syrapt0r 2019-10-07 16:13
As you said, there isn't really a lot to do here. The artstyle is really nice though and building shapes out of your land is oddly fun.
Foon → Ludum Dare Explorer → LD45 → Floating Forest
By pythooonuser
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 950 | 2.98 | 30 | |
| Fun | 925 | 2.79 | 29 | |
| Innovation | 823 | 2.83 | 29 | |
| Theme | 300 | 3.68 | 29 | |
| Graphics | 672 | 3.33 | 29 | |
| Audio | 683 | 2.26 | 21 | |
| Humor | 726 | 2.35 | 26 | |
| Mood | 913 | 2.84 | 28 |
As you said, there isn't really a lot to do here. The artstyle is really nice though and building shapes out of your land is oddly fun.
The principle is really interesting ! A world creator is pretty cool ! A bit more content would have been awesome !
Cool idea, I hope you keep working on it!
Graphically it's simple but effective, but it would have needed fire type constraints and or add other construction
What would be the purpose of your game? It looks nice, but it indeed misses some kind of objective. That's actually not bad for 12 hours of work!
You even added the escape key to exit the game, which is nice! :D
@tasakasama @rolly Thank you :) I had not much time to spent for development, unfortunately. My aim was for the player to built this small forest island and try to keep it in balance. Like trees giving resources for a limited amount of time. Then tiles would vanish again etc.
The white crosses sometimes appear and sometimes not, did I miss a mechanic or is it bugged?
Hey @kruemelkeksfan that is intended. You are generating points per unit time and new tiles cost some points. You can then spent some to add a new tile by clicking on that white cross.
I noticed a bug, if you just start aggressively putting down tiles, the cost reaches max int, and then the resets to 0. Interesting idea, if you can squash some bugs, and add a bit more variety to the type of ecosystem you can put down, or add something that can throw off the equilibrium, I could see this becoming a cool game.
@jaydubbyasee Thanks for finding that out :) The cost is just a quadratic function, so I guess it reaches that maximum quite fast. For the limited time I wanted to make this a bit more interesting than just adding one to the cost each time you place down a tile.
@pythooonuser but that means I was able to place tiles and grow trees without having the necessary amount of points? I didn't need to wait for crosses to place something.
@kruemelkeksfan Hey, you mean placing trees? Yeah, for that I did not implement costs. And there is no UI that would indicate that. Sorry :)
@pythooonuser I can also place ground tiles without having the necessary points. The cost of the groundtiles doubles with each placement, but nothing is subtracted. After 30 placements your cost variable overflows, jumps to a negative max value and one round later jumps to 0 and stays there forever. White crosses seem appear correctly when cost <= points.
@jaydubbyasee @kruemelkeksfan Thanks for pointing out the bugs in the tile placement and scoring system. I published a second version where I fixed most of these issues. You can now only place tiles when you have the right amount of score generated. Score is diminished when you place a tile (how it should be) and tile costs are more reasonable now (they could still overflow though).
@pythooonuser Thank you, works for me and I have updated your score accordingly.
Everything can overflow, but with tile costs working the chances should be pretty low. Too lower them further you could use longs and/or unsigned data types (in C# the ulong datatype can hold numbers up to 18,446,744,073,709,551,615).
Not sure what I was suppose to do but you definitely have skills and should participate again when you have more time !
@ferdi Thanks for the kind words! I wanted the game to be about balancing resources and built up a forest. I haven't reached that quite in half a day :)
For 12 hours of work... WOW! that is amazing! great job you could take it a step further and add different types of trees or something.
This could get really nice, please keep going :)
Really cool idea, the lighting is so good, absolutely amazing
The art styleis wonderful!, and I love building with nature elements, reminds me of Islanders: https://store.steampowered.com/app/1046030/ISLANDERS/
I would love to see this become a laid back landscape-building lite puzzle game! :D
Sans titre.png I Win ?! Not understood what to do in fact ...
I’d really like what you could have done in more time.
@nachtwitch Thank you ;) Although the lighting is not in my responsibility :D I'm using realtime lighting that comes with the game engine I used - Unity. It's very beginner friendly but also quite extensible with the scriptable render pipelines.
@mimusangel Hey, thanks for playing until the end :) I only had about half a day to work on this, so it's very unfinished. Building new tiles is all there is. However, I wanted this to be more of a dynamic thing. Placing more than trees, trees growing etc. Tiles vanishing again.
@pythooonuser ok ok, Do you plan to develop a suite to finalize your idea?
@mimusangel As a matter of fact I'm reworking the entire game in a new branch right now :D Creating a proper combined mesh etc.
There is a lot to do, but overall 4.0!
it's a good chill game and i love my little numeric forest x)
i love it :) good job :) :hearts: i forgot to close the game :laughing: Ups.png