FoonLudum Dare ExplorerLD44 → Castle Mania

Castle Mania

By roitchie, Drakvor, DoraMemo and Matthew Kershaw

View on ldjam.com

CategoryRankScoreCount
Overall11172.6022
Fun11252.2922
Innovation11002.2722
Theme8892.9222
Graphics10192.3222
Humor9451.7319
Mood10712.1522

Comments

awerar 2019-04-30 19:04

Cool game! Did feel like you had to spam click a lot and also that the upgrades didn't really matter. I love the idea though and the art for the characters is just super cute!

kai 2019-04-30 19:05

This was decent. It wasn't harsh on the eyes but it didn't stand out much. I think some more strategy in the combat would be good.

matthew-mcclure 2019-04-30 19:14

I liked the idea and the character art was great! If you had more time to work on it, I think it could be a pretty good game.

taffyko 2019-05-01 07:32

You've got a fair base for a game here. Though it's a little bare... A lot of the graphics leave a bit to be desired, with the solidly colored textures and UI looking mostly like they were produced with the shape tool. No audio and not much visual feedback, so it doesn't feel the most satisfying. And the upgrades seemed pretty inconsequential, with the default rate of gaining health and regenerating mana they didn't matter too much.

hare-software 2019-05-01 12:55

Not bad, everything works as intended, but it is not a large game. I would say it could have used a few more interesting mechanics, but that's something to think about next time. Hope you had fun making it!

black-potion 2019-05-01 14:40

Just finished your game, cool base idea. I think you can have something really cool with effects on all near cases when you do your spell. It was easy to kill enemies when they are on a corner of my character (top-left for example) and then just move when he move. I can think about cool update to add more spell for example. Anyway good job for your first jam :smile:

dorkulon 2019-05-05 18:01

Good job on this fun little game! :bat:

oddsocks 2019-05-05 18:02

Considering you had other commitments, this is a really solid game. Love the art style. I would love to see this game worked on post LD. Congrats on a great game 🙌

euler-moises 2019-05-06 00:40

It's a very simple game. Congratulations on finishing the idea. Playing a game in 2 days is really complicated. Two things: Make the tiles different. Tiles equal makes the player feel a little lost. And the most important: In my opinion, songs and sound are very much lacking. In a next game put something sonorous, even if it is downloaded from the internet. Congratulations for the game!

I also played a game for LDJAM. Try it, rate it and comment. Please. https://ldjam.com/events/ludum-dare/44/junkebox-panic

retti01 2019-05-13 19:07

Good simple game. Good job.

cursedembassy 2019-05-13 19:24

Fun to play! Good job

limbo 2019-05-13 21:31

This game need to have a good, rhythmic music. All tiny characters looked like they were dancing. Mechanics works properly, nothing crashed for me. I suggest you, in future to subtly introduce controls to the player in game. Don’t put them in menu. For example, write "Press 'Space' and magic will happen” at the beginning of game. Also some kind of visual effect for the attack would be useful. I wasn’t sure do I really attack enemies or do red blinking was their attack.