raziyya 2018-12-03 14:16
Really well put together game. The music, sounds and art style made me feel uneasy at all time. Has quite a few laughs with the notes and talking to the employees. Good job!
Foon → Ludum Dare Explorer → LD43 → Hostile Takeover
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 206 | 3.79 | 24 | |
| Fun | 489 | 3.29 | 24 | |
| Innovation | 417 | 3.27 | 24 | |
| Theme | 427 | 3.60 | 22 | |
| Graphics | 472 | 3.58 | 25 | |
| Audio | 110 | 3.86 | 24 | |
| Humor | 159 | 3.64 | 23 | |
| Mood | 30 | 4.25 | 24 |
Really well put together game. The music, sounds and art style made me feel uneasy at all time. Has quite a few laughs with the notes and talking to the employees. Good job!
holy s__ this is so rad. amazing sound and art and humor. Elon Skeevehusk turning into a mintoaur was :ok_hand:
Wow, sounds and plays realy great! Great job!
The environment was too confusing for me. Turn down that sensitivity, guys.
Wow, the audio for this game is amazing. I felt uneasy the whole time I was playing.
I liked the visual effect as well, not being able to see what is up ahead keeps your on your toes.
Great humour for the objectives as well!
pretty good!
I like the atmosphere you have here. Good sound as already mentioned!
Great game, I loved the uneasy mood you managed to give it. The sound design helps a great deal with that! (question: is the sound of the fast-moving monsters you chewing cereals? :P)
@xlambein Thank you! And yup, I was having breakfast while doing the sound design and decided to roll with it :D
Really nice horror game! The minimalistic visuals are very well executed and together with the creepy soundscape create a thick atmosphere of unease. Once I figured out that going along the walls keeps you save from harm it was basically finding a way through the maze gameplay-wise. So, actually quite simple, but the mood (and humor that fit surprisingly well) kept me going. Then I reached the exit, and god, why? :) So I went back to the desk (does the labyrinth change on every objective or was this just my imagination?) and oh boy, I should've known. I quit at that point because the atmosphere was starting to really get to me. A really good piece of horror overall, great job!
On one hand, I would have appreciated more visibility. On the other, being hardly able to see really played to the game's atmosphere and flavour, and it got a little easier to see as time went on. Interesting mechanic. Navigation was a bit of an issue, but at the same time that played to the theme.
After that harrowing 15 minute experience, I'll write this and then try to actually reach the exit. I managed to even clock out before running into an eldritch eye-thing in my excitement at finding the exit again.
I gotta say, the atmosphere sure is spooky, and the labyrinth sure makes me really hate the person who decided that's a good way to make offices. I think I saw a note about that, but forgot. I realized that the notes could be really useful as navigational tools a bit late, and then decided to just arrogantly not use them, so this game really gave me a good amount of appreciation for the human mind, as towards the end I was almost able to navigate the maze. The low-bit graphics and small amount of light sure makes it *really* hard to know where you're going, so great job in making the environment feel really strange and hard to get a grasp of, enhancing the spookiness of the whole thing.
I don't play many horror games, so this might just be a horror game thing, but I'm kinda amazed at how the game felt so hostile and disturbing (in a good(?) way?) (???), yet still didn't make me want to quit out and call it a day.
Edit: That took a lot less time (7 minutes!) with the aid of the notes. And Sharon, I think was her name, amazingly ended up on my path to Accounting and saved me a whole backtracking trip, which was great.