Plague Venue by Sengi 2017-12-08T21:12:32Z
Interesting game mechanics, very good graphics and audio! This is one of my favorite games for this Ludum Dare.
Foon → Ludum Dare Explorer → Users → Klon160
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | shaftception | jam | 1346 | 3.26 | 3.08 | 2.79 | 3.62 | 3.75 | 3.84 | 2.00 | 3.01 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Untitled Rhythm/Farming-Hybrid | unfinished | |||||||||
| 2017 | 40 | The more you have, the worse it is | 👥 | Whatever Floats Your Boat | jam | 334 | 3.67 | 3.63 | 3.51 | 3.85 | 3.55 | 3.12 | 3.32 | |
| 2017 | 39 | Running out of Power | 👥 | A Developer's Nightmare | jam | 607 | 3.08 | 2.73 | 3.04 | 3.17 | 2.95 | 3.04 | 3.09 |
Interesting game mechanics, very good graphics and audio! This is one of my favorite games for this Ludum Dare.
The start feels a bit slow, but once you buy upgrades and reach deeper depths the game really picks up.
It is a bit hard to control the player, but overall the game is fun. I think it would be better if you can slightly adjust your height, that would make it a bit easier to dodge some of the obstacles.
Very short game, but I like it that you have to remember some things an look them up in the in-game search engin. The graphics look amazing.
Interesting game, you have to manage your crew but it is not too dificult. Once I figured out that pinging is important (turns out I should have read the description) the game was a lot more fun. Good work.
Great story writing and solid sound track, really enjoyed your game.
Great game, a cool mechanic and good graphics and sound. I always like to play tower defense games and this one is no exception.
The game has an interesting mechanic, but I agree with the other comments that the controlls are a bit difficult to use. And you did a great job with the graphics.
Definitly scary, I found most of the pages and finished the game. The idea to focus the flashlight is good but not really used to its full potential (most of the time I had it focuse somewhere in the middle).
I like this game. It was fun to play and not too hard, although the combination of x and z is really difficult on a QWERTZ keyboard. I was a bit disapointed that collecting all the crystals didn't make a difference, but I think that is one of your features where time ran out.
Overall a good quality entry.
Fun little game, more upgrades would have been nice (once you get deeper you get much money but can't spend it anywhere). You have a sound bug when you respawn while drilling, but that ok.
Intersting puzzle game, you have to plan your moves from the beginning of the level, I like it.
It's a new idea to handle mining games, that you always go on step down and to the side (usually you only dig one block). I really like the viking artwork in the tutorial, good work.
Interesting game,it is relaxing and demanding at the same time. Unfortunately I couldn't compete the game. I followed the glowing jelly fish but after some time it led me into an area wher I couldn't follow it because my bubble was too big, maybe I did something wrong. (I played the new version)
I like the music, it is very relaxing and soothing.
I really like time mechanic idea, maybe the boss phases should be devided by remaining time and the max time you can get could be reduced per stage.
For example: first stage max 5 min (like it is currently) and switch to second stage when the player time reaches 3min. second stage starts with 3 min and has a max of 4 min and triggers the next stage at 1:30 min or something like that.
The artwork is fantastic and I like the endscreen a lot.
I had a few bugs with my hitbox (after falling in the lava and respawing I couldn't get hit anymore) and the boss stopped working one time (on the second stage, no idea why).
Great backgrounds, the parts where you don't see the hammer and nail are a bit stressful but otherwise very nice game.
This is a very short game, I think it would be better to switch the position of the door every level and maybe make it a requirement to kill all the monsters in the current room (currently it is possible to complete the game by just falling if you are lucky with the enemy spawns).
I like the artwork and the way the unknown rooms get displayed.
Good, relaxing game.
A really fun game, although the cards can screw you (on my first run I died on stage 2, because of bad luck). I think you can improve some things: differen enenmy types to make the gameplay more interesting (it gets repetetive after 30+ level), maybe add different weapon types that you can pick up via the card system. I think it would also be funny to have boss fights after every 10 levels or so.
Overall this game has potential to get developed even farther.
For your first Ludum Dare game it is very solid (better than my first game). For LD it is important to prioritize a working game and add more features at the end when you have time left. (I still struggle with this part...)