I really like the idea of having this complicated an unweildy neck rig to control an otherwise simple behaviour. Putting the TV in the way of checking the status of the melons was super clever. I ended up just spamming the red buttons though, so i didn't need to check on them.
maybe if you lowered the frequency of crows, and made it so pressing the hammer when there's no crow smashes the melon? that way players would be leaning over back and forth to check when it's time to smash the button, engaging more with the unusual control scheme.
Also, when i turned to the left and right, there's a long smoothdamp time before the head comes to rest looking at a remote. I kept trying to press the small red button during this time, but missing because of how long the head keeps turning/damping. I like that it takes a long time because it adds complexity to the neck rig, which adds to the challenge of switching positions, but didn't like that i spent a long time aiming for the button on the remote. If the water and hammer buttons were really big and arranged vertically instead of horizontally, you could keep the look time but have a less uncomfortable experience trying to aim at and push buttons.
Anyways, this was fun and an unusual take on the concept of taking care of a plant! Great job :D