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LeYaoTang

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Pendukajam15212.211.952.362.752.933.412.732.46
202148Deeper and deeperMemeco 0.02jam18812.482.102.812.413.292.652.143.05

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by LeYaoTang

LeYaoTang leaves an average of 14.3 feedback comments each event.

LD49 — Unstable (18)

Nuclear Disaster by automatonvx 2021-10-21T20:23:25Z ♥ 1

ld49uididiit.png

Congratz your game is awesome! Did you make the song yourself? I think for that kind of experience diagonal controls could improve gameplay a lot. You could put more nuclear terror into the game too.

Atom Forge by Kpedatte 2021-10-19T13:24:22Z ♥ 2

Apparently this type of rhythm game mixed with tower defense does not work very well, but it could be very promising!

Could You Sit Still For Five Seconds? by djcoil 2021-10-19T13:16:27Z ♥ 0

Behaviourist Simulator

Il Bambino by gamebuilder 2021-10-15T01:47:23Z ♥ 1

Congratz! I saw your efforts!

Atomic Rock Paper Scissors by lucasvb 2021-10-15T00:51:02Z ♥ 2

Very smart! Not too much unstable however very very clever

Firestarter by pndaa 2021-10-14T22:26:07Z ♥ 1

Not too much innovative and unstable, however it was very fun.

Crunda by LancesCaterpie 2021-10-13T13:29:37Z ♥ 1

Tre unique! What a game! Unfortunately the mood and the ludic atmosphere are unsalted, no pepper.

Tribulation by Adrenallen 2021-10-12T03:12:21Z ♥ 1

The game design for a combat and a progression based on sacrifices was very interesting in this type of game. The isometric perspective is quite charming. And dissonant music or not-so-common scales is very ingenious, but would go better with something with a more comic or tragicomic tone. This game does not need melee or gun combat, it can better exploit the mechanics of sacrifice and insanity. Congratulations!

Good luck, space traveller! by RoronoaCherry 2021-10-12T02:55:13Z ♥ 0

I tried but no game. I was hopefuly due to the fact that is so so like Outer Wilds!

Cyberduk by abvadabra 2021-10-09T23:25:20Z ♥ 0

Not too much innovative but a solid platt cypunk

Volatile Defender by azagaya 2021-10-07T03:52:08Z ♥ 3

Well-built and fun!

AFTER SUN by rufson 2021-10-06T22:55:45Z ♥ 1

The most interesting LD49 game in term of mechanics and mood too. Need to equalize the sound, and some sound design.

Plate Spinner 2021 by StoicKekis 2021-10-06T20:18:49Z ♥ 1

A solid but too average compo game. It appears to be something like a SG-1000 early stage game and it is all OK.

Deathrail by Hotowlgirls 2021-10-06T20:11:14Z ♥ 3

I beat it! Nice playability! A very 1999 game.

playabilityOK.png

Tetrilibrium by Melancholia 2021-10-06T00:28:07Z ♥ 2

I did it! And it was pleasure. Nice physics. The music and art are very mobile-like. Not too much innovative indeed, but very joyable and playable.

terrisllium.png

BALANCE-PARKOUR by Arken 2021-10-05T05:39:33Z ♥ 3

Tre unique! The mood is very creepy in a good way. 祝贺您!

Untrailed by bakuchi 2021-10-05T01:16:23Z ♥ 1

The art, the camera and the sound are sinestesically combined in a performance of impact. Impact! It is about impact not only due to the car crashes. However the game design is not too helpful to improve playability. It seems more to be a tech or atmosphere demo of impact, and it is all OK, but just OK. - SPOILER --- Spoiler --------------------------------- ----------------------------------------- ----------------------------------------- it is very simple to high scored the game: -------- *just zero/doughnuts/bootleg turn it* 01010101010101010110101010110101001010100110101001010101010101010101010100101101010101001011001101001010101111001010101010101010101100101010010110101010101011001010101010

Boat History by etrealjunior 2021-10-04T13:21:31Z ♥ 1

Oh really beautiful! I will test!

LD48 — Deeper and deeper (24)

Fly Away by PSV Games Studio 2021-05-14T13:25:00Z ♥ 1

Dear Pedro I will do it in Portuguese. Eu me senti em uma experiência arcade quase completa. A orientação da arte geral poderia enfatizar ainda mais low poly e assumir mais a voxel art. A jogabilidade é um grande diferencial, um aproveitamentamento quase total do minimalismo. Ter usado uma engine pouco comum para explorar a física e o gameplay - creio que tenha sido o mais intrigante desde o momento em que vamos instalar o jogo. Infelizmente a música não casou muito com o a arte visual, com o tema e com o lúdico geral em si. Na verdade, a música até atrapalha para que possamos curtir os sons tímidos de movimento no ar. Vale a pena em novas versões explorar balanços visuais de câmeras e respostas hápticas em controles (vibração). Esse tipo de jogo poderia até ter uma deep lore, começando por arquitetar um plot para a relação do vilarejo com o vulcão. Poderia ser o único lugar quente de uma região extremamente fria, não? - Tem muito a explorar. O fator arcade pode ter aí uma mescla com um enredo de aventura mais amplo. Gostaria de ter jogado pelo browser também, e creio que teria facilitado em muito o acesso para mais reviews do seu jogo aqui. Parabéns!

Shatter Blocks by Avi 2021-05-13T04:33:33Z ♥ 1

I was unfortunately unable to run your game on the browser or downloading it. By the browser - No blue enemies on the first floor. Downloading - no dot exe.

Below the Ocean by Ismael Rodriguez 2021-05-11T23:37:04Z ♥ 1

It is a very solid game with a well-finished game design. It is a type of game that is hard to believe it was made in a few hours. The oxygen cable gimmick was very well implemented but the general theme "Deeper and Deeper" was not very well explored in a creative way, it could have come out more than expected.

Goose Root by jryzkns 2021-05-11T15:11:41Z ♥ 0

I am trying both dot exe versions but no way to work. Have you thought about putting the game to be played by the browser?

THE COOKIE IS A LIE by Wouter52 2021-05-11T05:51:42Z ♥ 1

Amazingly I sell cookies in real life and now I will always think about what will happen to the person that bought my cookies.

Mindcraft 2: Robe Squadron by JengaMang 2021-05-11T00:43:18Z ♥ 2

An unique sim. Thinking on helenic culture it is so so ridiculous due to the actual western paradigm about our ways to express our humanities and sciences. Nevertheless I felt the background humor if it was not serious or applied indeed of course.

Solar Subs by Simpathey 2021-05-11T00:16:41Z ♥ 0

The audio ambience was the biggest attraction here. However the game itself is not very creative.

Divine Comedy by skoopidy 2021-05-10T17:36:53Z ♥ 1

It was like a 98 - 2004 dungeon crawler demo game. Very demo indeed. I felt a little of the dantesque atmosphere. Too much little bit of all due to the rushed art. In contrast, the opening voice over was the rare jewel here! If you would like to expand your dantesque game please take a look at my paper about the history between videogames and Dante, it is in Portuguese mainly but you could take a sip from it I think. Congratz hell friends! My paper - https://www.atenaeditora.com.br/post-artigo/12894 Paper abstract - When thinking about phases and distinct scenarios and characters on a hierarchical structure, there is light on adventure, action, and RPG games. The culture of digital games relates to that, in what concerns our skills as readers and players. However, what have strengthen this culture? One of the most relevant contribution is the Middle Ages’ rhizomatic book The Divine Comedy, by Dante Alighieri, that acting as modern semiological tool reflects and establishes audiovisual, interactional, and ludic aspects on literacy, even though it keeps entertainment as key of the entire process. The research aims to identify the exchange between occident and orient in what concerns the dantesque work adapted to serious electronic games, carrying out considerations about its reverberations on teaching-learning contexts.

you are chained to an egg and are falling down a pit by goblinkingmatt 2021-05-10T04:18:26Z ♥ 1

It was an experience full of life, full of existence, full of humanity. Thank you. This is the proof that we have to value indie game designers. That is why I am here.

BashRL by luddegodofpain 2021-05-10T03:59:39Z ♥ 1

Nice mix between text-based, hacker sim and new retro aesthetic! I am thinking that obscure Anhalt EBM could be more impactant in that case. More punk you know. Also a miniscreen with a netrunner suffering while surfing (Carmageddon/Doom-like UI) Very introspective vibe.

I Stole a Wizard's Sack and All I Got Was This Lousy Infinite Pocket Universe by 6smith 2021-05-10T00:41:28Z ♥ 0

Very unique! Great application of math. The art direction could merge more of the sound and the visual graphics. More of jazz you know. Take a look at that jazz experimental game: https://jottesen.itch.io/jazz-in-black-and-white Maybe in sepia colours. It was a great experience! I will follow you in itch.

escape by Matt Swieboda 2021-05-08T15:33:18Z ♥ 0

It is for Amiga! No music like few Amiga games. That kind of jumping game is hard for me, in contrast I took it. I felt it. Its is actually a gem for original PC gamers. Congratz!

Redtape by NeitherNathan 2021-05-07T03:51:53Z ♥ 2

redtape.png A great kafka-like experience! I think it will be a new videogame genre now, kafka-like. It is also a mix between Mario 64 and The Stanley Parable. I will review it more in Portuguese - Avaliando sua build para a LD48 senti que vocês construíram primeiramente o level design e depois rechearam o prédio ludicamente. É um projeto bem ambicioso usando a Unreal e gostei muito que vocês prosseguiram e lançaram um pouco depois a versão completa! A única coisa que realmente me incomodou foi o uso de alguns elementos meméticas fora do contexto dos anos 90-2000, como alguns feedbacks sonoros como o "Oh Yeah". Poderiam ter usado a tela do win98 também ao contrário do xp. As referências foram ótimas fora isso! Adorei o S. (não vou falar para não dar spoiler) aparecendo correndo haha. Não pude explorar o suficiente pra ver se os corredores de cubículos eram infinitos mesmo. Foi um grande prazer jogar o jogo de vocês! Parabéns!

Seven by Str8griz 2021-05-06T01:25:25Z ♥ 1

It was a well-done standard investigation game. However I can not feel the game. Need a re-work in game design and plot to create the "deeper and deeper" indeed. I loved the graphics and the sounds but the assets by the assets are not the ludic moto for me. In contrast, the Super Famicon mood and art is very attractive.

Dive by seanarooni 2021-05-06T00:43:26Z ♥ 1

A very solid compo in assets. However only the graphics are great indeed. The programming for the background changing was OK, very standard. Need a lot of work in Game Design and need a spirit. I think it is the most elevator game in LD48.

Comatoast by crow_seeds 2021-05-06T00:27:35Z ♥ 1

The great LD48 diamond! Deeply fun. The voices are the great ludo moto here. I was so challenged by the exam (F). The game designer is a genius.

HELL deep is your love? by Villanelle 2021-04-30T06:58:36Z ♥ 6

I will do it in Portuguese due to the fact of the developers are from Brazil too and I express more feelings in Portuguese. -- O jogo é uma ótima proposta arcade/NES para pessoas que estão muito acostumadas com uma dificuldade dos anos 80 e 90, e que se sentem desafiadas pela experiência de um gameplay de loops bem demarcados em vários sentidos. Como nasci nos anos 80 pude experimentar muitos arcades entre 80 e 90 e estou acostumado e afinado com expectativas típicas da época, no entanto o tipo de círculo mágico empregado por vocês nesse jogo (que parece estar em beta já!) não me engajou muito. No começo, parecia algo mais Castlevania e algo mais dantesco, gótico, barroco. Um pouco depois senti o peso de algo como Flashback, Prince of Persia e por fim Battletoads. Foi ali no meio que me deparei com algo que me incomodou: o jogo não se apresentou como algo obscuro. Com uma baixa imersão no que aparentava ser sombrio, muito devido a música, segui morrendo e morrendo e decorando, e fui me desconectando do seu aspecto lúdico amplo. A música não combina com o jogo em boa parte dos loops de plataforma, e é aí que minhas expectativas iniciais foram anuladas uma vez que esperava algo Ayami Kojima para seguir em frente nos desafios. Mas claro, a música em si é ótima e casaria muito bem com um jogo mais adventure com puzzles e uma intelectualidade positiva. Sobre os gráficos, são muito sólidos. A pixel art é consistente. Fiquei pensando que se tivessem mais tempo poderiam colocar alguns efeitos de paralaxe como em Super Contra de SNES, que simula uma "caída" ou algo como explorado em Phelios da Namco, pois as artes de background e de laterais depois de alguns loops não ajudam na empolgação geral para o gameplay (que a música leva). Algumas colisões precisam ser refinadas, mas os problemas são sutis em relação aos pulos e aos controles. Por fim, o gameplay não é algo estressante pela dificuldade geral ou pelos loops, mas também não é motivador. É uma experiência muito parecida com os jogos da brasileira Joy Masher também, se pensarmos em algo que é bem executado mas que ao mesmo tempo não engaja, algo que falta um espírito sabe - traz um pouco dos anos 80 e 90 com design e poderio do século XXI, mas que pragmaticamente não gera movimento mais do que o "brevemente ou medianamente consumível" tanto para a geração x, a y ou a z. Mas se a proposta também é ser aquilo que está acima do "fast food" mas que ao mesmo tempo não é tão profundamente mobilizador (como, na contramão, algo de Toby Fox ou Eric Barone que gera engajamento profundo nas fanbases), o estilo arcade de vocês se encaixa muito bem, mas também teria que cuidar para não virar um Chasm na memória coletiva caso seja publicado na Steam, Switch, etc. Penso humildemente que para ser por exemplo um Hollow Knight deveria ter um retrabalho desde o Game Design mais da base, como por exemplo trabalhar feedbacks hápticos que caberiam muito bem nesse tipo de jogo de "caída", claro, no futuro. Por outro lado, é impressionante o projeto de vocês aqui. Pessoalmente eu demoraria meses para fazer um jogo assim sozinho. Boa sorte e sigam nessa luta pela nossa indústria criativa brasileira!

Frog by cacciatc 2021-04-30T05:10:42Z ♥ 2

A very NES frog! The retro atmosphere and the retro entry (need an emulator) is the gem here in the present night. The game design built in pixel art levels and bubble interaction is the pathway of that great experience. 3 days! "Deeper and deeper" theme in 3 days by the static elevators was a pragmatic choice, however I think in 2 weeks it could turn more "deeper and deeper" in fact. The music confused me (and it is OK), and the multiple channels are in great use here - in contrast the progression of the music leads me to a racing game (will be perfect with velocity of a futuristic plot) due to that I missed the frog dungeon crawler game in the end. Also you guys need to explore more the sax mood in the end to improve humor and plot in a next alpha or beta version. Following you. Good luck!

Orange Diver: The Great Drown by Prostone 2021-04-30T04:09:11Z ♥ 2

Fun! It was a travel to the 90's pointnclick adventure, without mouse. 201 meters! divescore.png

In fact part of the audio (die feedback for example) and part of the visual graphics (side tiles) are out of the atmosphere and the whole artistic concept. But it is so 1995 too! Guys think on that: it is not a mobile game or casual standard game - it is a windows 98 CD Game!

Re:Ship by thevinter 2021-04-28T07:17:48Z ♥ 1

A complex game! Sci-fi gem here!

SPERMA by the neon shark 2021-04-28T06:54:57Z ♥ 1

Great serious or applied game! Congratulations!

LUNA IN THE SKY WITH DIAMONDS (FESTA ESTRANHA COM GENTE ESQUISITA ) by zagoiris 2021-04-28T06:34:52Z ♥ 1

Very nice game, fun indeed. Great music. But it does not match too much with theme (with creativity).

Potato Pandemonium by SugarSugarSugar 2021-04-28T05:49:20Z ♥ 1

The compo game is non-standard and it is the centre! It is a very creative game design concept due to the non-conventional playability. However the music do not match too much with the game, but it is totally OK for a compo submission! Congratulations!

Catryoshka by mpetrus 2021-04-27T22:20:11Z ♥ 5

O jogo passa uma sensação muito! Uma atmosfera muito agradável e inteligente. No entanto, não conseguiu chegar no tema. Penso que se tivessem mais um ou dois dias sem dúvida iriam atingir o tema da LD48 muito bem!

LD46 — Keep it alive (1)

Medically Inaccurate by Emperor Eagle 2021-05-11T00:22:25Z ♥ 0

This is crude, not at all serious, but we play it without watching time go by. That is nice? I do not know!