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Dungeon Of The Darkest Depths
Dungeon Of The Darkest Depths
By maduke
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1822 | 2.68 | 21 | |
| Fun | 1847 | 2.36 | 20 | |
| Innovation | 1878 | 2.13 | 20 | |
| Theme | 1639 | 2.91 | 20 | |
| Graphics | 1464 | 3.08 | 20 | |
| Audio | 1252 | 2.27 | 20 | |
| Mood | 1641 | 2.75 | 20 | |
Comments
oc1d
2021-04-27 10:05
Thank you! :) Instead of shooting I just avoided any enemies in the third run or so. The blue flames I thought I needed to collect at first. The music was a big downer for me I find it very annoying but at least you have sound and music! :) The Movement is not too bad and I appreciate you created your own models! Cheers!
mrstari
2021-04-27 13:17
Nice Work ! i love the athmosphere ! :heart:
ohmikron
2021-04-28 00:35
gameplay was smooth and fluid, although the lag between "firing" and the projectile actually moving, causing it to change its aim could be frustrating. Found it easier to just simply run past enemies instead of slowly working my way through them
Pretty good game! I didn't bother trying to kill the enemies after a minutes or two just because it takes so long to attack. The gameplay would definitely benefit from the ability to shoot faster, imo. Either way, nice work!
maduke
2021-04-28 00:47
Yeah I definitely want to change the attacking in the future to make it faster paced. The original idea was to have different abilities that you could pick up in the dungeon, but... yeah... took too long to do something like that
Good job putting this together by yourself in time for the jam. The gameplay is very barebones but it's a good foundation for a full game. From here you can add new weapons, abilities, enemy types, world hazards.
I didn't like the traps though, it was kind of hard to tell when they would do damage and when they killed me it felt kind of cheap. It might just be that the animation for when its on looks too similar to when its off
Nice! Some love clearly went into the graphics & audio
nacholr
2021-04-28 13:57
Kind of hard at the first run. Afterwards is not that difficult. Keep on!
This was fun! I like the style you had going in the game for sure :) Nice work!
Great choice having a fast moving character. I'd love the shooting to either be faster or more powerful.
loginaut
2021-04-28 22:12
This is a nifty little game, you did a great job using light to show where the enemies were and give the player a hint of what to expect. I found the enemies a bit challenging to kill and just ran through for my high score of 3, I assume it won't be the highest here :)
There were three things I *really* wanted while playing this game that your design seems to be screaming for. 1) It would be great to hold left-click to charge and release to increase attack damage, 2) it would be cool if the enemies damaged each other so you could bait them, and 3) the game feels like a rhythm game's cousin. I bet you could sync the enemies attacks to an onTick() that follows a beat pattern and have a really pleasant audio system.
miej
2021-04-30 07:34
the process of attacking was slow enough compared to the character/enemy movement that i found it a lot more effective to just ignore the ability to attack and focus on just finding the exit, which made it more of a maze game with some obstacles than an action-oriented game. that said, solid submission, and nice work on the procedural generation!
substain
2021-04-30 10:19
The graphics were cool, but felt like the music did not match the mood very good. And I only had dead ends on level too, did I miss something? Still a great entry.
Nice work, I love the atmosphere, apart from the music, and it doesn't get too repetitive, amazing for 3 days work!
the-body
2021-04-30 22:52
Good work! I like the nice and easy art design especially lighting and glowing effects. Maybe it is seems to me a bit unclear when is enemy dead. Overall nice game.
Great atmosphere. This game has potential, if the gunplay was more polished it would be a complete game, but right now its a lot easier to avoid enemies. A faster gunplay and enemies with batter behaviours would make this game a Jam masterpiece. Good luck!
Had some trouble on my end getting this to run but really liked the concept