Time to get better friends! ;) Good job for making a game like this with a sudden turn of events and unexpected change of plans. I was able to enjoy the levels which have decent difficulty. Music is decent. Now for the scary critical and judgmental stuff: *First things first, I notice when I "die" and get the fail screen just before I land on the goal, it goes to the level complete screen instead. With the falling level, I can just take a leap of faith and if I run out of power and get the fail, I can just wait until I land on the goal and "win" the level. This can ruin the challenge of a level. Also, when I jump, seeing stuff is difficult to see because the camera leaves the ground, so I only know if there is spikes below me if I land on them. Some of the sprites look grainy compared to other ones.* But do not worry about the faults. I have a talent of finding problems in things, you made a game without the help of your ex-teamates in **_72 hours!_** This *is* something you should be proud of, plus based on the experience, you know to make sure your teamates will be reliable, and know how to make a even better creation. Almost every time every game you make, the next one is better. That applies to me too. Keep creating, and hope you return to the next Ludum Dare event! :)