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A Quiet Dream
A Quiet Dream
By IainWay, thevinter, Polda and Johnrh
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 765 | 3.22 | 26 | |
| Fun | 1031 | 2.54 | 23 | |
| Innovation | 1064 | 2.36 | 24 | |
| Theme | 783 | 3.00 | 25 | |
| Graphics | 566 | 3.50 | 25 | |
| Audio | 89 | 3.95 | 25 | |
| Mood | 87 | 4.04 | 25 | |
Comments
bcvery1
2019-10-08 09:39
Unfortunately the game crashed (web version, using Chrome-Linux) when I went to go in the open door in Huntingdon. It was unfortunate because I really liked the mood set by this game. I don't know if the lack of music was intentional, but it added to the spookiness. Good job
iainway
2019-10-08 09:41
Try to download it and give it a try! Thanks ;)
Great atmosphere. Nice controls. I was really getting into the whole thing when I spied the police station! Sadly, when I went to enter the station it threw a stack trace and that was that. I really loved the sound design in this and the color palette that you used. When that church bell went off, I legitimately jumped in my seat. Nice job!
Nice
spidamoo
2019-10-08 09:56
I love the atmospheric graphics and especially music. I kind of missed the point (or what am I supposed to do) at first, then I walked into the town, then the game crashed when I tried to enter a door :)
xakkar
2019-10-08 10:00
The game crashed when I went to the police station and clicked "SPACE" Atmosphere very good)
Really liked the atmosphere... but then game crashed for me too when going for the open door. :( (web version Firefox on Linux)
Sorry for that @faithcaio @xakkar @spidamoo @human-writes-code and @bcvery1. We removed the WebGL version for the time being and we're really sad that that crash was the first experience you had with our game :(
We pushed all the changes in the windows version so if you're curious you can still play that. We understand that the web version is more convenient so we're trying to bring it back as soon as possible.
Thanks
eryph
2019-10-08 11:03
Hey ! Really cool atmosphere and mood. Sadly i couldn't go through the gate after picking the key. I have the opening sound, but the collider is still here.... 2 things bothered me me : The movements are stuttering, you may have forgot to multiply movement value by Time.deltaTime to make it smoother. The fog is really nice but it's fast if i go right, and static if i go left. You may should link it to the camera to make it independent of the character movement. Beside those little details, i really enjoyed your entry :D
@eryph fixed the stuttering, it was a problem with the camera. The gate bug is weird because it happens only sometimes and I can't understand why. Will look into it tho, thanks :)
miu
2019-10-08 12:36
So I encountered a bug where I'm thrown out of the map when I enter a build, it happens after I enter the open building
Lovely mood and atmosphere. Audio and fog really make it work :)
I loved the mood of this game! However, when I entered the apartment, left and re-entered, the screen turned blue, and I couldn't progress... If you fix the bugs, I'd really like to play it again!
Loved the atmosphere and that final moment when the gate closes. Although I'm wondering, I used the code for the backdoor you posted here but couldn't find it anywhere in the game itself.
@dizzy-dalvin you can find a newspaper in the cemetery ;)
@madeasterbunny everything should be fixed now!
From the games I played yet this is by far the most atmospheric one. However, when I get to the door that seems open, nothing happens, I can't interact with any doors, none of the doors are open, and the rest of the game is fenced off. Is that a bug or am I missing something obvious?
@starblast yes it's a bug and I'm tremendly sorry. I was fixing another problem and caused this one :(
It's completely playable now in case you'd like to try again. Thanks :)
Hey I love the atmosphere and also the music is great, it really makes you feel like you are walking a deserted city, just some feedback to improve the overall experience try adding sprint mechanic or faster move rate and help out the player with some landmark when navigating the environment :)
Thoroughly spooky. Great atmosphere with the fog and SFX. I did run into two bugs, the door one mentioned above and also the door was shut and wouldn't reopen when I went to go back to re-read the newspaper. I didn't try grabbing the key again, so I don't know if that reset.
dwam
2019-10-08 23:06
I unfortunately couldn't get very far. I get to the town, walk over to the door to the house that seems open, but I haven't found anything that might suggest the daughter's birthday. I can't find anything else to interact with in the house or in the section of the city I can walk around with at that point. And, as far as I can tell, I need to go through there to get to the police station. Or is there another way into the city that I'm maybe missing...?
Either way, I do have a few suggestions. * The opening of wandering in the fog in the middle of nowhere is interesting, but the issue is that there isn't much of importance for the player to see on the way for most of their journey. It could, in my mind, be trimmed down a bit. * The size of the house with the red back door doesn't match the size of the house outside. In fact, the house itself seems massive, unrealistically so. And given that you can't seem to walk through any of the numerous doorways there besides the red one, I'd have just made it into a smaller space. oh, and speaking of the house -- the sound effects while walking around it seem... mismatched. It sounds like walking around in grass rather than a tiled floor.
Anyhow, I won't make any rash judgements. If I've missed something or if there's an actual bug to be fixed, I'll wait for a response, give it another go, and then vote.
@dwam You can find the daughter's birthday on the newspaper in the graveyard
The wandering section in the fog is indeed empty, we wanted to add stuff but we didn't have time. The sound effects for the house were bugged, sometimes when you enter it it doesn't switch to the correct sound. It happens rarely but it's a problem we know, sorry you ran into these problems.