FoonLudum Dare ExplorerLD48 → Fly Away

Fly Away

By psv-games-studio

View on ldjam.com

CategoryRankScoreCount
Overall10563.4439
Fun6863.4839
Innovation12023.0138
Theme6143.8638
Graphics12033.4039
Audio1
Humor8822.7133
Mood16042.8336

Comments

dfkgjndljf 2021-04-26 20:32

Fun and well made, but I have already got bored by that subgame in Minecraft.

pedrocoden 2021-04-26 21:14

Good work!

psv-games-studio 2021-04-26 21:17

Thanks!

aevek 2021-04-26 21:20

Love the idea of skydiving into sinkholes! That's a super cool interpretation of the theme with a lot of potential.

There were a couple of times where I wasn't sure if I'd somehow died on the landing platform and just redoing the same thing, so maybe some more differentiation or at least a "you died" text or a "level x start" text on screen would help there.

I'd also expect skydiving controls to feel a little 'floatier' with some more acceleration but I understand that that makes movement a lot less precise so the game might not feel as good. I would have also appreciated slight strafe controls to finely tune my fit through some of the tighter gaps.

I think a cool addition to this game could be scoring more points based on how close you fly to things or how tight of a gap you flew through, since once I started challenging myself to shoot for the tiny holes I had a lot of fun with this. Great work!

etom 2021-04-26 21:29

Wow! Great idea and good controlling! Nice job! Try to make the character move more with latency, so you have some sence of controlling the character ;-)

dimaswift 2021-04-27 07:31

wow, good job! The flight mechanics are really cool, although I wish field of view was a bit higher

jujuformatic 2021-04-27 10:30

fun game, a little hard but very entertaining, nice job !

anton-surkov 2021-04-27 11:16

interesting idea, but slightly hard to play

korfi 2021-04-27 12:25

I really like the idea! I feel like the player can be a bit hard to control at times. I also managed to spawn inside a wall after one of the levels but as soon as I bumped into one of the outside walls the level reset and everything was fine again! As others have mentioned, an indication when you cleared the level would also be nice!

The graphics were really nice, I really enjoyed the main characted and some of the other assets in the game (House, fences etc.). It was really enjoyable to play!

escortti 2021-04-27 12:42

Not being able to move sideways gives the controls a unique feel where movement relies a lot on the mouse. I needed to crank my mouse sensitivity way up for this. Diving down at full speed feels great. Wish you could see a little bit more behind the player when looking down.

Also found that you can end up outside the sinkhole if you hold forward while respawning. Not a big deal but thought I'd mention.

psv-games-studio 2021-04-27 13:14

Thank you very much to everyone for FeedBack, I am already making changes such as: FeedBack when passing the level, add a scoring system, and solve the bug of dying on the platform and leaving outside! Today we will still have version 1.1!

martinek 2021-04-27 15:19

Nice game. Only thing...the green floors were blending a little bit for me.

psv-games-studio 2021-04-27 15:21

@aevek , @korfi, @escortti Hello, thank you very much for the feedBack, just now I just posted an updated version of the game with your suggestions. Be happy if you play again! https://gamejolt.com/games/flyaway/610711

nachodlv 2021-04-27 23:16

Nice game. I like the art style and the menu music. I didn't find any bugs while playing it. The menu look very polished. It felt a little bit too easy. Overall a really good game, good job!

loginaut 2021-04-28 05:05

This is a really clever game, I enjoyed it. I feel like you could be more forgiving with the collisions though, there were several times where I got a game over when there was clearly space between the character and wall -- I assume the collider is staying fixed and colliding while the character is animating? I was also expecting to control the acceleration, not the velocity, so it took a little bit of getting used to. Nice job overall!

cresceda 2021-04-28 14:47

Quite cool! Maybe it would be too easy to go straight down but going so fast forward makes it a little wonky at times. Dope art and gameplay was very fun!

eugenik 2021-04-28 15:12

Amazing game with cool graphics!.

junior-lima 2021-04-28 16:43

it's very hard, but very fun! nice job!!

hengen 2021-04-28 20:58

Was very hard but satisfying to complete! Great experience.

madbookstudios 2021-04-29 02:33

I was surprised to see another game based on wingsuits and base jumping! Really good entry, I enjoyed the "Go faster" mechanic a lot, and got quite good at zipping around the levels. Awesome entry!

domsse-interactive 2021-04-29 11:23

Good work. the mechanics to fly is good. Graphics was very great. Was also not too easy. As the platforms came towards faster and faster. What I was missing was the option to change the volume. I have to keep playing now though. :D My current record is too little. :D

psv-games-studio 2021-04-29 13:00

Thank you all for the feedback! :D @domsse-interactive what's your record?

psv-games-studio 2021-04-29 13:12

Hello devs, I just noticed a bug in my game! The bug is in the maximum score, the accountant does not save the maximum score but any last score made. The problem was very simple, with a line of code already solved! I am now posting a new version with this bug fixed! and I'm also adding a volume option :)

ausstein 2021-04-29 14:40

Hi,

Here is my playthrough of your game

https://youtu.be/IZvn4zpDR1k

I did not really understand how you get points. Especially since dying over and over just helps you increase your score. And I tried to figure out if you get more or less points by going faster but it did not seem to matter, so I am not sure. In the end I just died over and over until my score was over 3000

darkshadow 2021-04-29 20:23

Really nice and fun little entry, I'm afraid I got stuck on level 7.

I did give it a good try but had enough after the second time the hitbox around the feet clipped the fences. Worth fixing it, as you want players to have the adrenaline rush of "wow that was close" not the disappointment of "that sucks my feet didn't even hit anything!"

psv-games-studio 2021-04-29 21:31

Hello @darkshadow, thanks for your feedback! I already solved this problem in version 1.2.0! I'll be happy to play again!

maxi1324 2021-05-01 15:08

Actually a nice game, the only thing i disliked was that, the player could get a lot of speed but can´t use this ability because the levels don´t allow it. Thats a bit unsatisfying

itsisaac 2021-05-06 16:18

Its nice to hear you think your improving! Keep up that attitude itll get you far! As for the game i think it was well made! I think the grass texture is abit of a let down and could be much better. The only reason i mention this is because there is so much of it!

Other improvement would be to space the floor levels out abit more. As in currently the floors feel to close together. If you made the gap between bigger, it would allow you to utilise built up speed better and make it more exciting as you try to pull off crazier stuff!

Great stuff! Keep making new games and improving :video_game:

gregoryblomquist 2021-05-13 05:20

Good game with a steady difficulty curve and satisfying end. The music was good, but the epic soundtrack felt out of place… The gameplay has much more fun and light-heartedness to it! Nevertheless, the arcade-style feel, and the overall execution, made the game enjoyable! Good job!

unidaystudio 2021-05-13 14:24

Hey, PSV, nice to see you around here! Loved the game and congratulations for being part of the LD48!

psv-games-studio 2021-05-13 15:11

Hey, @unidaystudio, thank you so much for playing!

fabula-rasa 2021-05-13 22:21

I played the original submission version, for rating purposes :)

The controls feel fine and are responsive. Diving down is super cool! Colliders could use some work, as you can die from basically brushing your foot next to the ground tile, and that doesn't feel right.

I would also recommend changing the level transition to something more like a hole in the ground (a well maybe?). Diving head first into those floor tiles does not feel right either :laughing:

Very nice concept and good execution.

leyaotang 2021-05-14 13:25

Dear Pedro I will do it in Portuguese. Eu me senti em uma experiência arcade quase completa. A orientação da arte geral poderia enfatizar ainda mais low poly e assumir mais a voxel art. A jogabilidade é um grande diferencial, um aproveitamentamento quase total do minimalismo. Ter usado uma engine pouco comum para explorar a física e o gameplay - creio que tenha sido o mais intrigante desde o momento em que vamos instalar o jogo. Infelizmente a música não casou muito com o a arte visual, com o tema e com o lúdico geral em si. Na verdade, a música até atrapalha para que possamos curtir os sons tímidos de movimento no ar. Vale a pena em novas versões explorar balanços visuais de câmeras e respostas hápticas em controles (vibração). Esse tipo de jogo poderia até ter uma deep lore, começando por arquitetar um plot para a relação do vilarejo com o vulcão. Poderia ser o único lugar quente de uma região extremamente fria, não? - Tem muito a explorar. O fator arcade pode ter aí uma mescla com um enredo de aventura mais amplo. Gostaria de ter jogado pelo browser também, e creio que teria facilitado em muito o acesso para mais reviews do seu jogo aqui. Parabéns!

thejohnyfeed 2021-05-15 08:06

The gameplay was awesome. Controls felt nice and responsive, and the difficulty was very satisfying. The art and music were also great.

Great job! Also, i'm curious. What engine did you use to make the game?

psv-games-studio 2021-05-19 19:48

Hello, thank you very much to everyone who gave your feedback and played my game, it helps me a lot to improve development and @thejohnyfeed I used UPBGE