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DoraMemo

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201944Your life is currency👥Castle Mania jam11172.602.292.272.922.321.732.15

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by DoraMemo

LD44 — Your life is currency

Lost Hexagon by Oune 2019-05-05T19:41:06Z

Good game that fits the theme well. Feedback below:

1. I think the game should have an option to let you choose fullscreen or not. 2. It wasn't clear at first sight what the currency and health is. I only figured that out once I defeated the first wave. 3. The explosion particles effects really confuses the player because they do no damage (I suppose?) and they are relatively bigger than the normal bullets.

The Iron Syndicate by Hare Software 2019-05-01T11:55:45Z

The game is good for a 72 hour product! The graphics are very well done. Animations felt very smooth and it was visually pleasing to the player.

However, it wasn't really clear when the game ended (I assume it ended, when the mission says Long live the syndicate). I replayed it twice with different dialogue options and there doesn't seem to be much difference. If the characters remember what you have said (in particular, the protest leader), it would make much more sense and you could branch out the story this way!

Also, if there is some sort of explanation to the setting of the game's background (shown to the player before the game starts, you can do it in a cut-scene or simply moving text like a end of movie credits style), the story / aim would be much clearer.

Gameplay-wise, there wasn't much gameplay mechanics other than the working mini-game. It also wasn't very clear that the blobs of flame would hurt you - I only noticed when I saw there is a health bar and my health was very low xD Maybe some sort of hurting effect would be great - like screen flashes red when your health gets deducted. The blobs of flame could also be larger.

Brain Drain by svdvorak 2019-05-01T12:56:15Z

This is a well done mini-game! The art style was great, and the gameplay concept was interesting.

I agree with tomfu that the effect of linking people together, people leaving after a while, etc, are not well explained. I would like to know what "linking" and "leaving" means from the worker's perspective: does "linking two people together" mean they work together? Or does it mean one supports another?

The game pacing could be very intense if you're not utilizing the functionality of linking people together. Although that happened to me on my first try without reading your instructions xD (I was only directly linking people to the jobs) But if the player knows all the mechanics available, he would just randomly link everything together. That's what I did the second try and people would finish the job very quickly and never die. Also on my second playthrough, when I used this strategy, the game never ended and it unfortunately crashed after I got to around $8000.

Interface-wise, I think the screen could be divided into two columns - one for workers and one for jobs. It was very messy when there are dead people on the screen and they were not automatically removed. Also one note to the death mechanic: maybe people dying could count as a failure towards the "!" counter too. Or if you want to make it more interesting, people dying could slow down the rate of new workers spawning.

Overall the game fits the theme quite well and provided a good amount of fun :)

HackZ Memories by Black Potion 2019-05-01T00:55:19Z

Completed your game fully :) It was a lot of fun! The different effects for each memory are brilliant. The audio soundtrack was great - it has that "hacker" touch which fits the game's name. There was a story of some sort which is always nice! The pixelated face (and the art style in general) fits neatly with the game.

And... I have a list of feedback to the gameplay. Although they don't affect the gameplay quality much (except the last one), I think the game could be improved if these are fixed!

1. Hover text not showing up after the player unlocked more kinds of memories

2. Game was very laggy once the board becomes large and memories are being produced very quickly - maybe an option to turn off the animation / reduce particles?

3. It was possible to buy memories and sell them at a higher price, although the money earned this way had a large percentile and gradually drops for better memories. Now that might be the only starting point to the game, but I think it would make sense to sell memories for a lower price than the purchase price (so the player won't spam buy and sell to earn money)

4. Selling ~1000 rebellion memories was no fun at all. I think there should be buttons that allow the player to sell maybe 10, 100 memories at once.

sal_dream-0 by taffyko 2019-05-01T13:16:18Z

Art style is very unique and the using health as the upgrade currency fits the theme well.

As others have said, aiming isn't controlled with a mouse so it is very hard to kite them and still damage the enemies. If the aiming system is kept the same you might want to balance the game in other ways, e.g. giving the character more mobility options.

Well done overall! :D

Front Line Fury by hernandack 2019-04-30T20:06:12Z

This game reminds me of PvZ :) It fits the theme perfectly too. First of all it is impressive to accomplish so much in 48 hours :D However, as the others said, the game is quite slow paced. So I think a speed up button would be very convenient :D

Also I have noticed a bug: the gold falling from sky would disappear after pausing the game. I think this is because the visuals stopped updating but the gold was actually still falling in the background. One other minor thing: the trap icons would look better and less confusing if they were of the same size as the buildings and towers.

I think an additional tutorial page that explains what the falling objects are would be very helpful too.

Good game overall :D