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By wolfsblut, Mario Marinelli, Itsmee and boeseSchwingung
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1103 | 2.65 | 43 | |
| Fun | 1075 | 2.51 | 43 | |
| Innovation | 735 | 2.93 | 43 | |
| Theme | 991 | 2.73 | 44 | |
| Graphics | 1032 | 2.19 | 43 | |
| Audio | 613 | 2.69 | 40 | |
| Humor | 875 | 2.14 | 40 | |
| Mood | 1048 | 2.40 | 42 | |
Comments
I liked the concept, and I could see some good puzzles being made with leaving your buddies on buttons and stuff. I was a bit confused at first but I randomly pushed keys until the orange guys stopped following me, so I would recommend some sort of help or controls screen.
Thank u for the Comment and the idea of help-screen i will implement it cause its a good idea
surreali
2019-04-30 16:51
Nice mechanics! Couldnt finish though, I have died right in front of the door with the buttons while bringing three hostages with me, but couldnt keep them pressing the button to open it. But congrats, nice game!
Definitely include some brief control explanation, I was very confused. Also perhaps add shadows to help with understanding depth. I liked the spooky red death water, it looked very nice.
ianlux
2019-04-30 17:06
Interesting game, couldn't understand very well how to play it though :( A controls screen would help for sure!
dbmaj7
2019-04-30 17:08
Like the concept of the orange buddies you can "control" to solve some kind of puzzles, I would like to see some kind of extra puzzle built around that! Maybe doesnt fit perfectly the theme "your life is currency", but overall, nice little game :) Also agree that some kind of mini tutorial would be needed :)
kjg
2019-04-30 17:10
cool game, next time have a tutorial. That would help, but other than that it's pretty fun.
Good concept, it would be good to have the possible interactions be shown on screen like "A to leavehere" to explain what actions we can do at a given time. Maybe having more puzzles could be good too, although it is always difficult in the time of a game jam ^^ Keep it up !
I couldn't really figure out how to play it. I got to the buttons at the top but they didn't seem to do anything or I couldn't get the little bot to sit on one. I liked the overall idea, and the art was simplistic but got the point across. Excited to see more.
skalex
2019-04-30 20:53
nice concept! the controls were a little bit confusing and ,for unity, there is an AI Pathfinding Packaage that would make the bots move a lot smoother. The jittering got a bit annoying. https://www.youtube.com/watch?v=xppompv1DBg
sockyman
2019-04-30 21:06
I enjoyed the first level quite a bit. On the second level the bots wouldn't follow me no mater what. Pressing Q to allow bots to attack also didn't work. I love the concept and think it could definitely make a great game given more time.
good job
The idear is cool but "plateform" moments are really frustrating
Oof, i guess it has a good concept, but the gameplay just isn't good, there are soo many glitches, like the one where you fall through the staircase... It needs more time to be good. Now, that dosen'y mean you have to give up on it, you should give it some more time and effort, and it could be a great game! I like the menu though!
zesix
2019-05-01 06:46
Honestly, I found this one difficult from a player perspective. It was unclear what was going on :(
pixscope
2019-05-01 20:41
Great work !
falak
2019-05-03 17:23
Nice game! Good luck!
Thanks to all for play and feedback
dorkulon
2019-05-05 16:00
Good idea, but I was unfortunately confused for most of the time. Would like to see the concept fleshed out a bit more. Great job nonetheless!
lubaka
2019-05-05 18:26
This game has a nice idea and i honestly hoped there would be more levels! I died on my first try because i didnt know there was a double jump and after i found that out i was able to finish the game. I think if there were more enemies or just more choices in general the theme would have been more reinforced but i still think that it works in the end. As a whole, a cool game!
The controls are a bit sticky and one of the capsules to save didn't want to tag along, even after getting rid of one for it. So not sure what's going on there. I reckon this game could be pretty good once you expand on it. Reminds me somewhat of Pikmin so maybe take some more inspiration from games like that