Return to Civilization by Dave Anders 2019-10-22T03:55:42Z ♥ 1
ayyyy they were just walking funny because they lost a shoe, nothin weird about that
I love so much when people narrate their Jam games. This was no exception, great work!
and fANTASTIC art as well. Thanks for the cool game :)
LD46 — Keep it alive (5)
Root Quest by thebreakfast 2020-04-26T07:41:52Z ♥ 2
I loved the beginning of the game! extending roots down into the soil was a very pretty and relaxing experience. I thought the platforming sections were a little too long - i spent almost 10 minutes in the first one i found. And i kept getting hit when trying to lend on small platforms with worms on em, because the player can't attack until a second or two after landing. I kept getting pushed off the platform and having to retrace my steps.
Still, i enjoyed it, and was super inspired by the beginning section. Watching the leaves sprout upward from the plant was nice :)
Green Thumb: Balcony Bounty by tomd1013 2020-04-26T07:26:09Z ♥ 1
I really like the idea of having this complicated an unweildy neck rig to control an otherwise simple behaviour. Putting the TV in the way of checking the status of the melons was super clever. I ended up just spamming the red buttons though, so i didn't need to check on them.
maybe if you lowered the frequency of crows, and made it so pressing the hammer when there's no crow smashes the melon? that way players would be leaning over back and forth to check when it's time to smash the button, engaging more with the unusual control scheme.
Also, when i turned to the left and right, there's a long smoothdamp time before the head comes to rest looking at a remote. I kept trying to press the small red button during this time, but missing because of how long the head keeps turning/damping. I like that it takes a long time because it adds complexity to the neck rig, which adds to the challenge of switching positions, but didn't like that i spent a long time aiming for the button on the remote. If the water and hammer buttons were really big and arranged vertically instead of horizontally, you could keep the look time but have a less uncomfortable experience trying to aim at and push buttons.
Anyways, this was fun and an unusual take on the concept of taking care of a plant! Great job :D
Dream Rock by NoNumbersGames 2020-04-26T06:59:13Z ♥ 1
This is a beautiful example of expressing abstract ideas with game mechanics. I really thought it was just going to be a tamagotchi, and i thought it worked really well that that's how the game is presented until you realize what it's about.
Great job, I loved it. :)
also, DreamRock.exe.zip (your mac build) has 'exe' in the title, but does in fact contain a mac build. It tricked me when i tried to download and play it on windows
Elevator Orator by Le Slo 2020-04-26T06:22:39Z ♥ 1
snails.png
took me AGES to figure how to play, but once i did... i've been playing a while O.O
i LOVE this! I think the tutorial was pretty confusing though. I appreciate the minimal tutorial screen, but it took me a while to realize the main game loop was, "pick a letter from the previous word to start with, and then type a new word, and hit enter to go down a floor and start a new word. The new word should follow four rules: 1. consonants go on blue 2. vowels go on cyan 3. letters in the same column have to match 4. you MUST use letters in yellow columns
.. although that's pretty verbose so idk. maybe just a gif showing somebody playing a few words?
I'm going to keep playing this for a while I bet. :D Thanks!
Cactus Care by west 2020-04-26T05:40:38Z ♥ 3
Hilarious and suprisingly fun for how simple it is! I laughed a bunch in the moments where i was holding the watering can half-tilted above the cactus waiting for it to want something.
It was a little confusing at first when i was trying to water the cactus but it continued to want water. Since the physics are so wonky i couldn't tell if it just wanted water again or it never received what i gave it. If there was a sound, or some kind of visual feedback - even a "nice job u watered it" - that would be plenty avoid confusion.
:D pretty inspiring to me particularly as I've been talking with friends a lot lately about making gardening games