FoonLudum Dare ExplorerLD48 → Shatter Blocks

Shatter Blocks

By avi

View on ldjam.com

CategoryRankScoreCount
Overall6713.1320
Fun4443.3320
Innovation6882.7720
Theme7123.0820
Mood7222.7220

Comments

tezza48 2021-04-25 16:35

Hi, Your itch page is landingat a 404; Did you remember to publish the game on itch?

sode 2021-04-25 16:38

I think your project is still Draft in itch.io

avi 2021-04-26 07:50

AHHH CRUD! Lol thanks @sode and @tezza48 ! Even though I finished the game 8hrs early, it was 3AM my time, so I wasn't thinking straight lol. It was indeed on "Draft".

aplite 2021-04-26 11:29

I enjoyed this game. It took a few tries to get used to the mechanics. I would recommend having the first couple levels be prebuilt easier layouts while the player familiarizes themselves with the mechanics. My first couple attempts started with bullets being immediately shot at me. Also having the difficulty increase by having enemies only shoot in a straight line, and then progressing to the tracking bullets in more difficult levels.

mdotedot 2021-04-26 11:29

Couldn't get far. The random initialisation of levels game up too hard most of the time for starters.

firellon 2021-04-26 11:29

A nice solid little entry! I only wish there would be an increase in difficulty over time, as well as a bit more level designs

mudlee 2021-04-26 11:57

This is hard. The following bullets are crazy! A nice one!:)

ccglp 2021-04-26 12:13

In one level I found a bug where you couldn't kill your enemies, it seems that i was in a different depth

avi 2021-04-26 13:04

@aplite , @mdotedot , @firellon , @mudlee and @ccglp : thanks for the comments and suggestions everyone!

Yea! If I decide to work more on the game in the future ill def try to work on the difficulty of the enemies (and fix the bugs)

Just wondering: was the dash-bar that was on top of the screen intuitive? As in, did you realise that your dash depleted with repeated use?

For the difficulty ramping as the progress goes on: Maybe in the future, I can pull the first 5 floors from an "easy" category, and then after that pull the next few from the more difficult set of levels.

Thanks! These are great suggestions :)

brian-mayberry 2021-04-26 13:05

Overall the gameplay is fun, but very unforgiving! The dash recharge timer was too long for my taste, and not obvious in the UI, so I was left feeling frustrated thinking the controls were busted trying to do quick combo moves. Otherwise the game feels complete and solid, great job!

tezza48 2021-04-26 13:08

Good use of post processing, The dash has good feedback with the trail which follows you.

The controls are a little fiddly when using a keyboard, I imagine with a controller it plays much more comfortably.

Good job!

aplite 2021-04-27 11:27

@avi I noticed the bar quickly, but it would help if it was a little bigger to stand out more. It took a few tries before I noticed bar would slightly change colors when it was depleted. Making the bar go red may have helped it be more obvious.

2021-04-27 16:49

Simple but fun game. I included it in my compilation video series of a bunch of LDJAM games! https://youtu.be/joQCxT9jLww

bemmu 2021-05-08 05:32

More fun than most LD entries I tried. Sometimes encountered a bug where I was no longer able to smash anything.

rainysolar 2021-05-08 05:37

Go deeper and deeper with a dash super power!It's very hard but very enjoyable for me.

ditam 2021-05-08 12:02

Fun little game, I think with some funky synth soundtrack and some SFX it could be great mindless fun. The color channel shift effect around the edges, but not around the middle is a great touch.

Well done!

bbapps 2021-05-08 15:47

At times the dash recharge felt long but overall was a very fun game. I like that the enemies do different things but it would also be cool if you visualized that too by having the cubes be different shades or colors.

echo-gameworks 2021-05-09 20:33

The controls were on point and the dash mechanic was extremely satisfying. Great work!

leyaotang 2021-05-13 04:33

I was unfortunately unable to run your game on the browser or downloading it. By the browser - No blue enemies on the first floor. Downloading - no dot exe.