ace17 2017-07-31 17:25
Great idea!! Loved the atmospheric sound and the trippy colors ; made it to the end!
Foon → Ludum Dare Explorer → LD39 → SOMETHING IS WRONG. SOMETHING IS WRONG. SOMETHING IS WRONG.
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 129 | 3.84 | 21 | |
| Fun | 503 | 3.00 | 21 | |
| Innovation | 45 | 4.00 | 21 | |
| Theme | 493 | 3.38 | 20 | |
| Graphics | 459 | 3.42 | 21 | |
| Mood | 10 | 4.42 | 21 |
Great idea!! Loved the atmospheric sound and the trippy colors ; made it to the end!
I really liked this game. It would be cooler if there was more to see in the game but where it is at now is awesome. I really liked the ending bit the best although the character design was very clever as well. The game captured the feeling of existing in a dying world very well
I always like these game-poems in LD, a moment of moody quietude between all the explosions (not that there's anything wrong with those either). I've not little more to say, much like the game itself: it says what it has to say, an then **NULL NULL NULL**
this was super cool. short and sweet and to the point, with some great audio and visuals, and that dialogue system is very cool.
Pleasant trip, nice idea, chill music.
Interesting... I have never seen a game like this before! It is rather interesting though. The ambient sounds and the sounds themselves fit the theme but. It is rather short though... Overall great job!
Very cool. The controls for looking around were super-sensitive for some reason, but it kind of added something to the fragile feeling of the experience. :P
I really like the idea of having to find a solid colored object when the entire background is the same color. That part was very cool. However, I felt the tie to the theme was a little weak. Music was good for this game. The little ascii critters were neat too.
i loved this walking simulator
that's not how I see a dying computer though
my vision is of a blue screen
and the computer loops a half second loop of some random sound
it's missing from here
That was a fun little walking simulator! The little text critters mixed with the minimalistic feel brought a very unique and fun mood to this game. The ending felt a little abrupt, but it was a fun experience. Keep up the good work! :)
Nice. I like the idea of the blue cube hidden in the blue background. The trip (through the blue screen of death... may be) was fun and the music and sounds were nicely picked. Overall, it was a enjoyable experience.
An interesting idea but I feel you could have made so much more with it. As it is game felt really easy and quick, might be my 10/10 colour vision but some cases I saw the cube immediately from start(lighting gave some sides little bit different shade). Switching its material to shadeless could have prevented that. You could have created some really cool puzzles with this idea, now it’s just matter of walking to cube and clicking. I even ignored the ascii characters completely as they didn’t seem provide any useful information.
A digital experience for the ages. Future historians will study this piece to ascertain how the post-modern ~~man~~ person of the 21 century intefaced with constantly crashing, buggy, spyware they used to call computers. Thematically brilliant stuff!
Sure there isn't a lot to do, but that's fine with experiences. Locating the camouflaged teleporter could be the basis for some more involved interactions too, potentially.
GOOD WNULL NULLOD WORKNULLOOD WORETHING IS WRONG!
Wow, this was super cool. The atmosphere is amazing, and I love all the lines the people say. I really like how the text is displayed. This is a 5 star in all categories to me.
Congrats! Can't wait to see you next LD
SOMETHING IS MOOD SOMETHING IS MOOD SOMETHING IS MOOD this is the SOMETHING IS first ludum dare 39 MOOD SOMETHING IS MOOD game that made me actually feel SOMETHING NULL NULL IS MOOD SOMETHING IS MOOD SOMETHING IS MOOD SOMETHING IS MOOD NULL NULL NULL NULL NULL NULL NULL NULL
Fantastic work, I utterly loved it. I think if there were any more gameplay mechanics, it would weaken the experience and distract from the concept. I think Tuomo missed the point-- if anything, I would remove the cube mechanic and make the whole thing one long unbroken path and focus on the player's experience walking through it. The walking sequences made it possible to parse the broken text and fall into the sad, hopeless world that the programs are a part of. Reading the text like that added another layer of uneasiness, which worked really well. Will definitely check in to see what you do next time, well done!
Really great mood but not the most fun game mechanically or visually. Definitely enjoyed it though! Really nice entry and happy to help you (nearly) get to 20 votes!