FoonLudum Dare ExplorerLD51 → Symphony of Legend

Symphony of Legend

By vivianmochi

View on ldjam.com

CategoryRankScoreCount
Overall114.2123
Fun453.9723
Innovation693.8123
Theme2293.5923
Graphics434.1623
Audio44.5223
Mood74.3323

Comments

krit1k 2022-10-03 03:49

So atmospheric

dyguests 2022-10-03 04:33

I have a suggestion, directly use the arrow keys as the attack keys: attack the corresponding direction.

joey-van-lierop 2022-10-03 04:51

Wow, this game was certainly more than I expected it to be! The graphics seemed a little simplistic at first, but they definitely fit the atmosphere and all of the transitions, animations, and UI was very polished. The music and sound effects were very pleasant. Great job!

Only suggestion is to use arrow keys to attack :smile:

chaseplays 2022-10-03 06:45

Really polished and fun! As a rhythm game it was definitely confusing having enemies with different delays but I do want to revisit this to see if I can get that down. Either way awesome job!

somnium 2022-10-03 07:38

I enjoyed this a lot! The game was very atmospheric, and I especially like how you are "nudged" into perfecting your timing by adding a note to the melody when you hit a creature. It feels very satisfying to hit perfectly and have those hits mesh seamlessly together with the background music.

As mentioned by other commenters, it would feel a bit more "natural" to get into the rhythm if the directional key also performed the attack (since it would then be a single keypress)

I was also very happy that you are not reset back to the very beginning when you die, some of the levels did take me a few tries.

Nice work!

m11 2022-10-03 08:25

I loved this - a super fun rhythm game, brilliant art (simple, but clearly readable) and a great atmosphere :)

yulotomorrow 2022-10-03 14:44

It's a cool rhythm game in disguise of an action game! The music is really nice, art style is clean, and I really love the idea!!! It might be hard to grasp when the enemy pattern is complicated and disrupt the flow, but when you understand how to play it is really fun! Excellent game as always, Nate!

It's nice that you can also beat it by treating it as action game and just slash and smash ;)

malcom-thonger 2022-10-03 19:38

Very fun, although quite challenging for me who has no abilty to keep a rythem, but super pretty and aestetically awesome

madeofst 2022-10-03 22:10

Great aesthetics, a cool idea and super polished. I'm a big fan of this minimalist style which is consistent through visual and sound. I also really liked the idea of biomes being represented by a single colour.

Definitely agree with other commentators that the arrow keys might be better as the directional attack - that way you wouldn't have to rely on the visual feedback to see where the character is facing, and might make it easier to lock in to the rhythm of the song.

Also thought it was an interesting decision not to have a backbeat and rely on the character's movement - definitely makes it trickier! All in all, really nice game.

thegamearchitect 2022-10-03 22:26

Cool game, fun idea incorporating rythms into the game

tarnop 2022-10-03 23:05

Wow, what a fun idea. Great aesthetic, lovely sounds. I really liked the death effect too (handy since I saw it a lot). Great work!

mavvy 2022-10-04 03:24

I absolutely love this game! Clearly readable, sounds pretty and most important, plays responsive. I really like how the music compliments the area you're in and how each enemy has representation in the music. Definitely my favorite I've played thus far.

aeveis 2022-10-04 03:53

I got 13/133 perfects haha, not great. I liked the expanding circle effect, it was very smooth.

I don't necessarily think the arrow keys have to be the attack, but it would simplify the keys. I think I actually would have liked more feedback in the beats. I would consistently always judge by distance, and usually it was a bit too late. Not sure if this was the case, but if they all blink white as roughly the same distance from you (and always a bit farther than I would expect), maybe there could be a circle marker to show you visually when you should attack, or have it so they are a bit faster and only blink right when they get much closer to you. The slash was also pretty small which made me think the enemies would have to get much closer. I think at first I kept expecting sort of a rhythm heaven where you would hear the spawn times and then match it, but that wasn't reliable since the enemies have different kill times/speeds. If you didn't want a circle, I could also see the distance matching the beats, so that faster enemies would spawn at different distances away and they would all have the same speed. Another thing that could maybe help is enemies have smaller flashes at every beat or some kind of ui that shows how many beats till they can get to you.

Overall though I liked the music and the level progression, nice job!

chocolat-endive 2022-10-04 13:14

Well done! Every aspect of the game concurs to create a very cool immersion: inputs complementing the music, everything following rhythm, paced change of level.

Having the directions to manage in addition to paying attention to the beats feels a bit overwhelming at times, and I tend to enter a spam button panic when there are many monsters on screen. However, finishing a level with a good score feels very satisfying, something like "yeah, the music sounded right!" :)

johanhelsing 2022-10-04 19:19

I'm the legend!

the-legend.png

Not that good with hittin perfects notes though :P

I really liked your game from from the last ludum dare (Rising Tide), and I got to say I really like this one as well!

First time I played it, I didn't read all the instructions, so I didn't get it about the white flash being the weak point and didn't follow the beats, but still got to around level 7 before I quit and actually read the instructions.

So after I rtfm it felt really great!

I think you're really good with making sound effects and audio that feel great. I love the level transitions in this one as well. And like rising tide, changing background and colors help keep things fresh.

I feel like the difficulty ramps up pretty quickly at around level 7-9 and could have enjoyed playing a few more easy levels first, simply because it feels and sounds so nice it would have been nice to just enjoy it a bit more at an easy pace. However, this probably a very individual thing, so other people might be more impatient to be challenged.

Great work!