Sam The Slime Slayer by Adrieldf 2019-05-10T18:24:52Z ♥ 1
Its a nice little game, and a pretty nice entry for a first jam! I think the main issue is that the attack animation is kinda limp. In the future consider adding less anticipation for the attack (so it feels more responsive and snappy), and making the attack a bigger arc, if you look at games like megaman Zero, the sword has a ridiculous arc that just smears in front of Zero, and that's what makes the game so satisfying. As a general rule, if you have to choose between making things too powerful for the player or too frustrating, go for the powerful. That aside, the feedback for hitting and the way the wave is set up is really nice, it creates a very complete game loop, which usually is the most important aspect of a jam game. Hope to see you in the next jam!
LD45 — Start with nothing (7)
Lost in Translation by Sheepolution 2019-10-09T17:21:41Z ♥ 1
Really fun idea and execution! It seems like a fun exercise to do with kids learning a second language in school. Really good entry for LD45!
BoBoBot by bigwhiteshogun 2019-10-08T19:44:37Z ♥ 1
My favourite game of the jam so far!. If you added Coyote time and more level I'd easily buy it.
Welcome Home by KP_CFTSZ 2019-10-08T19:43:18Z ♥ 1
fggg.PNG Computer by the toilet, as it should!
P L A G U E T I M E by bruins 2019-10-08T17:29:48Z ♥ 1
Made it to 5 days. I loved the graphics super cute and the animations are full of charm. I didnt like the mouse wiggle tho. The way your UI is set up it seems like its perfectly doable to just click on an item to equip it, or click ahead of you to use melee weapons, but maybe I'm just not super used to using the numbers to equip items. Overall I liked what's there, I just wish the controllers were a bit more comfy. But great game!
In Time Like These by miu 2019-10-08T02:47:41Z ♥ 1
I sorta understand that you were going for a lower pace game, but it's still frustrating how little input and information the player has. I really liked the way the little snippets were written, and it did seem to be pointing towards something, but when you start getting the same messages again, it kills every sense of progression you were making. If maybe at the end of the day you got a new story about the person that lives their best self in times like these, it would give you a better reason to advance.
Graphics are kinda messy, specially the way the text is set up. In general text doesn't need to be that big or spaced out, but the music is appropriately eerie and foreboding.
Hope my feedback helps in times like these :)
Snake Sokoban Spiral by SSStormy 2019-10-08T01:47:29Z ♥ 1
Got stuck on Awkward, appropriately enough. It is a bit on the tougher side, but it's still super satisfying finding out the correct sequence once you understand the first set of mechanics.
CELL WARP / セルワープ by irock 2019-10-08T01:32:49Z ♥ 2
I thought I understood the mirror mechanic when they first appeared but the further I advanced the less I understood :p It's a bit too easy to just brute force through a couple of the levels, and even after getting the answer I was still a bit confused. Graphics are super pretty, I could stare at that soft palette all day, and the music is super catchy too. Looking forward to what you do with this concept!