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Life of a Hoarder
Life of a Hoarder
By spidamoo
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD44 | Ever |
|
| Overall | 411 | 2.95 | 22 | 17.3 | 23.7 | |
| Fun | 469 | 2.45 | 21 | 6.3 | 11.6 | |
| Innovation | 157 | 3.33 | 23 | 68.6 | 62.2 | |
| Theme | 109 | 3.68 | 22 | 75.5 | 64.3 | |
| Graphics | 215 | 3.48 | 22 | 48.1 | 54.0 | |
| Humor | 385 | 1.97 | 17 | 4.5 | 9.7 | |
| Mood | 447 | 2.38 | 19 | 4.0 | 7.5 | |
Comments
schsam
2019-04-30 16:32 ♥ 1
I really liked this game! I loved the hand drawn graphics, I think they worked really well. I thought the idea of trying to figure out which town had the most money was a clever way to make the mechanic into a game. It might have been slightly better if there were more towns so that it was harder to figure out. Overall, though, I liked it a lot!
I really enjoyed the concept. It adds another dimension to the equation of deciding which towns to raid. It was a little difficult at the beginning because I didn't see all the game stats at first and didn't know whether I was doing it right. I found the numbers a little too small to be easily readable, especially with the hand-drawn style.
Keen! I like the dragon design.
dooda
2019-04-30 16:41 ♥ 1
A really nice submission. The art is probably my favorite part of it. The mechanics are interesting however I do think you could have added more things to do while waiting to plunder towns.
spidamoo
2019-04-30 18:40 ♥ 1
@dooda right I had a whole bunch of ideas like you could also plunder caravans and that would change how likely they are to take this route next time, and that they can start a war instead of just trading with each other and then you could play your part in that as well and so on... However I had time to implement only one basic mechanic :)
lazertrax
2019-04-30 19:43 ♥ 1
Interesting submission, I really liked the concept but I thought the text of the currency values and rates was a bit unreadable, I had to zoom in and it was a bit better. Kept playing for a while! I really liked the hand drawn graphics of this game. It felt unique 👍
jesusache
2019-04-30 20:02 ♥ 1
Really wish the X and Cross towns weren't such lazy bums. Their economy gets stuck at 0 and I cant live. It's a fun idea, it's just a bit hard to understand what you can do to make sure your hoard stays afloat. (Big fan of the narrative you created for this, I wish there was a category where I could give you 5 stars for it)
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/421751583?t=01h21m03s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
levidsmith
2019-05-10 21:25 ♥ 0
The art style of this game is very nice. I had always wondered if it would be possible to do a hand-drawn game for a game jam. I lasted 195 years. I never really understood how the currency system worked, but it was fun clicking on the towns and seeing the dragon attack them.
Reading the description I see that the mechanics is well thought original and interesting. But it was hard, in terms of visual feedback, to get all the information during gameplay. I loved the hand drawn art (numbers included!). Very good idea!
jk5000
2019-05-13 17:29 ♥ 0
I love the hand-drawn artstyle. The gameplay idea is okay, but the info on the screen is not super clear what it all means. Overall a fine LD game.
daria-toni
2019-05-15 22:11 ♥ 0
Ha-ha, I really like this hand-drawn style :) As if your sketch for the game came to life. The process itself is a bit too simple, but I'll definitely remember this game.
Very cool game! Really appreciate some hand-drawn art due to there not really being that much of it anymore. Lasted 258 years. Well done!