FoonLudum Dare ExplorerLD44 → Lost Hexagon

Lost Hexagon

By oune

View on ldjam.com

CategoryRankScoreCount
Overall8383.1430
Fun5263.3129
Innovation10082.5329
Theme7733.0729
Graphics8962.8829

Comments

neguse 2019-05-03 13:02

I think weapon button should be assigned to keyboard because other buttons are assigned to keyboard and this game can't change weapon direction.

dev-for-pizza 2019-05-03 17:32

Nice to see a sh'mup here, keep going !

kregames 2019-05-04 09:54

It was unusual to use the mouse only for shooting. But nice game. I really liked the shooting patterns of the boss. Great entry!

craftlord 2019-05-04 11:55

Wow, this game gets intense very quickly. Maybe a good isea to let the player get used to the control and gameplay before it gets too hectic out there.

When the game starts, it feels like i'm flying in overdrive because all the stars fly by in a rapid way. Other than that a real good attempt. Keep it up!

flashviper 2019-05-05 01:01

This game gets hectic, and I really like it. As others have said, shooting should be assigned to the keyboard because moving the mouse doesn't change anything. In addition, enemies can shoot backwards at you, which gives the further impression that you should be able to turn around. Other than that, this is a really cool game that I would play in my spare time!

stev0o 2019-05-05 01:11

I like the aesthetic! Simple but satisfying on the eyes. Needs some audio!

davidus 2019-05-05 10:15

Fun Game! But it would be so much easier to play and I think it would get a better rating and more people would play it if you could play the game directly in the browser. With Unity you can simply change your game in the build settings to WEP-GL and upload it to e. g. itch.io or simmer.io. But overall a good game :smile:!

symphonia 2019-05-05 10:26

Boss battles are really awesome. Game gets a bit easy after some time though, but it is pretty challenging at the beginning which is nice :)!

notekri 2019-05-05 18:52

The game is really fun to play, and I like this game, some audio would be great other than, that I really enjoyed playing it. Well done.

doramemo 2019-05-05 19:41

Good game that fits the theme well. Feedback below:

1. I think the game should have an option to let you choose fullscreen or not. 2. It wasn't clear at first sight what the currency and health is. I only figured that out once I defeated the first wave. 3. The explosion particles effects really confuses the player because they do no damage (I suppose?) and they are relatively bigger than the normal bullets.

joror 2019-05-05 20:39

That was quite an intense bullet wall (I am not good at this type of game)! Would love to have some sound/music, even if simple. Did not quite get the theme connection though.

Nice start to a scrollshooter!

oune 2019-05-05 21:35

Thanks a lot for all the comments and suggestions.

I continue working on this game. It is a big learning experience for me as it is actually the first time I have something to show at the end. I will add sound as soon as I have reworked some other stuff. Same goes for the particles, I still need to figure out how to do them properly.

popdaddygames 2019-05-05 21:54

Id really like to see more on the page but overall you did a great job.

franvadillo 2019-05-06 09:27

Hi! Good entry, but it could be better with some improvements. The main problems I found was mainly the gamefeel and the repetition of levels. I like the different types of shootings and bombs but, because it was always the same level, I knew from memory where to use them. The art could be obviously better of course. I enjoyed the game btw, but for short sessions.