FoonLudum Dare ExplorerLD45 → Floating Forest

Floating Forest

By pythooonuser

View on ldjam.com

CategoryRankScoreCount
Overall9502.9830
Fun9252.7929
Innovation8232.8329
Theme3003.6829
Graphics6723.3329
Audio6832.2621
Humor7262.3526
Mood9132.8428

Comments

syrapt0r 2019-10-07 16:13

As you said, there isn't really a lot to do here. The artstyle is really nice though and building shapes out of your land is oddly fun.

vhalenn 2019-10-07 19:05

The principle is really interesting ! A world creator is pretty cool ! A bit more content would have been awesome !

sam-awk 2019-10-07 19:07

Cool idea, I hope you keep working on it!

tasakasama 2019-10-07 19:31

Graphically it's simple but effective, but it would have needed fire type constraints and or add other construction

rolly 2019-10-07 20:12

What would be the purpose of your game? It looks nice, but it indeed misses some kind of objective. That's actually not bad for 12 hours of work!

You even added the escape key to exit the game, which is nice! :D

pythooonuser 2019-10-07 20:43

@tasakasama @rolly Thank you :) I had not much time to spent for development, unfortunately. My aim was for the player to built this small forest island and try to keep it in balance. Like trees giving resources for a limited amount of time. Then tiles would vanish again etc.

kruemelkeksfan 2019-10-07 22:16

The white crosses sometimes appear and sometimes not, did I miss a mechanic or is it bugged?

pythooonuser 2019-10-07 23:02

Hey @kruemelkeksfan that is intended. You are generating points per unit time and new tiles cost some points. You can then spent some to add a new tile by clicking on that white cross.

jaydubbyasee 2019-10-08 00:13

I noticed a bug, if you just start aggressively putting down tiles, the cost reaches max int, and then the resets to 0. Interesting idea, if you can squash some bugs, and add a bit more variety to the type of ecosystem you can put down, or add something that can throw off the equilibrium, I could see this becoming a cool game.

pythooonuser 2019-10-08 10:37

@jaydubbyasee Thanks for finding that out :) The cost is just a quadratic function, so I guess it reaches that maximum quite fast. For the limited time I wanted to make this a bit more interesting than just adding one to the cost each time you place down a tile.

kruemelkeksfan 2019-10-08 10:37

@pythooonuser but that means I was able to place tiles and grow trees without having the necessary amount of points? I didn't need to wait for crosses to place something.

pythooonuser 2019-10-08 10:48

@kruemelkeksfan Hey, you mean placing trees? Yeah, for that I did not implement costs. And there is no UI that would indicate that. Sorry :)

kruemelkeksfan 2019-10-08 11:36

@pythooonuser I can also place ground tiles without having the necessary points. The cost of the groundtiles doubles with each placement, but nothing is subtracted. After 30 placements your cost variable overflows, jumps to a negative max value and one round later jumps to 0 and stays there forever. White crosses seem appear correctly when cost <= points.

pythooonuser 2019-10-08 12:06

@jaydubbyasee @kruemelkeksfan Thanks for pointing out the bugs in the tile placement and scoring system. I published a second version where I fixed most of these issues. You can now only place tiles when you have the right amount of score generated. Score is diminished when you place a tile (how it should be) and tile costs are more reasonable now (they could still overflow though).

kruemelkeksfan 2019-10-08 12:39

@pythooonuser Thank you, works for me and I have updated your score accordingly.

Everything can overflow, but with tile costs working the chances should be pretty low. Too lower them further you could use longs and/or unsigned data types (in C# the ulong datatype can hold numbers up to 18,446,744,073,709,551,615).

ferdi 2019-10-08 12:49

Not sure what I was suppose to do but you definitely have skills and should participate again when you have more time !

pythooonuser 2019-10-08 20:03

@ferdi Thanks for the kind words! I wanted the game to be about balancing resources and built up a forest. I haven't reached that quite in half a day :)

moddingmachine 2019-10-08 21:08

For 12 hours of work... WOW! that is amazing! great job you could take it a step further and add different types of trees or something.

upsitesdown 2019-10-08 22:21

This could get really nice, please keep going :)

nachtwitch 2019-10-09 00:54

Really cool idea, the lighting is so good, absolutely amazing

swanijam 2019-10-09 02:50

The art styleis wonderful!, and I love building with nature elements, reminds me of Islanders: https://store.steampowered.com/app/1046030/ISLANDERS/

I would love to see this become a laid back landscape-building lite puzzle game! :D

mimusangel 2019-10-09 08:06

Sans titre.png I Win ?! Not understood what to do in fact ...

hadesfury 2019-10-09 11:09

I’d really like what you could have done in more time.

pythooonuser 2019-10-09 11:46

@nachtwitch Thank you ;) Although the lighting is not in my responsibility :D I'm using realtime lighting that comes with the game engine I used - Unity. It's very beginner friendly but also quite extensible with the scriptable render pipelines.

pythooonuser 2019-10-09 11:48

@mimusangel Hey, thanks for playing until the end :) I only had about half a day to work on this, so it's very unfinished. Building new tiles is all there is. However, I wanted this to be more of a dynamic thing. Placing more than trees, trees growing etc. Tiles vanishing again.

mimusangel 2019-10-09 11:58

@pythooonuser ok ok, Do you plan to develop a suite to finalize your idea?

pythooonuser 2019-10-09 12:07

@mimusangel As a matter of fact I'm reworking the entire game in a new branch right now :D Creating a proper combined mesh etc.

sillyman987 2019-10-10 10:31

There is a lot to do, but overall 4.0!

gneetix 2019-10-10 20:02

it's a good chill game and i love my little numeric forest x)

mrstari 2019-10-15 21:03

i love it :) good job :) :hearts: i forgot to close the game :laughing: Ups.png