jeplmr 2018-12-04 02:37
Two things:
- THANK YOU for including a web build! - It doesn't load on my end...
I've tried to play the game with Chrome, FireFox, and Edge. It doesn't load on any of them :(
Foon → Ludum Dare Explorer → LD43 → Sealed
By JCB, hugebigal and cronatus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1033 | 2.31 | 23 | |
| Fun | 1022 | 2.19 | 23 | |
| Innovation | 1040 | 1.92 | 23 | |
| Theme | 1010 | 2.17 | 22 | |
| Graphics | 903 | 2.52 | 23 |
Two things:
- THANK YOU for including a web build! - It doesn't load on my end...
I've tried to play the game with Chrome, FireFox, and Edge. It doesn't load on any of them :(
Cute characters! Very nice particle effect when hitting slimes. The Giant Slime boss killed me instantly, but i won't hold it against him, i was trespassing in his house
I can see what you were trying to go for! My feedback is the mouse aiming is a little wonky but polish it up and you could have a nice little dungeon crawler here.
Tried your game, and I guess you purposely offset the aim, liked it. Easy and cool bit graphics. Got excited at points too.
Please check out my game as well, will have a web link up in a short period of time.
Very nice splash screen :) ! Otherwise the game did feel a bit empty, adding a few more environmental pieces would have been awesome (like some rubble on the ground or torches on the walls). Still it's great that you finished a game from A to Z, and for that congrats ! Keep it up :)
@noa-calice Hey thanks for the feedback! I totally agree that the game did feel a little empty and a lot more time would have gone into it if we had the time! For being our first game jam it was super fun and we learned a lot from it! :)
Nice game and concept :) Though I agree the game is a bit empty right now. I do not know if the cursor-aim offset was intentionnal, but it actually made the game more challenging :) Too bad you could not implement your full concept, but congrats anyway on publishing!
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
Hello! Well, maybe you missed time so it impacts the game directly: - We don't understand the "sacrifice" concept, I even asked myself, maybe the small blobs are "friendly" - I had bug with the cursor, my character didn't aim where my cursor were, so it was a bit hard to play
@grena we weren't able to get around to implementing the "sacrifice" part of the game, Incidentally we noticed the small slimes don't harm the player in the live version (however they should and do in editor), I quite like your take on it. The small slimes just want a hug. In regard to the cursor problem, it wasn't a bug its simply how it's set up, though I don't know why my teammate set it up that way when he programmed the weapon, though we thought it adds a little bit of difficulty to the game.