Let me just say that so far this might be my favorite game of this game jam, even though I haven't played many; and that is amazing for a first submission.
The thing that makes me like the game the most is its atmosphere. I have *no* idea what it is about Unity games set in open, nearly completely undetailed environments, but there is just something really calming and special about them. This game made me feel like I was playing Aurora Wager again, and that hasn't been for a very long time.
Precise Control.png
I got to grips with the controls and was soaring through the air, taking small detours to collect the rings (after I crashed on my first playthrough due to only going after the blue ones) and was generally confident in being able to get to the blue ring in time, and to read the map, and to gauge how far of an angle the rings were away, or how high up they were. I actually got quite sad after a while that I wasn't going to hear from the radio guy again. I would've loved a little small talk, even if it was only a few scripted lines; I even typed 'talk' and checked the available commands to see if there was any way to get him to comment on my progress or just say something. It was atmospheric, but also very lonely. And yet, I could play something like this maybe even for hours, if it required a little less participation at times. Again, something like Aurora Wager.
NOPE NOPE NOPE.png
At some point I foolishly believed that the monster thing was gone for good and was only there at the start to give the player a sense of urgency - but sure enough, eventually I saw a little bobbing 'boat' in the sea and decided I'd check it out. To my absolute horror, I saw the two red eyes and *immediately* typed in *right 180* to get as far as possible from that thing. I had no clue if it was fast enough to catch up to me or not, I just knew I wanted to be nowhere near it. That's another thing about these open, atmospheric games - it's very immersive, and when you're flying in a tiny plane with nothing but the sound of the engine and an endless blue sea under you, you do *not* want anything that could mess up the flight to be anywhere near you.
Upside Down.png
Sadly, things had to come to a close, and after roughly 25 minutes of flying around, doing the objectives and getting immersed, I decided to end it by seeing if you could fly upside down without stalling. To my amazement, you could. And that settled it, I turned to the sea and fell, knowing that I'd had my fun.
Finished.png
I sincerely hope this could be improved upon and finished, or released for free like Aurora Wager. This is a really nice and surprisingly immersive game, and is one of the entries in this LD that I will definitely come back to, to just play in my own time.