quincy9000 2020-04-21 00:01
Oh boy that donut bait is hilarious!
Foon → Ludum Dare Explorer → LD46 → Feed me if you love me
By Ladycerberus, veronicapereznoriega and chemari
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 158 | 4.06 | 50 | |
| Fun | 271 | 3.85 | 50 | |
| Innovation | 739 | 3.53 | 50 | |
| Theme | 35 | 4.39 | 50 | |
| Graphics | 131 | 4.45 | 50 | |
| Humor | 81 | 4.14 | 50 | |
| Mood | 258 | 3.98 | 49 |
Oh boy that donut bait is hilarious!
Awwwww very cute graphics, really liked the little animations and how the plant grew. I was not expecting the donut bit tho, took me a little while to figure out what to do with it! well done, the art makes the game great for me :D
Great! I love the graphics, music, and concept! It was a bit difficult to figure out specifically what was going on at first (especially with what I was doing with the donut), but once I figured that out, I had a blast! Great work!
I really enjoyed this game! One of my favorite plays is Little Shop of Horrors so I think this was a great twist on the theme. Only problem I had was not realizing I had to put the items back in the corner when there we done right away. My first run died because I was trying to pick up the donut with the watering can in my hand.
wow this game is great!!!! OMG like I really enjoyed playing it, the mechanics are simply but nice, the art is fantastic and the music is all I wanted and more. I did needed a little time to figure out some stuff in the game... the donut part is great and the plot twist of the full gore. I would like more small visual references to how the game works. Also if you really planning on making the game bigger it would be awesome!
Too me a little while to realise what I needed to do but it's a really neat game, great graphics and lovely sound design
Funny, I liked finish.
The art style is really cute, the music is pleasant. The game is really fluid. This twist! It surprised me, I didn't expect the donut to be for that! O_o
That's a great game! I love it
It's pretty hard. While baiting is very difficult, and while doing that it's hard to control all the other params. Love the idea, love the graphics, but this plant demand too much attentions
Haha, the donut. Graphics are superb too! Loved it, great game! :)
A beautiful game, love the art style probably one of the best i've seen. The baiting is pretty hard to do and the bar for humans depletes alittle too fast for me.
I love this! Super cute graphics, the music fits and the fact that you can lure people with donuts to feed them to your plant is just hilarious!
I laughed hard first time the plant ate a doughnut boy! it's hectic! Beautifully drawn and a little instruction on how to use the doughnut would make it a bit quicker to get into the fun as I had to leave the house to realise "OHH right it's bait haha!" Very little shop of horrors homage there so yeah great job team!!
great game! lovely art and funny mechanics :)
very nice little game. There are a lot of plant feeding game this time :) , glad to seen a better looking version. Art work is very impressive and so is audio. Things get monotonus very quickly thats the only problem with game play. Maybe think about how we can make it more exiting over time.
Me parece muy muy bueno lo que habéis hecho, buena idea, buena ejecución, la música acompaña perfectamente, el arte es muy bonito y además.... es divertido! Enhorabuena, muy buen juego. Gracias!
Nice idea here of juggling various parameters, to keep the plant alive. Made it really hectic at times as everything was going down close to zero. Really nice graphics and polish to the game too. Awesome!
Awesome draws, i love the style!
After pressing Play I get black screen and only see a few UI elements :c
Very cute little thing. Really liked the style and feel. Donut bait was an unexpected treat, actually made me laugh out loud. Gameplay wise sometimes hitboxes felt a bit unforgiving. Overall had fun, though would have liked deeper gameplay (or more story focused genre) just so I could experience it for longer.
Art is great and you brilliant get into the topic! So cute music and so carnivorous plant :) Nice mechanics, but fat guys are getting stuck in door time to time
the choice of having to make a plant survive and grow is a very good idea for this theme. playing your cute game made me want to get my Tamagodchi out of the closet XD
Wonderfull and cute art! And overall the game is very attractive and warm. I really enjoyed the atmosphere, when playing it.
Couldn't get the plant to eat the donut for so long. Laughed so hard when I realized how it works. This is an awesome game. Really great job!
Art style is so cute! Who wouldn't want to keep that lovely little plant healthy? :heart_eyes:
Mechanics are clear and work well, it adds the little bit of stress that compels you to keep trying if you fail (which I did a couple of times :face_palm: ). The twist as you finally discover how you fill ALL of the needs was brilliant, it was super funny and I loved it!
Great job! :)
That was great! The art and animations are top notch, and you conveyed the needs and objectives quite well. The feedback on actions feels very good, and though you withdrew from the Audio section I think you chose the right sound effects. It did take me a while to figure out what the donut was for, but my goodness, that was the perfect twist. Congrats!
HAHAHAHA. So cwte. <3
It was fun! I like the idea of the carnivorous plant(but i don't kwnow if the guys really need to be fat?)Love the concept tho
Really cute and morbid! Great job ;)
Darn, that is one high-maintenance plant. Not only does it need stuff all the time, but think about all the cleaning!
Keep up the good work, nice entry for this LD! :) Enjoyed it!
I love how I fell while playing. The art is stunnig. Nice job!
I beat it! Took a few tries and after figuring out what the donut did it was just getting used to managing the resources. keep up the good work!
Loved the art, loved the idea - we also went for a flesh eating plant :smirk: Art and music created a really great mood, and the eating animation was just what it needed to be : impactful and contrasting with the rest. I almost reached the final form after several tries, but gave up in the end. Not sure if it's just the web verson, encoutered couple frustrating issues : - opening window not working, had to be in a very precise space, not just in front of it - sometimes when getting to an object, pressing space would teleport the last object I held to my hand - watercan not watering
The needs are going down rather quickly, might be nice to have an easier mode for accessibility.
Overall a wonderful entry.
PS : uncheck “Fullscreen button” in the itch.io Embed frame options, it adds a non-working one on top of the integrated WebGL build one