Mortal Decisions by KunoNoOni 2018-12-03T21:49:48Z
It's an interesting little game. While the concept is interesting, there are some things that could use refining.
* There are long periods in which the player is forced to sit back and wait without any interactor or any visual indicator as to how long a task will take. The first time I selected a job, I genuinely believed the game had frozen. I would suggest shortening the amount of time needed for the next "turn" to take place. * The game's concept of sacrifice could be framed a bit better. It sort of gives the impression that you're picking up freelance jobs that are available. Therefore, your choice feels less like "Pick 1 option, at the cost of another" and more like "here's two jobs, pick one, the other one will just have to wait for someone to take it at some other point maybe". There's also the fact that the monetary value between the two jobs, along with the risk of pirates, is generally the same. * A potential way to avoid this issue could have been by making the two options somewhat related. For example, have one option be supplying a group of rebels that feel like they've been opressed by a cruel dictator with guns at a low payoff, *OR* delivering something to that same dictator for a higher reward. * This is a minor complaint, but it would've been interesting to have a still image of stars be placed between the two sidebars, just to help give off that space-feel. I'd also suggest expanding the box around the ship, just so that it doesn't look so cramped in it.
Either way, a neat little effort that I feel like a story-based game could be built from.