jeffrey-hwang 2018-12-04 03:31
Oooh nice job on the graphic. I loved the mood of the game!
Foon → Ludum Dare Explorer → LD43 → Glow It Alone
By egawag, ThePirateNun and Nobongo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 97 | 3.98 | 31 | |
| Fun | 241 | 3.62 | 31 | |
| Innovation | 349 | 3.36 | 32 | |
| Theme | 127 | 4.08 | 32 | |
| Graphics | 113 | 4.29 | 33 | |
| Audio | 116 | 3.85 | 32 | |
| Mood | 77 | 4.01 | 32 |
Oooh nice job on the graphic. I loved the mood of the game!
You guys did a great job! Nicely done.
Great job guys! Loved the music and the graphics. Nice font and structure of explaining how the game functions.
I really enjoyed this! I love the concept, and the lighting and music created a really nice atmosphere. Great job!
nice game guys! the mechanic of your dead guys becoming platforms and barriers was really cool.
if you expand on it, id recommend adding some kind of checkpoint system, where once you get past an obstacle, you don't have to keep jumping past it with each of your glowblobs
Very good game, I enjoyed playing this! nice mood!
Nice and moody! Looks and sounds and feels good to play. Only wish there was some more of it.
I liked this! The game was pretty short, but what's there was pretty fun and unique. I didn't experience any performance issues, either.
There was maybe an occasion where a foreground object made it a bit harder to angle my landing, but it's a negligable issue in the long run.
Overall, good job!
I made a lot fewer sacrifices than i expected to! Fun game and lovely graphics + good sound and controls. I think the player should have a little extra control in the area, as it's sometimes difficult to land on an old body in the lava and i ended up spending two bodies on both of the first two lava pits.
Awesome game with great graphics, sound and background music. Very good mood and overall player experience was great. I disliked the controls, I think it's just better to jump with W or Up Arrow (if arrows are used) instead of space. I wish your game was longer but I know how tight time is for compo. Great submission, keep up the good work!
haha looks similar to our idea but with better everything, audio, graphics and controls :D
I gotta commend you for the graphics. It's gotta one of the be the best looking 3D game in the jam.
I don't like how you have to repeat the whole thing from scratch every death, in a game where you're literally meant to die to progress. I'd suggest either having checkpoints or splitting up obstacles into separate levels. Walljumping is just kinda there? Doesn't add much, I would rather have seen you explore the core mechanic more, like how you can also block enemy movements (which there was only one of, despite having much more interesting interaction with the dying mechanic).
Sorry if it sounds like I'm complaining, just giving out criticism/advice :grin:
Thanks @chaczyk I liked the style of your game, it was a similar idea executed in a different way. Yours is definitely more approachable, and much more lively for sure. I really enjoyed playing it and was impressed by how complete it was, which is rare to see in a competition like this, great work!
It's a shame it's so short, I was enjoying playing it!
You guys did a job on delivering the experience; audio, graphics, and gameplay they all fit together really nicely for a mysterious atmosphere. Wall-jumping is a bit frustrating, since it seems you have to wait for a bit after touching the wall before jumping again, or you'll fall, but it's not a huge deal.
Again, very good job on putting all the pieces together, and nice attention to detail :)
The graphics and the music are awesome.
Graphically amazing for such a short amount of time. It's really well polished too!
This is a really great entry!
The gameplay is solid, the graphics are really good for the short timespan, and the audio works well to tie things together.
I especially like the ending art, simple but effective. I think the best thing about this is that it feel like a complete experience which is hard to do in a short timespan.
Criticisms: - The sacrificing felt like it was mandatory in some places, and just typical deaths that didn't help in others. If there was more need to sacrifice, or if sacrificing significantly helped, it might have worked better. I like the idea of dying making the game easier. - When I made it with one, all of the slimes were freed. I see how this probably feels better, but seems like a missed opportunity for having to get everyone out.