Foon →
Ludum Dare Explorer →
LD42 →
Eclipse Galaxy : A Smuggler Story
Eclipse Galaxy : A Smuggler Story
By chadrbanks and barondzines
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1117 | 2.82 | 37 | |
| Fun | 1219 | 2.38 | 36 | |
| Innovation | 1124 | 2.52 | 35 | |
| Theme | 1211 | 2.37 | 33 | |
| Graphics | 991 | 2.80 | 35 | |
| Audio | 758 | 2.25 | 33 | |
| Humor | 811 | 2.09 | 28 | |
| Mood | 887 | 2.74 | 35 | |
Comments
I liked the mood of the game. It reminded me a-lot of a card-game play style. You had to strategize a bit so you dont run out of fuel or end up with a destroyed ship. It was fun clicking through to know more about the game and the universe behind it.
marcenat
2018-08-21 12:28
It seems that a lot of things are missing, but I can see the idea. When I press accept on the cantina nothing happen. Also there is no text to explain what you can buy, so I kinda try everything without knowing what is what, I ended up running out of fuel not knowing how to refill it. Graphics are amazing, but lack consistency: the ships are pixel art, and the background on the planet are beautiful high res digital painting. There was no audio but I see you didn't opt out of the category, so is it a bug or did you forget to opt out ? Also when hovering on a ship or planet, the sprite and the box collider goes up so if the mouse is at the edge the whole thing jitter (that's a minor bug though, but easy to fix). Anayway, keep up the good work :)
Hey @marcenat thanks for the feedback! We lost a lot of time Saturday and we were very rushed, so a lot of content either did not make it in the original or was broken. If you try the delta, you can see a huge difference. We had better assets for the ships ready, but never got to implement them :(
Both the cantinas and the audio were broken in the original. The market UI was not great either.
The delta has the cantinas and audio working properly. We also cleaned up the market UI and implemented a couple other things. The hovering issue is also a known bug. I think I was able to make the hover issue a little less prevalent in the Delta version, but I just never had time to fix it completely; there was always something more important to fix or work on. Even now, if I were to continue development there is so much I would love to be able to do.
I hope you enjoyed it, thanks again for playing!
I like this kind of passive-game. Even if this game isnt totally finished, I loved all the gestion part ! You did ton of work for a Duo, good job, nice entry :)
I used to play one of these free mmo online games with space-ships, as a kid. your game reminds me of that -> nostalgia
You got a lot of content done and the idea has defnetly even more potential. Cool that you continue the work on this project!
drums
2018-08-21 21:15
This game was unique and very interesting. I noticed a lot is to be added, but even so, it felt like a big game. Nice concept and brainstorming to make this!
Love it! The balancing could use some more work, but the goal and lore is very clear and nicely presented.
Great game! Very cool and interesting! :D
marcenat
2018-08-22 09:46
@chadrbanks I'v played the delta it's indeed much better :) You can still run out of fuel pretty quickly, but I did not feel too lost in the game. The button sound is a bit too aggressive as far as I'm concerned.
Thanks for all the positive words everyone!
@marcenat Thank you for re-playing the delta! Feedback received. The sounds were made very hastily, I can turn down the volume on them a bit, or try to soften them. Should I consider raising the starting fuel amount to 5 or 7? Keep in mind that users can buy more fuel in the market.
Well Done, even if it doesn't seem really finished. Good Luck if you continue the dev ;)
Love a good old text RPG
hilvon
2018-08-25 11:12
Nice little game. A little unballanced in a way that you have obvious routes to make profit. Ridiculous amount of it. Though with only 3 planets available from the start, it's either this or game would be unplayable.
The quest parts is nice. :smile:
One technical stuff is really off though. On Ship selection screen the ship hit box moves together with the ship. So if you hover your mouse just at the edge of the hitbox it is going to get into a cycle: - Mouse over hitbox. - Enlarge the selected ship. Play sound. - Hitbox moved and mouse no longer over hitbox. - Shrink the ship, play sound. - Mouse again over hitbox.
This results in a lot of jugling and unnecessary sounds. So if you could detach the hitbox and only resize the ship model, it could help a bit.
I couldn't accept any quests... It would also help if in markets, hovering over an icon gave a name of what would I buy after clicking. Other than that - cool idea, it has lot of potential!
I just released delta version 0.9.9 to implement some of the community feedback here.
@marcenat I have toned the volume down a bit, so hopefully that helps a little. I have also raised the starting fuel to 5!
@hilvon Yes balancing was hard with such short time, I just wanted to focus on adding all the features instead. Thank you for the recommendation on the hover bug though, it worked! I initially ignored this bug to focus on other things. I assumed it would be hard to fix. But that was rather simple, thanks again!
@greenandsubmarine Thanks for the feedback as well. I added labels to the markets so that it is more clear what you are buying. As for the quests, were you playing the original or the delta? Quests may not be working in the original but they should be fine in the delta. They are not accepted though, it is more like you just turn them in if you want. Every cantina has a set item they are looking for and a reward when you turn it in. I think I am going to add more details about how to play on this page.
Thanks to everyone who played, and gave us feedback! I am working on playing and rating all of your games. I am almost caught up!
This game reminded me of Flash Trek, which is a Star Trek-like game where you go to planets, make money, upgrade your ship, but of course this game being more turn-based-like. It'd be really awesome if there was a tutorial before the game started. Really good job, this was a well fleshed out game!
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
guin36
2018-08-27 23:47
Really interesting game! Resource management non real time strategy is a refreshing style of gameplay in a game jam such as Ludum Dare. It took me a bit to figure out what I was doing, but once I figured out I fell in love with the concept. I'm really impressed by the effort put into balancing the prices of everything on all the planets. The moment I realized this was not like a typical rpg where all shop prices were the same was really memorable!
Great job, I had a great time playing the game!
team-on
2018-08-28 20:23
+1 watcher for you. Keep on this project(I hope that you will do it, cuz you have really big *Future Updates plan*).
jajo
2018-08-30 10:21
I really like this style of game. Playing around with GUI is fun, for whatever reason. Very well balanced; I never found myself lacking in money if I played it smart. Good job!
I come from the days of playing Tradewars on the BBSs and this brought back memories to those days. I like the art and the idea of the game but I couldn't allocate enough time to play to determine how well the system and trading worked and how it was balanced. Great work though!