Foon → Ludum Dare Explorer → Users → JoaoSoliva
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | In the whale's belly, I sat, cried and got out | jam | 640 | 3.37 | 3.10 | 3.37 | 3.23 | 3.75 | 2.69 | 3.09 | 3.34 |
Such a nice game. Love the graphics (1-bit games are always welcome haha)
14 days is my record till now. It's so much fun (even though I just keep dying)
Nicely done :D
Really nice to see such a polished game :smile: Everything is on point but the trip mechanic left me a bit confused. Overall, is a really satisfying experience. Congrats :D
oh I loved the mechanic and animations
feels good to explode haha
What an awesome game :smiley: Even the box stage was nice to see. Congrats :D
Visual is gorgeous and sound enhances the mood a lot. Loved the boost, feels very nice to speed up :smile:
Controls took me some time to get used to and the instadeath -> main menu could be just a level restart. But apart from that, I really really enjoyed the experience. Nice work <3
Visual is gorgeous and sound enhances the mood a lot. Loved the boost, feels very nice to speed up :smile:
Controls took me some time to get used to and the instadeath -> main menu could be just a level restart. But apart from that, I really really enjoyed the experience. Nice work <3
The enemies following around the others rooms is a very fun (and chaotic) concept haha Loved the sound effects and aesthetic :smile:
Thank you so much! Glad you liked it :smile: About the teeth, I wanted some Finding Nemo's + Slime Rancher vibe haha
@nachtwitch Yeah, it was the best I could come up with in the last hour. Not my best name work tbh haha @herex It's loosely based on 3D modelling in Blender (shortcuts and edit mode). Glad you got the hang of it :smile: @barrier oh yes, I planned to merge the carrying/editing mode but it was too close to the due time. I'll test it out asap
@thulium-games thaaanks :smile: Never played the Rabbids game but it's an excellent reference (for the polishing time, I really hope to do some haha). And I'm also a lefty but I guess I'm too used to this righty world. Could you talk more about it?? So I can try to balance it.
@jk5000 I'm planning an easier way to place things. I hope it'll help getting into the exit :smile:
@swanijam thaaanks :smile: I'm quite fond of long titles, even though I think they don't work so much @redimension-games and the same fridge right? a true mystery :spy: @papa-poncho yeah, I'm working on a easier control scheme. Hoping to make it more fluid :D @pedro-miranda Oh I fixed that. Just a little 'else' on the code made the translate impredictable haha I'll try to upload a new version soon
Woooooow that's my dream game coming true <3 I really love that 2D in a 3D world. The spatial interface? Just amazing!! The bomb enemy guy? Explosive!!! Some upgrade shots or powerups would fit quite nice. But overall, it's reaaaally good!
oh no. I just got the wall Well, it's a good excuse to play it again :smiley:
When are we getting the OST vinyl huh? The sound effects made everything 200% funnier and I'm still humming the main theme haha it's challenging (lost count of my deaths) yet rewarding. Nicely done :D
Beautiful graphics and sweet gameplay. Really well done :D
Such nice graphics. The main menu hit my nostalgia's brain area, feels very arcade-like. The music is pretty good too. The key binding was a bit confusing (I assigned to random keys first time) and the controls took me a while to get used to. Maybe let the player choose control type or make shooting direction independent from movement? Anyway, nice work, it's very good :smile:
Oh wow I really loved it all. The aesthetic is so unique yet reminds me so much of other stuff I dig. The "boss' mechanics are a very rewarding challenge (took me a while to understand) and the dialogues adds up to each one character. Nice work, hope to see more of it <3
I LOVED IT SO MUCH! The aesthetic is amazing and what a nice interface (I was a little bamboozled at first..spent too much time trying to put admin/123 until figuring it out hahaha). The repair mechanic sure would make it more compelling but it already shows a lot of potential. Hope to see it complete :D
Everything feels good (especially the pieces animation at the end and the beetles sliding around). Got a little lost in the first recruitment time but it started to make more sense to me after the 2nd one. Really enjoyed it :D
Woow It feels so polished and everythings works so well. Speaking about well, yeah it's hard but feels good to be beat up and learn from it, the sequences of obstacles and enemy pattern. The only thing that made me confused was the dodge direction. I kept thinking I was dodging at the walk direction and not the mouse. Other than that, it is amazing, a piece of art :smiley: