The Worstest Captn by Royoyo 2018-12-04T14:31:37Z
Nice graphics, but aside from the move-a-mate mechanic it actually felt a bit like a clicker-game to me x) And it is really missing sound effects ! But good game overall :)
Foon → Ludum Dare Explorer → Users → Jibbs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Dungeonigma | jam | 2.66 | 2.61 | 2.77 | 3.38 | 3.00 | 1.91 | 2.62 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Dazle Islands | jam | 222 | 3.76 | 3.52 | 2.92 | 3.84 | 4.22 | 2.63 | 3.47 |
Nice graphics, but aside from the move-a-mate mechanic it actually felt a bit like a clicker-game to me x) And it is really missing sound effects ! But good game overall :)
Nice atmosphere, however i did not really understand why I lost to be honest x) Especially I did not understand the purpose of the inventory. Actually I think it is not my kind of game but interesting concept !
Thanks everyone for the nice feedback :) @tetralogia @bartosz I agree the attack animation is too slow and clumsy, we actually used pre-made animations beacause we did not have enough time. We are going to fix it in a post-jam release, as well as colliders, general game balance, mass issues @jdelaay025johnd1788 ;)
Unfortunately I could not download the game ... Could you add a WebGL build ? (I am assuming you used Unity, so it is not that hard) It would also make it available to Mac and Linux players ;)
I finally could get the game, and it is awesome ! I almost finished it but it became more and more difficult to pick up mons, and eventually my character could not fly anymore :/ Anyway that was very fun, well done :D
Nice game and concept :) Though I agree the game is a bit empty right now. I do not know if the cursor-aim offset was intentionnal, but it actually made the game more challenging :) Too bad you could not implement your full concept, but congrats anyway on publishing!
As everyone said above, great art and humor! And I would have like a more rythm-based gameplay too ^^ Anyway good job !