purpledartfrog 2019-04-29 10:22
Cool entry - fun mechanic :)
Foon → Ludum Dare Explorer → LD44 → Cowry - A game about change
By johanhelsing
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 159 | 3.53 | 29 | |
| Fun | 198 | 3.33 | 29 | |
| Innovation | 40 | 3.88 | 29 | |
| Theme | 329 | 3.11 | 29 | |
| Graphics | 285 | 3.25 | 29 | |
| Audio | 91 | 3.53 | 28 | |
| Humor | 164 | 3.01 | 28 | |
| Mood | 41 | 3.83 | 29 |
Cool entry - fun mechanic :)
Both fun and weird!
The split-combine mechanic is quite interesting and could make for a nice puzzle game if you develop this further.
Your game has a lot of potential. Was quite funny to join that first character only to dismiss them.
Now this is original! I loved the mechanics and I though the game was pretty funny. I would've maybe wished it was a bit longer but the innovation, mood and audio sounded great!
I really enjoyed, this is not typical game it was very unusual, so it was interesting for me.
Innovative idea, I like joining and deparating the character. This has a lot of potential. It would be cool to play more - sadly rthis game is very short.
The mood is so cool and a little big weird, i love it! The mechanic of this game is interesting. I woul'd like that the game is more long, I hope you continue to work at it for enjoy playing
Very unusual. You have a cool idea and an unusual style. Atmospheric
Simple and short, but very pleasing.
Maybe it's a bit weird, I'd rather say that it is unique :wink: Really moody, those are just objects but I felt for them a bit :smile:
Great job and hope you'll extend it!
Great moody game
Simple, and a bit too short (only one challenge), but the theme was deep and interesting and was very well suited with the music. I would like to see other combinations and how change can affect us. Good job!
Such a nice little game!
Ugh, this has soo much potential. Too bad it's so short! Really great ideas here. Good job!
Some strange, but very cool game! I really enjoyed it :D
Nice well timed music!
Managed to fly off the level the first time by mistake at the end.
Awesome. I want to play more!!!
This is a pretty unusual game, trying to convey a message in a jam where most games just try to produce fun gameplay. While I find the audio nice and atmospheric, I think this need to be longer for the message to be fully explored and presented to the player.
Also, I thought "change in at least 4 different ways" in the description meant there were 4 different endings, but I only managed to find one. Was that the only?
Original concept. I really like the mechanics, but I would like the game was longer :(. Nice job!
It's life.. Simple but powerful. Thanks for a game that is more than a game. :)
That was weird in a good way :) I totally wanted more. Visuals are ok and ambiance music fits correctly. That was unusual and pleasant. Thank you!
@johanhelsing Hi Johan! Finally got a chance to check out your game. Thanks for posting in my comments and trying to help me troubleshoot my "black screen bug", I really appreciate that.
The mood in this little game is really great, man. When you have to split up in the game, it definitely made me feel something. We've all been there. Change is definitely hard. The message this game sends is really insightful and important, and I think you nailed it.
Gameplay-wise, the physics were fun to play around with. As others have said, it would have been nice if the experience was a little longer. But hey, we had a weekend, right? Was that you playing the acoustic guitar? Sounds nice. All in all, great work, sir!
I reached the end! Interesting mechanic, I liked the physics-based movement where you had to sort of rock back and forth to get moving at first. I did have to restart because at the end I skipped the last shell and went down as just a shell, so couldn't progress - could be interesting to have alternate paths in the future though. Nice presentation and nice job!
First off, found this on Github! Thanks for linking back to the LD page, a lot of people seem to forget that lol.
Anyway, great cohesion between the words of the story and the presentation (and terrible for my heart during the "scary" part). It's weird, but I think still approachable for people who might not be as into art games.
It also feels like it would be a neat puzzle mechanic for a longer game, and I can see the "story" moving further as well. Cool!