FoonLudum Dare ExplorerLD43 → Give Up/Down

Give Up/Down

By radonraph, and SkyDrays

View on ldjam.com

CategoryRankScoreCount
Overall2.509
Fun2.289
Innovation2.009
Theme2.929
Graphics2.789
Audio2.789
Humor2.088
Mood3.149

Comments

heather-flowers 2018-12-04 00:32

Interesting game! A note that you might consider if you decide to continue this project after LDJAM is that the game is currently very awkward to play on English keyboards. An alternate control scheme where you move the player with A-W-D instead of Q-Z-D would be much appreciated! I thought the ability to choose where you go by who you sacrificed was a cool design choice, though it was a little unclear what each option would do ahead of time. Thank you for participating!

kirke 2018-12-04 00:49

Control using Q-Z-D was pretty hard with one hand, especially when fingers are used to A-W-D xD But I like how you did the animation of attack with sword and... I'm not so sure if this was planned by you, but I've managed to jump on the roof (after sacrifice demon), it was cool. :D And tip for the rest - it is really easy to kill demons, when you jump on them and then attack xD

radonraph 2018-12-04 17:18

Hey ! @kirke @heather-flowers Thanks for your comments ! Ive uptaded the controls to arrows that more useful for everybody ! For the roof it was planned x) if we continue this game we will add flying ennemies and the player will have to jump on the roof to kill them ! We don't had enough time to create a Flying AI :/ Thanks again for your comments !

johnnyginard 2018-12-04 17:52

Very cool idea! Good job! :smile: :top:

1257th-or-nothing 2018-12-04 18:53

Good idea to propose the arrows, so AZERTY keyboards can play ;)

I really like your strange universe and the efforts on environment

I think a quick win would be to give more information to the player: - I did not understand at beginning why I could not move (dialogs) - Give health bar to enemies - Give number of remaining waves

In second time, perhaps a little diversity on the attacks ?

michal 2018-12-04 18:56

Good idea of animations, there is only one problem with colliders and ranges becouse i didnt sow how big it is

radonraph 2018-12-04 19:13

@1257th-or-nothing We thinked of a diversity of attack (one human one demon) but i'm the only programmer thats mean more works for me x) I'm not sure if we will continue it but i take all the comments in notes! thank you all

radonraph 2018-12-04 19:16

@michal Attack range varies according to the ennemies but i know its a little bit messy :/ if we continue the game we will work more on the balanced of ennemies !

elysiagriffin 2018-12-18 20:33

Hey radonraph! Thanks for submitting your game for me to play on my livestream!

If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346057870?t=46m51s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin