FoonLudum Dare ExplorerLD39 → Uninterruptible Power

Uninterruptible Power

By darkxolotl and DarkXolotl

View on ldjam.com

CategoryRankScoreCount
Overall2.407
Fun2.407
Innovation1.807
Theme2.807
Graphics2.007
Audio2.807
Humor2.006
Mood2.407

Comments

superpokeunicorn 2017-08-02 02:10

You forgot to upload the data folder.

travis-spuller 2017-08-02 02:16

Need the datafolder

darkxolotl 2017-08-02 02:20

@superpokeunicorn My bad, I uploaded the exe file instead of the zip containing both exe and data folder. It should be fixed now.

ninjascribble 2017-08-02 02:30

Well great job showing your team mates that you don't need them -- this turned out really well, considering your change in plans! I like the level variation, and it's challenging but fair. The camera is the only thing that hurts it for me -- it's hard to judge your jumps when the platforms disappear off screen. Really glad you pulled this off though. You should be proud!

josh-klecka 2017-08-02 03:16

Time to get better friends! ;) Good job for making a game like this with a sudden turn of events and unexpected change of plans. I was able to enjoy the levels which have decent difficulty. Music is decent. Now for the scary critical and judgmental stuff: *First things first, I notice when I "die" and get the fail screen just before I land on the goal, it goes to the level complete screen instead. With the falling level, I can just take a leap of faith and if I run out of power and get the fail, I can just wait until I land on the goal and "win" the level. This can ruin the challenge of a level. Also, when I jump, seeing stuff is difficult to see because the camera leaves the ground, so I only know if there is spikes below me if I land on them. Some of the sprites look grainy compared to other ones.* But do not worry about the faults. I have a talent of finding problems in things, you made a game without the help of your ex-teamates in **_72 hours!_** This *is* something you should be proud of, plus based on the experience, you know to make sure your teamates will be reliable, and know how to make a even better creation. Almost every time every game you make, the next one is better. That applies to me too. Keep creating, and hope you return to the next Ludum Dare event! :)

superpokeunicorn 2017-08-02 04:44

As platformers go, this is pretty basic, but, for your first Ludum Dare game, it's alright. Needing to collect batteries constantly keeps the pace up, which I like. I will say, however, that the camera is a bit too high up, meaning you can't see where you're landing. Despite any issues with the game, this is a pretty solid entry for your first Ludum Dare. Good job!

automatonvx 2017-08-02 19:58

well yeah maybe its a bit clunky and theres some issues with collisions and when i die I often seem to get that brrrrrrrr of a sound being constantly retriggered and it obviously needs a bit of polish, but still you put up a playable game with a team falling apart so I'd say you did alright. Congrats on your first LD. The music was the highlight for me and the art is perfectly functional. Maybe skip the team and go for compo next time, it might make life simpler. Works for me anyway.