drillerROBOT by Yamzho 2021-04-26T03:06:44Z
Hey, your game seems really promising, but I can't open it on Windows. Do I miss something that I should have installed previously or something like that? Please let me know.
Foon → Ludum Dare Explorer → Users → Vitor Figueredo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Deepr Diver | compo | 146 | 3.85 | 3.73 | 3.32 | 4.05 | 4.02 | 3.36 | 2.51 | 3.31 |
Hey, your game seems really promising, but I can't open it on Windows. Do I miss something that I should have installed previously or something like that? Please let me know.
This game is well-made. The colors are really beautiful and it has that GameBoy vibe to it. It's also really challenging as you can't see very far and have many paths to explore. I think it's hard but not unfair which is very good. The one thing I'd add is perhaps stairs serving as checkpoints.
I couldn't think of an easier 5 on this jam. Very well polished, great fire and water simulation, pixel art on point. Altogether great.
Overall a great experience. Reminds me greatly of "Ticket to Ride" which happens to be one of my favorite board games. Does well with a simple mechanic that doesn't need much more to fulfill the game's concept.
The game shows promise but I found it difficult to select some of the objects, I'm not that good with riddles too. But overall great work with the sound, script, and narration.
This is a nice relaxing experience. I've managed to collect every water and grow a nice tree. I think that a little work in the art and maybe generating a never-ending ground would be awesome as I ran out of things to do. Nevertheless, thank you for your submission, great work!
Great game and excellent visuals. I struggled a bit to understand how to patch my submarine when it said it needed repairs but despite that I had a great time. Nice take on the theme and overall, great game.
I second what @cavedens said. The game is beautiful, the concept and execution are really good, but I don't seem to be able to do much.
Great game and the music is fantastic. Great read on the theme and the gameplay is simple yet well done.
Sometimes I would fall between platforms and not die, I'd completely disappear, including my light, and continue to live, sometimes I would just die. I think a quick tutorial would help me understand better why this happens.
Also, I double what kroltan said about the pixels, however, let me add that the pixel art is great. Great shading, well done.
Overall a great experience.
I really like these simple/mini-games. Your game looks amazing. I had to play a few times to understand it and even then things I had a little luck such as clicking the closest button unlock a barrier, I locked myself in a loop and only after clicking like crazy I realized I could "disable it". I also missed a restart button.
Other than that is a great concise experience. Congratulations.
That an overall well-put game. I had a great time despite dungeon crawlers and such not being my cup of tea (reached level 7). I noticed some elements of The Binding of Isaac and your use of trap doors goes with the theme. It also reminded me greatly about those PICO-8 games that are great. If you are planning on developing further, I would perhaps invest in more characters or powers, maybe equipable weapons. nonetheless, great work.
Very elegant. You can understand very easily and yet you can play it many times. I hope you consider further developing it as it was a bit too short.
I saw your post on the main page and it got me interested. This is a really great experience. it got me playing for a long time trying to see how far would I get, what I would discover and how tall could my plant get. You should really invest on it after the jam is over and maybe do a port to mobile or something like that because it is an overall great experience, congratulations.
There is one problem with this game: It ends too soon. It's a great concept and an even better execution, I found easy to understand what to do and the animations were super smooth. Also, KUDOS for using GODOT.
Do you have plans for the future of this game? Also, I think a map maker would be awesome!
I had a great laugh, the game is quick and very funny, overall, a great submission. The only thing I thought was a bit frustrating was pushing the Doges when trying to collect them. I ended up killing more than one like this.
Nice take on the theme. I've really enjoyed although the turtle seemed more like a missile. hahaha. it was really hard avoiding it.
This game is gorgeous, I've reached 514 meters? simple but really fun and well made. congratulations.
This is a well polished game. I'm amazed how much content you were able to create in just 48 hours, not only the dialogs but the maps too. The combat mechanics are really simple but well used and there a lot of room to grow. The music is pleasent as well as the sound effects.
Unfortunattely after the 3° door, my game crashed and I lost all my progress.
YES! YES! YES! This is great. Everything about this game is great. The visuals are well made considering the time, the mechanics are simple but well implemented, there is a backstory, a goal, and some challenges and the thing I liked the most was the music. It reminded me of Rebel Galaxy for a moment, not because of the style but because it gets you hyped for the fight. Congratulations, a well-made video game.
Hey, I really like the aesthetic of your game. As for the game itself, I've liked how you implemented different mechanics on each level although I found the balloon rather confusing.
@epiccrownking I see, it is a bit confusing but nonetheless great game! Also, I forgot to mention, the audio feedback, especially on the first mini game is great. Keep up the good work!
@2bitcrook Thank you. I appreciate the feedback. Regarding the mechanics, I was looking for something incredibly simple such as one click or one button, diving and avoiding obstacles would require more than that so I decided to go with this.
I'm not an artist myself but 1-bit and 2-bit art are my favorites and it helped me found this amazing color palette that fits with the game I was making.
50m is awesome, congratulations!
@spydercrawler Thank you for your feedback. I'm planning on doing so. I'm just going to wait for the compo results and work on fixing small issues, after that, I'm probably publishing it on mobile.
@greg-the-egg Thank you for your feedback, is much appreciated. Regarding the game over screen, I completely agree with you, I implemented that the space bar would trigger the replay but for some reason, it caused a bug that I didn't quite have the time to fix before launching it.
I'm also planning an "infinity runner" style for this game, as this version has an ending because it was easier to balance.
About the hitboxes, I'm reviewing that.
@bkelly Thank you! To be honest 1-bit and 2-bit art are one of my favorites and I find it less difficult to express my vision, being a programmer with close to 0 experience in art. Regarding the mechanics, you are correct, I always tend to veer towards "flappy bird/hypercasual" concepts but I've tried to add a little extra in this project.
@xenon27 Thank you for your feedback. Hugging the wall is an excellent strategy, however, the deeper you go, the fewer bubbles you find, and also, you easily become, trapped. I'm for sure reviewing the hitboxes once the compo is over.
@welby Thank you. I'm planning on further developing the game, add more obstacles, maybe some moving ones too and work on rebalancing as I thought there is a great barrier near 40m.
I'm having so much fun! I'm not sure if the moth can be extracted and I am just terrible at it but nonethless I've had a great time and good fun, congratulations, it is an awesome game.
It reminded me of anti-chamber, it's a bit disorienting but I thought the graphics were great and the music fit the purpose. I'd only make the respawn a bit quicker as it slows down your progress.