this must be the place by lycaon 2017-08-01T06:24:23Z
A confusing game, but definitely intriguing, and one I plan on playing again! The message system is really cool, and doing online stuff in such a short amount off time is super neat :O
Foon → Ludum Dare Explorer → Users → Heather Flowers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | HACK THE PLANET | jam | 115 | 4.02 | 3.64 | 4.14 | 3.41 | 3.83 | 3.70 | 3.52 | 4.16 |
| 2018 | 43 | Sacrifices must be made | Hostile Takeover | jam | 206 | 3.79 | 3.29 | 3.27 | 3.60 | 3.58 | 3.86 | 3.64 | 4.25 | |
| 2017 | 39 | Running out of Power | SOMETHING IS WRONG. SOMETHING IS WRONG. SOMETHING IS WRONG. | jam | 129 | 3.84 | 3.00 | 4.00 | 3.38 | 3.42 | 4.42 |
A confusing game, but definitely intriguing, and one I plan on playing again! The message system is really cool, and doing online stuff in such a short amount off time is super neat :O
A very cute game!! I liked how, when moving around, I had to be careful both of the shadows I was casting and the shadows that were cast around me. A couple times I was able to fall off a platform and immediately finish the level that way, though when I went back and did the levels the proper way I had a good amount of fun.
I loved the energy system, and how the ship never quite stops moving. I did run out of things to buy towards the end, which made death kinda meaningless, but other than that this was fantastic! Thank you for making it!
A very cute game!! It was hard to tell at times what was going on, but I loved your color scheme and the way all the different effects looked. I'm pretty sure I died, like, every few seconds though :B
A fun game! The audio was a bit quiet. I liked how the game auto-balances in a way: the farther out the ants are when you kill them, the farther you have to go to pick up their drops, giving the ants more time to attack.
A really fun game!! My main complaint is that the jump off the first ladder is a pretty hard one to make -- extending the right ledge by a couple of blocks to the left would make the flow of starting the game much easier IMO. I really liked learning how all the different monsters fight!
I played it, but couldn't actually... do anything? I could pick up crates, and look at a console, but no matter what happened the crew just kept on dying. The voice acting and visuals were nice though.
A cool game! It took me a little to figure out what I was doing, but when I did I enjoyed it! Sadly I clicked through the ending screen so I didn't get to see what my score was...
That was amazing. I loved how real the relationship felt between the two people even as magic entered the equation, and I loved Natalya's reactions when I decided to cower in front of her. The bit where she tried to hover was heartbreaking. Great job!!!
Great sense of humor. Locking the main character in jail for multiple minutes for nothing to do was a bold decision that really paid off comedy-wise. Thank you for participating in LDJAM!
Didn't quite understand what was happening but had a blast anyways. I'd never seen a control scheme like that before, but once I started playing it made sense immediately. Thank you for participating in LDJAM!
@xlambein Thank you! And yup, I was having breakfast while doing the sound design and decided to roll with it :D
This is a ridiculous amount of polish for a jam game. I can intellectually understand how you probably implemented each individual part of this game, but to put all of it together in such a short amount of time is a herculean effort. Stunning work. Bravo.
One minor note: the level with six/seven layers of cannons went on for a bit long. I got that it was supposed to be a final level with a higher level of difficulty, and when I did get to the end I felt accomplished, but I felt like it could have been a little shorter.
Killer mood, loved the idea of sacrificing character abilities to progress. It gave this great dynamic where, by the end, even getting across a room became a puzzle. I never considered leaving a character behind. Thank you for participating in LDJAM!
Interesting game! A note that you might consider if you decide to continue this project after LDJAM is that the game is currently very awkward to play on English keyboards. An alternate control scheme where you move the player with A-W-D instead of Q-Z-D would be much appreciated! I thought the ability to choose where you go by who you sacrificed was a cool design choice, though it was a little unclear what each option would do ahead of time. Thank you for participating!
I had a lot of fun with this one! A couple levels felt like they went on for a bit too long (like the one towards the end where you had to build a staircase from your bodies on the floating spikes could have been shortened by one or two spikes) but it was enjoyable getting to watch my progress throughout the level!
Additionally: You should probably put your source code in a different download, and mark it as source code, or you might be disqualified from the compo.
Cool game! I had a lot of fun with this one. The ending actually had me crack up! A couple implementation notes: * First off, the enemy spellcasting sound effect sounds good when it's just one enemy playing it, but when every enemy in the level plays it at the same time it becomes super shrill. I'd recommend offsetting when enemies cast their spells, having enemies get quieter the farther away the camera is from them, or both. * Second, the camera lerping to the character's position gives the game a very polished feel (congrats on that -- this game FEELS complete in a way many LDJAM games do not) but it comes at the expense of being able to see where you're going. In order to have the best of both worlds, I'd recommend having the camera lerp to the player's position, PLUS the direction of their velocity. That way you'll be able to see where you're going better! Again, I really did like this one! The level design was interesting, the art was very well-done, and I had a good time playing throughout! Thank you for participating in LDJAM :)
Very fun concept! It was a bit hectic for my tastes but making ANY multiplayer game in a jam is an achievement in and of itself. Huge props!
Extremely fun! Love the way that the abilities line up with the music; it gives the whole thing a very unique feel.
The art and writing were fun! The gameplay I found a little frustrating at points, since I wasn't sure what exactly was expected of me and most mistakes meant starting over from the beginning, but it was cute nonetheless!
Thank you! To answer your question, @dodgergram, the spiders in 4TRESS move every ten seconds, locking unlocked nodes and pouncing on nearby players.
This is super cool! Love the aesthetic, thought the gameplay was really well-done. It does what the best LDJAM games do, which is leave you wanting more!