darkshadow 2021-04-27 17:08
I'd like to review but I click the button to load the game and the buttom disapears and nothing else happens
Foon → Ludum Dare Explorer → LD48 → Drillromantik
By faithcaio, pschichtel, rahtainka, Dzefris, Oxropy, Katze, CaracalNoir, BaumpflanzerGnom, Nuckel_80 and Kijargo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 525 | 3.75 | 39 | |
| Fun | 324 | 3.77 | 38 | |
| Innovation | 1128 | 3.05 | 38 | |
| Theme | 1611 | 2.95 | 38 | |
| Graphics | 1002 | 3.61 | 29 | |
| Audio | 287 | 3.86 | 36 | |
| Humor | 1080 | 2.46 | 31 | |
| Mood | 806 | 3.57 | 37 |
I'd like to review but I click the button to load the game and the buttom disapears and nothing else happens
Eine gute spiele! Very cool idea. also love the voxel based art. The UI could be a bit more intuitive as i found it a bit confusion. But a very nice entry for the time frame :)
Cooles Spiel. Bei den 3D Modellen und der Musik kommt ein richtiges Nostalgiegefühl nach Minecraft auf. Das UI ist bisschen klein und man muss erst einmal drauf kommen, dass man auf die Hexagons klicken muss. Allgemein gute Arbeit! :)
The game is nice! A lot of tiles implemented for a jam.
Nice art, music and gameplay.
2 issues during my playthrough: * the charcoal burner stopped producing charcoal but kept taking my wood. (Think it stopped after I upgraded it twice in the research lab * I got wood, stone, copper, charcoal and bought every building, upgrade I could with it but I never unlocked the pickaxes (tools?) So I got stuck at that point
OVerall nice entry, well done!
I really enjoyed figuring out how to play. There was a bit of a learning curve but it added to my enjoyment
Really fun game, wish there was more!
Realy great game, a few mechanics were a bit unintuitive but we still played it for like half an hour
Played this over half an hour and had a lot of fun. Would play even longer if there comes more content :)
Hi, nice game concept. What helped me a lot was to leave my computer with the game running. It was really realaxing, but what I missed was some info what resource I miss, what should be my next step. I would like some Hint UI, it would help me a lot.
Very nice game. I like the ambient and that all the models have animations and their own specific sounds. I played dorfromantik a lot in the last weeks and did recognize it immidiately. Was amazed that it is suitable as a klicker game. Nice work, keep it up!
Very cool game. Are you the guys that released "Dorfromantik" on steam? Took me a while to figure out that I was supposed to click on a tile and then a picture of this tile would appear which I had to click again. Other than that, everything is nice.
Macht weiter so lol!
Nice little clicker game. I particularly enjoyed the voxel art. It took me an embarrassingly long to figure out that I needed to click on the building icons to mine and do actions. I also hit the bug where the charcoal burner was consuming wood but not producing charcoal, which seriously impinged on the playability of the game because I had to manually click all charcoal. I think you would be allowed to fix this bug under the rules since it renders the late game nearly unplayable by normal means.
@rgb-games we love Dorfromantik and it inspired the name of our game, but we are not involved in any way with Dorfromantik
Wow very nice! Apparently having a large team really pays off! I would have added a win condition for getting the diamonds, as this is a Game Jam -game. The game had lots of features and complex system of resources and still you managed to pull it off, very nice! Played it to the "end"(all of the upgrades) with no problems, took me about 30 minutes. Very enjoyable experience, but the lack of end game of Win condition was dissapointing. I really liked the fact that the graphics are made inside Minecraft, I might even copy that idea to our next game! And it is nice that the source codes are available, only handful of games share the source code. And big plus for Webgl! Probably best game so far I have reviewed and at least I played this game the longest.
@bmacintosh Fix coming soon. In the meantime you can just place 2 charcoal burners next to each other. They were supposed to get bonus production when clustered but instead do nothing when alone.
Really fun and relaxing game. Would use a little bit more polish to tell the player how to actually play the game (it took me quite some time to figure out how to produce charecoal - that you could select forest and then click on the hex on the bottom left to get it). Also one minor glitch - the graphic bug out on the edges of the screen.
Wait - you did the modelling in Minecraft? That's insane! Kudos.
Food for thought for your next project: A win condition and a more polished UI would have easily improved an otherwise still very neat little idle clicker.
Pretty engaging, I liked the idea that some buildings consumed resources so there was an element of balance that's not common in clicker games. Also interesting to pair it with the tile-based map, never seen that before.
I didn't understand how to get pickaxes, though, nor gold. So I got stuck at a point. From then on, I tried "exploring" a bit by building buildings as far away as possible, but didn't find anything that looked like gold or pickaxes.
In any case, I got pretty engaged with this game and played this longer that I intended do :P Good job!
Very nice blend of city builder and clicker. Needs just a bit more polish on the UI and then this would definitely be a marketable game
Macht mega spaß, schade das es so kurz ist :3 es hat so viel potenzial ^_^ die animation ist echt klasse geworden.
At first the mechanics were at bit difficult to understand. For example, in "hand craft copper axe", it looked like you had to pay in an axe instead of getting one out. Changing the text color of that one axe from red to green might have helped with that. Sometimes I ran out of a material, but had to use that very material to increase production. Good thing you can destroy buildings (not always though). Still, you kept me playing for almost half an hour, enjoying the relaxing athmosphere and music. Well done.
Yeah, bestagons (hexagons)
Really nice music! I enjoyed the game too. It took me a while to figure out how to make tools because I think the requirement for making them also included a tool which I didn't have, not sure if it's a bug or I missed something. Overall a very nice entry!
Fun little clicker game, relaxing atmosphere and music. I was hooked on it for quite a while. One thing however, is that when you use your first "copper tool" somewhere other than "copper too production", it seems to get stuck with no way of producing more copper tools and every other building needing copper tools to upgrade. I think a bit of tweaking on what resources are needed to produce what. I could also imagine the forests having something like a click limit to show that you'd have to destroy forests in order to upgrade your town/facility, but that's a narrative thing that wouldn't matter too much. Nice work!
Nice little game really draws you in, the market is seriously OP like good old Age of Empires
tolles, kleines Spiel, Dankeschön, für den Spaß und die passende Entspannungsmusik
The game kind of had a Minecraft blocky feel mixed with a Settlers of Catan layout. The overall game was very fun. This is a game I would probably put on my phone and continue to work on over several weeks.
That was great, I enjoyed this game a lot! I played for 90 minutes and got five diamonds. Very romantisch!
I played this game for a little too long I guess :P Lovely game. I love how the models are made with Minecraft, very creative!
I would have liked a little better tutorial beforehand, I had to figure everything out myself, especially how to get the first copper tool.
I struggled at the begining to see that some upgrades were giving me pickaxes, and that it was not part of the cost. I did not realise there wasn't a minus sign in front. I played for a bit and it was very relaxing, I love the Dorfromantik vibe ! It's the first time I see a worflow involving creating assets in minecraft, I find it so intersting and makes me want to try it also :D
Very nice game, I played till the "end" (getting diamonds, bought all the upgrades). Two little things I noticed, though:
- I found it a bit hard to distinguish iron pickaxes and steel pickaxes. - When a building is fully upgraded, you cannot destroy it anymore. Just confirmed at least for lumbermills and coal burners. - I can buy more than one market place and research facility, but that serves no purposes. Maybe restrict it to one of each? Or provide advantages for having more.
Still had a lot of fun with it, 5/5.