givit-game-studios 2019-10-08 09:19
This is really a great game. I loved the graphics and the simple game. And also the sound design of this game is fantastic. Create mood and great gameplay.
Foon → Ludum Dare Explorer → LD45 → PIPO THE GHOST
By woody-builder, jlelez, rhoffsch and gisam
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 408 | 3.59 | 56 | |
| Fun | 403 | 3.46 | 56 | |
| Innovation | 454 | 3.34 | 56 | |
| Theme | 939 | 2.75 | 55 | |
| Graphics | 449 | 3.70 | 56 | |
| Audio | 381 | 3.33 | 55 | |
| Humor | 642 | 2.53 | 51 | |
| Mood | 431 | 3.48 | 55 |
This is really a great game. I loved the graphics and the simple game. And also the sound design of this game is fantastic. Create mood and great gameplay.
Just played your game, the art and effects are amazing. Only problem I came upon was putting down directional cubes. When you rotate the camera around the world, but the direction images on the cubes in the UI stay the same, it's really disorienting, and you don't know what is right and what is left anymore. Maybe have the UI cubes also be 3D objects that rotate at the same rate as the world. Otherwise it's a really good game, congrats!
Great puzzle game that I really enjoyed playing. I would make the floor change not loop from top floor to bottom floor again (or bottom to top floor) cause it threw me off a bit and the video tutorial where great but they could be a lot faster (e.g. show only 1 normal block + the new block + the landing block) instead of showing a whole level.
Other than that the grame is really good. I like the sound, the puzzles, the puzzle elements and the graphic style a lot. Great job!
I think this is a very good and solid game but I believe the last level of the game is broken as I keep clipping through the end blocks and cant complete the game. Otherwise I think this is a great interpretation of the theme. You should check out our game it happens to be very similar to yours.
Thank you for your feedbacks. We are aware of the bug in the last level when the ghost fall through the end block. If you finish this level without retrying it will work properly. Anyways your are not missing anything if you made it that far, once you finish this level the game goes back to the main menu.
we will also try to update some small UI stuff this week.
Lovely smooth feeling presentation and game. Very nicely done
This was a really nice concept. The gameplay was simple but there was still a lot more exploration of the space to be done. Very cool. My one point of friction was the UI. I kept accidentally placing blocks when I was trying to change my block selection, and the directional blocks were very unclear regarding which way they'd point in the world. I also would've liked to have been able to tilt the camera up and down a bit for a couple of the levels.
On the whole, though, this was a pretty well done entry. Nice work!
Very nice! I liked the concept, and the execution is good too. In beginning I was lost, but I liked.
Very nice idea! I really enjoyed the simple graphics and the relaxing music, perfect to set the mood for some puzzlin'
Very nice puzzle game. The ambiance and the sound is very relaxing, complimented well with the music. One thing I'd suggest is the arrow boxes in the inventory to rotate when you rotate the camera, because as it, I end up trial-and-error my way to the correct arrow block heh. Small addition for convenience, otherwise fun game :)
Thanks all for your feedbacks ! :D Yeah, the UI doesn't really match when we turn the camera. Event the Ludum Dare is over, we'r trying to find a solution in our head ^^
Wow,so fun and inovative, great work ghost man! Absolutely loved it!
A super simple and fun little puzzle game. I would liked a bit more levels and some harder levels. Overall is this okay jam game.
really solid puzzle game, really liked the little ghost asset too :)
Hi there! Just ran through your game but I think there is a bug in the last level? Felt great and you nailed the mood!
Nice puzzle game. Some more animations and maybe some more sound effects and you should release this on mobile :)
There is some bugs at the last level but that's okay. The graphics are cute and the sound desing suits well to the game. Yes, the UI is a problem since you move around and the blocks stay the same but that's not really a big issue. The Restart button doesn't work as I thought it would (reset every block), I encountered a bug where I placed a block inside another one that was place from the start and couldn't remove it. I had to restart the game at this point.
Also, the thing is I don't understand where the theme of the jam is, honestly. You start from nothing I guess, but you also gain nothing in the end.
Anyway, even if I don't think the game suit the jam theme, that doesn't mean it's a bad game. Keep up the good work !
Game is so simple, but very addictive. It would be great game for mobile phones. Very interesting mechanics for a puzzle game!
A very nice ambiance even with pretty simple elements, i love the concept and it's fun to play.
wish there were more portals and in it kinda seems either buggy with UI? rest is decently done...also you could have used the clouds that a YT guy recently posted about Clouds..Sebastian Lague on YT, Coding adventures for a future release if you guys plan to commercialize because it could be a potential success with a fw more levels and different levels of atmospheric moods? Overall GG.
Wow, this had such nice ambient audio, so relaxing.
I got stuck on one of the earlier levels, Pipo reaches the end of the level but just falls through the floor:2019-10-09 16-40-25 Screenshot.png Am I being silly?
You're not silly, it's a bug :/ Or a feature nobody knows :p
Really cool game, the art style is very well done as well. I like the concept, I just missed some sound effects and music. Overall, great entry!
Very cool! First level had me stumped for a while, had to look up the controls, but I guess it forced me to learn everything I needed to move forward!
Can make Pipo run in circles indefinitely. Humor 5/5. It's a really fun idea. I did end up wrestling with the controls a bit and Pipo moved fairly slow, but otherwise very enjoyable
Really cool (and cute) game! Go Pipo :D
Nice game, great presentation. Can't complete it though, because it falls through a block on the last level. Two of them actually - the purple block with the key and the last block by the END door.
FIX YOUR BUGS PLS :D
Hey thank you all for your feedbacks. We took note of the bugs reported and some others we found while playtesting. An updated version will be available this week end.
Awesome work! :)
This is the the most complete experience I have played in this game jam so far! Menus, credits, multiple puzzle levels, that's impressive.
I reached the end so I guess that counts as finishing it, but I passed the door and fell through :D Bug? end.png
This is one of those entrie that I hope turns into a full game on google playstore/Apple store. Its super relaxing and really fun. Cute graphics and incredible audio; This game has it all :smile:
Reminds me of a modern lemmings!
This was a really cool puzzle level. It has great graphics and feels quite polished. I wish the direction blocks in the UI would rotate with the camera so you could always tell which way it was pointing. Also it would be nice if the "ghost" placement block would show which block you are placing as well. Also, it seemed a lot of the levels had plenty of extra blocks. It would also be nice if the character moved a bit faster.
It's a very cute puzzle game! I love the level design, it's interesting. But the angle of default camera and the direction of cubes sometimes is confusing, though I can adjust the camera by myself, it's still a little annoying. Anything else is great! Good job!
I really like ghost puzzle's game hushusuh Nice entry! Its very funny and cute, but a nice add to the game is an camera control with right button of the mouse, and add vertical rotation too.
Very pretty puzzling, i had a very relaxing time, good level design. Maybe fixin the camera issue(the problem with just rotating in one axis) and making it more cute with some ghost animations and more mechanica in the puzzles will make a finished game in a few time. Good luck and congrats!
Well designed Puzzle game, very nice how you introduced the mechanics self explanatory step by step. One suggestion: make the cubes in the UI rotate with the view. It is quite confusing which block points into which direction. I would have loved a few more challenging levels. I loved the graphics, very clean and nice.
@ausstein Harder levels are coming soon ;) as bug fixes. Stay aware!
Wow it's a super ambitious project to basically make a level editor for a 3 day game jam. You have my respect for that! The mood, music and visuals are not bad either! I love the effect of the blue background. Very pretty.
There were a few bugs with the physics and Pipo fell through blocks quite a few times, even preventing me from being able to finish the last level because the portal block didn't seem to work at all.
I enjoyed my time with this game regardless and hope that you'll take it somewhere great from here on. Great work so far!
The game is very well polished and the graphics are cute. I couldn't restart the levels even if I saw that you pup that in the menu (the pause icon is not that intuitive, maybe I would prefer a separate restart level button). I really liked that you have to turn the camera to understand the space. This makes the game more challenging and sometimes even funny, when you discover that you were soo wrong! Well done!
The gameplay is really solid and it's cool you had time for the tutorials ! The music could he a bit louder I thought there wasn't any at the beginning. Some sound effects could have been a nice addition too. Overall it's a pretty impressive game for a jam, good job !
I think this is a mostly solid implementation of *Chu Chu Rockets*-like circuitry game genre. I really appreciate the tutorials and level design that allows the player to learn and explore each game mechanic. The progression of difficulty on each level felt fair and natural.
At the same time, I also felt the game was....really generous? I didn't feel too challenged by the game, and often, the first solution I came up with was the solution to the game. In fact, in a few levels, I just ended up using a lot less blocks than what was given to me. On one hand, I sort of like it when games don't demand perfection, and encourage multiple solutions to a puzzle. On the other hand, it kinda felt like some levels weren't thought through. That somehow made the game...less fun for me? I have very mixed feelings about this.
ETA: as an aside, the behavior of portal and jump blocks were the least obvious to me. I had to deliberately experiment with them to understand how each behaved, which tells me the given video tutorials weren't informative enough.
https://youtu.be/No9PjQTpi0s
I played this on stream with @omiya-games.
This game implements a wide range mechanics. It is impressive for a ludum dare game. I think choosing to add 3d building was a bold decision.
The aesthetic design was good, overall it was pleasant to look at. I think it could have done a better visually communicating its puzzle mechanics.
I would have liked to see a more thorough examination of the mechanics, through the puzzles. And the game had significant trouble with depth perception, figuring out where jump pads would lead you and where you were going to place blocks.
Thank you all for your feedbacks, advices, and for your games ! Even the LudumDare is over we'll still work on this project because we think Pipo have potential !