FoonLudum Dare ExplorerLD43 → Hostile Takeover

Hostile Takeover

By heather-flowers

View on ldjam.com

CategoryRankScoreCount
Overall2063.7924
Fun4893.2924
Innovation4173.2724
Theme4273.6022
Graphics4723.5825
Audio1103.8624
Humor1593.6423
Mood304.2524

Comments

raziyya 2018-12-03 14:16

Really well put together game. The music, sounds and art style made me feel uneasy at all time. Has quite a few laughs with the notes and talking to the employees. Good job!

swanijam 2018-12-04 01:42

holy s__ this is so rad. amazing sound and art and humor. Elon Skeevehusk turning into a mintoaur was :ok_hand:

samaranin 2018-12-04 06:41

Wow, sounds and plays realy great! Great job!

eliascizl 2018-12-04 08:48

The environment was too confusing for me. Turn down that sensitivity, guys.

quackqack 2018-12-04 12:17

Wow, the audio for this game is amazing. I felt uneasy the whole time I was playing.

I liked the visual effect as well, not being able to see what is up ahead keeps your on your toes.

Great humour for the objectives as well!

nanocube75 2018-12-08 03:30

pretty good!

kciwsolb 2018-12-13 15:15

I like the atmosphere you have here. Good sound as already mentioned!

xlambein 2018-12-19 13:32

Great game, I loved the uneasy mood you managed to give it. The sound design helps a great deal with that! (question: is the sound of the fast-moving monsters you chewing cereals? :P)

heather-flowers 2018-12-19 16:31

@xlambein Thank you! And yup, I was having breakfast while doing the sound design and decided to roll with it :D

erkberg 2018-12-19 21:50

Really nice horror game! The minimalistic visuals are very well executed and together with the creepy soundscape create a thick atmosphere of unease. Once I figured out that going along the walls keeps you save from harm it was basically finding a way through the maze gameplay-wise. So, actually quite simple, but the mood (and humor that fit surprisingly well) kept me going. Then I reached the exit, and god, why? :) So I went back to the desk (does the labyrinth change on every objective or was this just my imagination?) and oh boy, I should've known. I quit at that point because the atmosphere was starting to really get to me. A really good piece of horror overall, great job!

huf0001 2018-12-20 01:23

On one hand, I would have appreciated more visibility. On the other, being hardly able to see really played to the game's atmosphere and flavour, and it got a little easier to see as time went on. Interesting mechanic. Navigation was a bit of an issue, but at the same time that played to the theme.

neon 2018-12-24 01:36

After that harrowing 15 minute experience, I'll write this and then try to actually reach the exit. I managed to even clock out before running into an eldritch eye-thing in my excitement at finding the exit again.

I gotta say, the atmosphere sure is spooky, and the labyrinth sure makes me really hate the person who decided that's a good way to make offices. I think I saw a note about that, but forgot. I realized that the notes could be really useful as navigational tools a bit late, and then decided to just arrogantly not use them, so this game really gave me a good amount of appreciation for the human mind, as towards the end I was almost able to navigate the maze. The low-bit graphics and small amount of light sure makes it *really* hard to know where you're going, so great job in making the environment feel really strange and hard to get a grasp of, enhancing the spookiness of the whole thing.

I don't play many horror games, so this might just be a horror game thing, but I'm kinda amazed at how the game felt so hostile and disturbing (in a good(?) way?) (???), yet still didn't make me want to quit out and call it a day.

Edit: That took a lot less time (7 minutes!) with the aid of the notes. And Sharon, I think was her name, amazingly ended up on my path to Accounting and saved me a whole backtracking trip, which was great.