nick-saulnier 2022-04-05 15:47
Had a lot of fun playing this. Love the aspect of discovery when you hit the next "phase" of the game, took a while for me to understand what was happening but I was happy when I did.
Foon → Ludum Dare Explorer → LD50 → the pond
By misfire-dev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 586 | 3.59 | 23 | |
| Fun | 402 | 3.64 | 23 | |
| Innovation | 170 | 3.85 | 23 | |
| Theme | 1319 | 2.76 | 23 | |
| Graphics | 443 | 3.95 | 23 | |
| Humor | 1091 | 2.08 | 19 | |
| Mood | 87 | 4.21 | 23 |
Had a lot of fun playing this. Love the aspect of discovery when you hit the next "phase" of the game, took a while for me to understand what was happening but I was happy when I did.
This is relaxing in a strange way I didn't expect. And I say that in the best way possible! I do agree it takes some time to understand at the beginning, but I guess its part of the discovery journey of the game. Loved the art style, and the gameplay reminded me of the first level in spore, which I loved. Cheers!
I really had a lot of fun. The music is so calming, while you just doing an endless cycle of rebirth. I enjoyed playing it and never noticed how many cycles I have already completed, since it lets you forget time while playing. Really nice work!
A relaxing way to spend some time, but not without its goals. I might have personally liked it better if dying did not reset your progress, given the relaxing and casual mood. That's just taste, though. High marks for setting such a great atmosphere.
Thanks for submitting your game for me to play on my stream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1450162412?t=02h58m38s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Thanks for sharing!
I really enjoyed it. Beautiful to look at and interesting to play.
A really fun game with interesting mechanics and a great gameplay loop! SFXs are great the the ambience is too
Noticed 2 weird things tho: - If you're aiming the jump and accidentally move your cursor outside of the game's window you jump instantly - If in the second phase you catch a fly and die, the fly just gets yeeted away
Overall an amazing game. Good job!
confusing at the start but once you understand its really nice to play
Took me a moment to figure out what I was meant to do, but once it was obvious I was launching myself across the map it was fairly smooth sailing. Eating the bugs after I evolved was a nice escalation, trying to stay on the lily pads and all. I ate my final bug and then accidentally sent myself into the water, so I don't know if there's a stage beyond it as I died after what I thought was attaining victory.
Cool art style, sweet atmosphere. I dig it!
This looks breathtaking, feels very well put together as well with chill audio
It's a very calming atmosphere with nice colors and sounds. I really liked it. Good job!
I adore how intuitive this is! The second phase changes up the difficulty so much, I love it! It's so relaxing and feels so original also. I love how when you go to the next phase it feels sort of like a natural "evolution". Awesome game, well done!
Good job with the gameplay and graphics. Reminded me of the cell stage of Spore. The jumping to lily pads was a little challenging at first but was fun.
Liked the strangely calm and atmospheric feel. Takes a bit to understand what is happening. Liked the style overall. Nice work!
Great game! I *really* love the atmosphere created by the art style and music choices. Gameplay was good too! Although it was fun to discover what it is the player has to do, I feel like the game is hindred a bit by some of these design choices. I also think it could fit in slightly better with the theme (technically it isn't really "inevitable", seeing as it's possible to reach the end). That said, overall, I enjoyed playing the game. Good job!
The large square phase was too punishing, losing all your progress if you misjudge a jump is harsh. I loved the mood and atmosphere though, and the game was designed well to not really need a tutorial! It was clear what I had to do. The spawning of the bugs to eat in the large square phase was interesting, some places had none, and some were swarming.
Overall, good entry. Well done!
That was relaxing, reminds me of the first stages of spore, but how is it connected to the theme?
Incredible SFX and visuals the tail effect are awesome to me. I just loved the zoom/strength mechanic. Well done!