there, you didnt state what kind of platform this runs on? I suppose it is windows, but its not clear anywhere.

simul 2021-04-27 16:43

@mizatorian Heya! Apologies for the confusion, the current build for the game is Windows exclusive. Later today, I'll be working on porting it over to other versions! Thanks for letting me know, I've edited the link to reflect this.

nivbeth 2021-04-27 20:20

I like the idea of the game, but I never got below 5 Minutes - is this intended? In the end, I just stood there watching the cute little guy get smashed by all the rocks, but "unfortunately" he survived xD So I guess the trick is to just stand in the middle and be immortal :D

simul 2021-04-27 20:25

@nivbeth Whoop! >.< Yeah, the goal is to run out of time! Each hit raises how much time you have, but the game caps this to 5 minutes to stop the game from being impossibly long. Transitioning between rooms is automatic, but the ending is triggered by running out of time.

yusovv 2021-04-27 21:23

Hey, this is a great mechanic! Your game has left a place in my heart, keep it up!

eugenik 2021-04-28 15:07

this was really good keep it up!.

2021-04-28 17:41

interesting idea! for some reason it reminded me of games like castelvania (from avgn's review). cool visual style I mean)

thomasward 2021-04-28 20:17

I got to the thrid levels but I didn't really beat it. I must say that the gameplay is strange, which isn't exacly a bad thing, but I was really confused while playing, at least at first. The visual style and music were fine though, so they made the whole experience much more enjoyable. Luckily I did not encounter the bug you mentioned. :)

Thanks for posting your entry and congratulations on finishing the game!

asfdfdfd 2021-05-09 21:49

I'm alive.

ryan-dotsikas 2021-05-13 22:43

Nice job with this submission! Very interesting to have a survival game where taking damage just raises the time, although it took me a little while to figure that out. I wasnt sure if the weird screenshakes were if I was getting hit, but if so it seemed like maybe the hitbox on the main character was a bit too large in that case. But the music was nice and the art was impressive for sure. At one point in the second stage I think the boss just stopped attacking for a while. Regardless, great job!

noobdude 2021-05-16 12:01

A very nice boss battle , it took me a while to figure out that when i got hit my timer was increasing, with a bit more polish on the screenshake and the colliders for the various elements it would be even better, great job with this one.